Fighter
Str 16 (+2 to hit, damage, and open doors)
Int 13
Wis 7 (-1 on magic based saving throws)
Con 12
Dex 9
Cha 8 (-1 reaction adjustment)

Hit Points - 8
Armor Class - 2
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Halfling

Gold Pieces - 51 (started with 150)
Armor - Plate Mail Armor plus Shield
Weapons - War Hammer, Dagger
Gear - Backpack, Wolfsbane (1 bunch), Steel Hand Mirror, Torches (6)
Magic User
Str 10
Int 14
Wis 15 (+1 on magic based saving throws)
Con 10
Dex 6 (-1 to hit with missiles -1 initiative)
Cha 3 (-2 reaction adjustment)

Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dwarvish

Gold Pieces - 72 (started with 100)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Large Sack, Rope (50ft), Iron Spikes (12), Torches (6), Iron Rations (1 week), Standard Rations (1 week)
Spells - Light
Elf
Str 15 (+1 to hit, damage, and open doors)
Int 12
Wis 15 (+1 on magic based saving throws)
Con 9
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 6
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll

Gold Pieces - 3 (started with 100)
Armor - Leather Armor
Weapons - Mace, Crossbow (10 bolts)
Gear - Spell Book, Small Sack 2, Silver Dagger
Spells - Protection from Evil
Fighter
Str 14 (+1 to hit, damage, and open doors)
Int 10
Wis 11
Con 8
Dex 7 (-1 to hit with missiles -1 initiative)
Cha 11

Hit Points - 7
Armor Class - 4
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 59 (started with 140)
Armor - Plate Mail Armor
Weapons - Short Sword
Gear - Large Sack, Wine Skin, Wolfsbane (1 bunch), Wooden Pole (10ft)
Fighter
Str 16 (+2 to hit, damage, and open doors)
Int 12
Wis 17 (+2 on magic based saving throws)
Con 8
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 11

Hit Points - 7
Armor Class - 8
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 3 (started with 50)
Armor - None plus Shield
Weapons - Two Handed Sword, Hand Axe
Gear - Large Sack, Iron Rations (1 week), Torches (6)
Fighter
Str 16 (+2 to hit, damage, and open doors)
Int 11
Wis 13 (+1 on magic based saving throws)
Con 9
Dex 9
Cha 9

Hit Points - 8
Armor Class - 2
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 4 (started with 100)
Armor - Plate Mail Armor plus Shield
Weapons - Two Handed Sword, Dagger
Gear - Backpack, Iron Spikes (12), Wooden Pole (10ft), Torches (6)
Cleric
Str 14 (+1 to hit, damage, and open doors)
Int 13
Wis 12
Con 15
Dex 10
Cha 5 (-1 reaction adjustment)

Hit Points - 7
Armor Class - 4
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Gnoll

Gold Pieces - 6 (started with 70)
Armor - Chain Mail Armor plus Shield
Weapons - Mace, Sling (30 stones)
Gear - Backpack, Wine (1 qt), Iron Spikes (12)
Cleric
Str 8 (-1 to hit, damage, and open doors)
Int 10
Wis 15 (+1 on magic based saving throws)
Con 8
Dex 12
Cha 11

Hit Points - 5
Armor Class - 7
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 4 (started with 110)
Armor - Leather Armor
Weapons - Club, Sling (30 stones)
Gear - Holy Symbol, Backpack, Iron Rations (1 week), Torches (6), Holy Water (vial), Standard Rations (1 week), Steel Hand Mirror
Cleric
Str 10
Int 6
Wis 16 (+2 on magic based saving throws)
Con 9
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 11

Hit Points - 6
Armor Class - 5
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 32 (started with 110)
Armor - Leather Armor plus Shield
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Backpack, Tinder Box, Wooden Pole (10ft), Torches (6), Iron Spikes (12), Steel Hand Mirror
Magic User
Str 13 (+1 to hit, damage, and open doors)
Int 9
Wis 13 (+1 on magic based saving throws)
Con 9
Dex 8 (-1 to hit with missiles -1 initiative)
Cha 12

Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 60 (started with 90)
Armor - None
Weapons - Daggers (2)
Gear - Spell Book, Backpack, Wine (1 qt), Iron Rations (1 week), Tinder Box
Spells - Sleep
Fighter
Str 16 (+2 to hit, damage, and open doors)
Int 15
Wis 6 (-1 on magic based saving throws)
Con 12
Dex 10
Cha 9

Hit Points - 8
Armor Class - 7
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Elvish

Gold Pieces - 29 (started with 130)
Armor - Leather Armor
Weapons - Long Sword, Short Bow (20 arrows)
Gear - Small Sack 2, Holy Water (vial), Tinder Box, Lantern, Wine (1 qt)
Fighter
Str 13 (+1 to hit, damage, and open doors)
Int 7
Wis 12
Con 13
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 10

Hit Points - 9
Armor Class - 6
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 22 (started with 110)
Armor - Leather Armor
Weapons - Two Handed Sword, Short Bow (20 arrows)
Gear - Large Sack, Iron Spikes (12), Iron Rations (1 week), Standard Rations (1 week)
Halfling
Str 12
Int 9
Wis 12
Con 11
Dex 10
Cha 12

Hit Points - 6
Armor Class - 5
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment

Gold Pieces - 5 (started with 70)
Armor - Chain Mail Armor
Weapons - Mace, Dagger
Gear - Backpack, Lantern, Wine (1 qt), Rope (50ft)
Halfling
Str 16 (+2 to hit, damage, and open doors)
Int 12
Wis 16 (+2 on magic based saving throws)
Con 10
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 8
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment

Gold Pieces - 14 (started with 70)
Armor - None plus Shield
Weapons - Short Sword, Dagger
Gear - Small Sack 2, Holy Water (vial), Tinder Box, Standard Rations (1 week), Rope (50ft)
Cleric
Str 11
Int 15
Wis 14 (+1 on magic based saving throws)
Con 7
Dex 9
Cha 13 (+1 reaction adjustment)

Hit Points - 5
Armor Class - 5
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling

Gold Pieces - 16 (started with 90)
Armor - Chain Mail Armor
Weapons - War Hammer, Sling (30 stones)
Gear - Holy Symbol, Large Sack
Thief
Str 12
Int 13
Wis 11
Con 11
Dex 17 (+2 to hit with missiles, +1 initiative)
Cha 12

Hit Points - 4
Armor Class - 5
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dwarvish
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 2 (started with 70)
Armor - Leather Armor
Weapons - Pole Arm, Short Bow (20 arrows)
Gear - Backpack, Steel Hand Mirror, Torches (6)
Magic User
Str 8 (-1 to hit, damage, and open doors)
Int 10
Wis 8 (-1 on magic based saving throws)
Con 7
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 17 (+1 reaction adjustment)

Hit Points - 3
Armor Class - 8
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 79 (started with 90)
Armor - None
Weapons - None
Gear - Spell Book, Backpack, Wine Skin, Standard Rations (1 week)
Spells - Read Languages
Fighter
Str 11
Int 13
Wis 12
Con 16
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 12

Hit Points - 10
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Halfling

Gold Pieces - 1 (started with 80)
Armor - Leather Armor plus Shield
Weapons - Spear, Long Bow (20 arrows)
Gear - Torches (6)
Elf
Str 17 (+2 to hit, damage, and open doors)
Int 16
Wis 17 (+2 on magic based saving throws)
Con 15
Dex 9
Cha 8 (-1 reaction adjustment)

Hit Points - 7
Armor Class - 9
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Ogre, Halfling

Gold Pieces - 9 (started with 70)
Armor - None plus Shield
Weapons - Mace, Short Bow (20 arrows)
Gear - Spell Book, Backpack, Wolfsbane (1 bunch), Iron Spikes (12)
Spells - Read Magic
Fighter
Str 13 (+1 to hit, damage, and open doors)
Int 9
Wis 11
Con 18
Dex 11
Cha 10

Hit Points - 11
Armor Class - 7
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 1 (started with 70)
Armor - Leather Armor
Weapons - Mace
Gear - Backpack, Tinder Box, Wooden Pole (10ft), Standard Rations (1 week), Silver Dagger