Fighter
Str 16 (+2 to hit, damage, and open doors)
Int 9
Wis 13 (+1 on magic based saving throws)
Con 11
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 12

Hit Points - 8
Armor Class - 2
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 10 (started with 120)
Armor - Plate Mail Armor
Weapons - Spear, Short Bow (20 arrows)
Gear - Backpack, Rope (50ft), Wine (1 qt), Wolfsbane (1 bunch)
Magic User
Str 13 (+1 to hit, damage, and open doors)
Int 17
Wis 10
Con 9
Dex 11
Cha 17 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dwarvish, Elvish

Gold Pieces - 50 (started with 60)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Small Sack 3, Tinder Box, Wooden Pole (10ft)
Spells - Shield
Dwarf
Str 15 (+1 to hit, damage, and open doors)
Int 11
Wis 13 (+1 on magic based saving throws)
Con 16
Dex 7 (-1 to hit with missiles -1 initiative)
Cha 15 (+1 reaction adjustment)

Hit Points - 10
Armor Class - 7
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin

Gold Pieces - 14 (started with 110)
Armor - Leather Armor plus Shield
Weapons - Long Sword, Short Bow (20 arrows)
Gear - Backpack, Wolfsbane (1 bunch), Lantern, Wine Skin
Magic User
Str 8 (-1 to hit, damage, and open doors)
Int 9
Wis 14 (+1 on magic based saving throws)
Con 14
Dex 10
Cha 11

Hit Points - 5
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 136 (started with 180)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Holy Water (vial), Lantern, Torches (6)
Spells - Sleep
Thief
Str 11
Int 10
Wis 16 (+2 on magic based saving throws)
Con 9
Dex 17 (+2 to hit with missiles, +1 initiative)
Cha 16 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 8
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 6 (started with 110)
Armor - None
Weapons - Long Sword, Crossbow (10 bolts)
Gear - Backpack, Silver Dagger, Wine (1 qt), Wooden Pole (10ft), Wine Skin, Steel Hand Mirror, Rope (50ft), Lantern
Cleric
Str 10
Int 14
Wis 11
Con 12
Dex 10
Cha 11

Hit Points - 6
Armor Class - 6
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Orcish

Gold Pieces - 93 (started with 160)
Armor - Leather Armor plus Shield
Weapons - Club
Gear - Holy Symbol, Small Sack 3, Iron Spikes (12), Tinder Box, Rope (50ft), Wine (1 qt)
Magic User
Str 11
Int 16
Wis 9
Con 11
Dex 11
Cha 8 (-1 reaction adjustment)

Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling, Gnome

Gold Pieces - 37 (started with 80)
Armor - None
Weapons - Daggers (2)
Gear - Spell Book, Backpack, Silver Dagger, Iron Spikes (12), Wine Skin
Spells - Shield
Magic User
Str 12
Int 14
Wis 14 (+1 on magic based saving throws)
Con 15
Dex 11
Cha 9

Hit Points - 5
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling

Gold Pieces - 95 (started with 130)
Armor - None
Weapons - Daggers (2)
Gear - Spell Book, Small Sack 2, Torches (6), Wine (1 qt), Holy Water (vial)
Spells - Light
Magic User
Str 12
Int 16
Wis 9
Con 8
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)

Hit Points - 3
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Elvish, Medusa

Gold Pieces - 135 (started with 150)
Armor - None
Weapons - Daggers (2)
Gear - Spell Book, Backpack, Wooden Pole (10ft), Tinder Box
Spells - Maqic Missile
Halfling
Str 16 (+2 to hit, damage, and open doors)
Int 13
Wis 16 (+2 on magic based saving throws)
Con 7
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 4 (-1 reaction adjustment)

Hit Points - 5
Armor Class - 4
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment, Gnome

Gold Pieces - 54 (started with 120)
Armor - Chain Mail Armor
Weapons - Spear
Gear - Large Sack, Tinder Box, Wine Skin, Rope (50ft), Iron Rations (1 week), Iron Spikes (12)
Magic User
Str 7 (-1 to hit, damage, and open doors)
Int 16
Wis 14 (+1 on magic based saving throws)
Con 10
Dex 11
Cha 5 (-1 reaction adjustment)

Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Harpy, Halfling

Gold Pieces - 32 (started with 100)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Large Sack, Silver Dagger, Wolfsbane (1 bunch), Wine Skin, Iron Rations (1 week), Steel Hand Mirror, Wooden Pole (10ft), Wine (1 qt)
Spells - Maqic Missile
Magic User
Str 7 (-1 to hit, damage, and open doors)
Int 13
Wis 8 (-1 on magic based saving throws)
Con 13
Dex 9
Cha 10

Hit Points - 5
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dragon

Gold Pieces - 43 (started with 70)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Steel Hand Mirror, Lantern, Wooden Pole (10ft), Tinder Box
Spells - Light
Thief
Str 10
Int 9
Wis 10
Con 8
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)

Hit Points - 3
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 83 (started with 170)
Armor - None
Weapons - Club, Dagger
Gear - Thieves Tools, Backpack, Iron Spikes (12), Steel Hand Mirror, Holy Water (vial), Iron Rations (1 week), Standard Rations (1 week)
Magic User
Str 8 (-1 to hit, damage, and open doors)
Int 12
Wis 10
Con 10
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 12

Hit Points - 4
Armor Class - 8
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 101 (started with 120)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Iron Spikes (12), Wolfsbane (1 bunch)
Spells - Ventriloquism
Thief
Str 13 (+1 to hit, damage, and open doors)
Int 11
Wis 15 (+1 on magic based saving throws)
Con 12
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 41 (started with 110)
Armor - None
Weapons - Short Sword
Gear - Thieves Tools, Small Sack 2, Wine Skin, Wooden Pole (10ft), Steel Hand Mirror, Holy Water (vial), Tinder Box
Elf
Str 17 (+2 to hit, damage, and open doors)
Int 15
Wis 12
Con 16
Dex 9
Cha 12

Hit Points - 8
Armor Class - 2
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Ogre

Gold Pieces - 3 (started with 100)
Armor - Plate Mail Armor plus Shield
Weapons - Battle Axe, Dagger
Gear - Spell Book, Backpack, Torches (6), Lantern, Rope (50ft)
Spells - Light
Thief
Str 14 (+1 to hit, damage, and open doors)
Int 12
Wis 9
Con 16
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 10

Hit Points - 6
Armor Class - 6
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 27 (started with 90)
Armor - Leather Armor
Weapons - Short Sword
Gear - Backpack, Wine Skin, Wine (1 qt), Tinder Box, Wolfsbane (1 bunch), Iron Rations (1 week), Iron Spikes (12)
Fighter
Str 12
Int 12
Wis 13 (+1 on magic based saving throws)
Con 15
Dex 11
Cha 12

Hit Points - 9
Armor Class - 7
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 5 (started with 60)
Armor - Leather Armor
Weapons - War Hammer, Short Bow (20 arrows)
Gear -
Magic User
Str 14 (+1 to hit, damage, and open doors)
Int 12
Wis 13 (+1 on magic based saving throws)
Con 12
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 36 (started with 60)
Armor - None
Weapons - Daggers (2)
Gear - Spell Book, Large Sack, Standard Rations (1 week), Wolfsbane (1 bunch), Wine (1 qt)
Spells - Read Languages
Cleric
Str 11
Int 8
Wis 16 (+2 on magic based saving throws)
Con 11
Dex 10
Cha 9

Hit Points - 6
Armor Class - 6
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 10 (started with 90)
Armor - Leather Armor plus Shield
Weapons - War Hammer, Sling (30 stones)
Gear - Holy Symbol, Small Sack 2, Wolfsbane (1 bunch), Steel Hand Mirror, Torches (6)