Magic User
Str 13 (+1 to hit, damage, and open doors)
Int 14
Wis 10
Con 12
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 9

Hit Points - 4
Armor Class - 8
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dwarvish

Gold Pieces - 84 (started with 120)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Small Sack 1, Steel Hand Mirror, Wine (1 qt), Holy Water (vial), Wooden Pole (10ft)
Spells - Maqic Missile
Thief
Str 4 (-2 to hit, damage, and open doors)
Int 10
Wis 16 (+2 on magic based saving throws)
Con 15
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 11

Hit Points - 5
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 79 (started with 160)
Armor - None
Weapons - Mace
Gear - Thieves Tools, Backpack, Standard Rations (1 week), Lantern, Wooden Pole (10ft), Silver Dagger
Elf
Str 12
Int 13
Wis 12
Con 11
Dex 10
Cha 16 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 7
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Goblin

Gold Pieces - 38 (started with 100)
Armor - Leather Armor
Weapons - Long Sword
Gear - Spell Book, Backpack, Wolfsbane (1 bunch), Wine (1 qt), Iron Rations (1 week), Wooden Pole (10ft)
Spells - Light
Cleric
Str 11
Int 12
Wis 13 (+1 on magic based saving throws)
Con 13
Dex 11
Cha 16 (+1 reaction adjustment)

Hit Points - 7
Armor Class - 10
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 44 (started with 90)
Armor - None
Weapons - Club
Gear - Holy Symbol, Small Sack 1, Torches (6), Wolfsbane (1 bunch), Steel Hand Mirror, Iron Spikes (12)
Fighter
Str 15 (+1 to hit, damage, and open doors)
Int 12
Wis 14 (+1 on magic based saving throws)
Con 13
Dex 7 (-1 to hit with missiles -1 initiative)
Cha 8 (-1 reaction adjustment)

Hit Points - 9
Armor Class - 6
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 9 (started with 100)
Armor - Chain Mail Armor
Weapons - Spear, Dagger
Gear - Small Sack 2, Rope (50ft), Silver Dagger, Iron Spikes (12), Wine Skin, Lantern
Thief
Str 10
Int 9
Wis 12
Con 12
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 11

Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 49 (started with 110)
Armor - None
Weapons - Long Sword, Hand Axe
Gear - Thieves Tools, Backpack, Wine (1 qt), Wooden Pole (10ft), Iron Rations (1 week)
Fighter
Str 15 (+1 to hit, damage, and open doors)
Int 12
Wis 9
Con 9
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)

Hit Points - 8
Armor Class - 6
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 6 (started with 60)
Armor - Leather Armor
Weapons - Short Sword
Gear - Small Sack 3, Wooden Pole (10ft), Iron Rations (1 week), Wine (1 qt), Rope (50ft), Torches (6), Steel Hand Mirror
Thief
Str 14 (+1 to hit, damage, and open doors)
Int 11
Wis 13 (+1 on magic based saving throws)
Con 13
Dex 17 (+2 to hit with missiles, +1 initiative)
Cha 9

Hit Points - 5
Armor Class - 5
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 30 (started with 100)
Armor - Leather Armor
Weapons - Spear, Crossbow (10 bolts)
Gear - Small Sack 1, Standard Rations (1 week), Wine Skin
Magic User
Str 9
Int 16
Wis 12
Con 11
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 16 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Hobgoblin, Elvish

Gold Pieces - 13 (started with 90)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Wolfsbane (1 bunch), Tinder Box, Silver Dagger, Holy Water (vial), Torches (6)
Spells - Maqic Missile
Thief
Str 11
Int 10
Wis 10
Con 9
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 9

Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 69 (started with 100)
Armor - None
Weapons - Mace
Gear - Backpack, Torches (6), Tinder Box, Steel Hand Mirror, Wooden Pole (10ft), Wolfsbane (1 bunch), Rope (50ft)
Fighter
Str 13 (+1 to hit, damage, and open doors)
Int 9
Wis 13 (+1 on magic based saving throws)
Con 15
Dex 7 (-1 to hit with missiles -1 initiative)
Cha 17 (+1 reaction adjustment)

Hit Points - 9
Armor Class - 10
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 46 (started with 120)
Armor - None plus Shield
Weapons - Two Handed Sword, Dagger
Gear - Large Sack, Iron Spikes (12), Holy Water (vial), Tinder Box, Iron Rations (1 week)
Cleric
Str 10
Int 10
Wis 12
Con 14
Dex 11
Cha 9

Hit Points - 7
Armor Class - 4
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 8 (started with 80)
Armor - Chain Mail Armor plus Shield
Weapons - Mace, Sling (30 stones)
Gear - Large Sack, Wooden Pole (10ft), Lantern, Rope (50ft), Iron Spikes (12)
Cleric
Str 8 (-1 to hit, damage, and open doors)
Int 6
Wis 13 (+1 on magic based saving throws)
Con 12
Dex 12
Cha 12

Hit Points - 6
Armor Class - 3
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 15 (started with 120)
Armor - Plate Mail Armor
Weapons - Club, Sling (30 stones)
Gear - Holy Symbol, Large Sack, Standard Rations (1 week), Wine Skin, Wooden Pole (10ft), Steel Hand Mirror, Rope (50ft)
Thief
Str 10
Int 9
Wis 15 (+1 on magic based saving throws)
Con 17
Dex 18 (+3 to hit with missiles, +2 initiative)
Cha 11

Hit Points - 6
Armor Class - 7
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 3 (started with 80)
Armor - None
Weapons - Short Sword, Hand Axe
Gear - Thieves Tools, Small Sack 1, Standard Rations (1 week), Steel Hand Mirror, Rope (50ft), Iron Spikes (12), Tinder Box, Holy Water (vial)
Thief
Str 7 (-1 to hit, damage, and open doors)
Int 9
Wis 9
Con 15
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 10

Hit Points - 5
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 6 (started with 70)
Armor - None
Weapons - War Hammer
Gear - Thieves Tools, Backpack, Wine (1 qt), Steel Hand Mirror, Standard Rations (1 week), Iron Rations (1 week), Tinder Box
Thief
Str 7 (-1 to hit, damage, and open doors)
Int 14
Wis 15 (+1 on magic based saving throws)
Con 10
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Ogre
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 1 (started with 70)
Armor - None
Weapons - Battle Axe
Gear - Thieves Tools, Backpack, Holy Water (vial), Wine (1 qt), Steel Hand Mirror, Rope (50ft)
Magic User
Str 11
Int 13
Wis 11
Con 15
Dex 11
Cha 10

Hit Points - 5
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Orcish

Gold Pieces - 68 (started with 90)
Armor - None
Weapons - None
Gear - Spell Book, Backpack, Iron Rations (1 week), Torches (6), Wine (1 qt)
Spells - Charm Person
Dwarf
Str 15 (+1 to hit, damage, and open doors)
Int 13
Wis 8 (-1 on magic based saving throws)
Con 13
Dex 17 (+2 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)

Hit Points - 9
Armor Class - 7
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin, Elvish

Gold Pieces - 11 (started with 50)
Armor - None plus Shield
Weapons - Long Sword
Gear - Small Sack 2, Steel Hand Mirror, Rope (50ft), Lantern, Torches (6)
Magic User
Str 13 (+1 to hit, damage, and open doors)
Int 14
Wis 10
Con 8
Dex 9
Cha 10

Hit Points - 3
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Gnome

Gold Pieces - 26 (started with 90)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Holy Water (vial), Torches (6), Wolfsbane (1 bunch), Wooden Pole (10ft), Tinder Box, Rope (50ft), Iron Rations (1 week)
Spells - Detect Magic
Thief
Str 8 (-1 to hit, damage, and open doors)
Int 11
Wis 9
Con 10
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 5
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 3 (started with 100)
Armor - Leather Armor
Weapons - Long Sword, Short Bow (20 arrows)
Gear - Thieves Tools, Backpack, Standard Rations (1 week), Torches (6), Rope (50ft)