Cleric
Str 6 (-1 to hit, damage, and open doors)
Int 12
Wis 15 (+1 on magic based saving throws)
Con 11
Dex 8 (-1 to hit with missiles -1 initiative)
Cha 11
Hit Points - 6
Armor Class - 5
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 39 (started with 140)
Armor - Chain Mail Armor plus Shield
Weapons - Club, Sling (30 stones)
Gear - Holy Symbol, Backpack, Steel Hand Mirror, Wine Skin, Lantern
Magic User
Str 11
Int 13
Wis 8 (-1 on magic based saving throws)
Con 12
Dex 9
Cha 15 (+1 reaction adjustment)
Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Ogre
Gold Pieces - 9 (started with 50)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Small Sack 1, Lantern, Torches (6), Holy Water (vial), Wine Skin
Spells - Maqic Missile
Fighter
Str 12
Int 12
Wis 13 (+1 on magic based saving throws)
Con 14
Dex 12
Cha 14 (+1 reaction adjustment)
Hit Points - 9
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment
Gold Pieces - 7 (started with 60)
Armor - Chain Mail Armor
Weapons - Long Sword
Gear - Large Sack, Wine Skin
Thief
Str 16 (+2 to hit, damage, and open doors)
Int 14
Wis 12
Con 15
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 16 (+1 reaction adjustment)
Hit Points - 5
Armor Class - 8
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dwarvish
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 7 (started with 80)
Armor - None
Weapons - Long Sword, Hand Axe
Gear - Thieves Tools, Backpack, Holy Water (vial), Wooden Pole (10ft), Tinder Box
Elf
Str 13 (+1 to hit, damage, and open doors)
Int 14
Wis 14 (+1 on magic based saving throws)
Con 13
Dex 12
Cha 13 (+1 reaction adjustment)
Hit Points - 7
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Halfling
Gold Pieces - 14 (started with 100)
Armor - Chain Mail Armor
Weapons - Battle Axe, Dagger
Gear - Spell Book, Backpack, Tinder Box, Iron Spikes (12), Lantern, Iron Rations (1 week), Torches (6), Wine Skin
Spells - Light
Fighter
Str 14 (+1 to hit, damage, and open doors)
Int 11
Wis 14 (+1 on magic based saving throws)
Con 15
Dex 12
Cha 17 (+1 reaction adjustment)
Hit Points - 9
Armor Class - 6
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment
Gold Pieces - 59 (started with 130)
Armor - Leather Armor plus Shield
Weapons - Battle Axe
Gear - Backpack, Standard Rations (1 week), Tinder Box, Wolfsbane (1 bunch), Lantern, Wine Skin
Thief
Str 11
Int 15
Wis 12
Con 10
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 16 (+1 reaction adjustment)
Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Human Dialect
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 38 (started with 120)
Armor - None
Weapons - Pole Arm, Short Bow (20 arrows)
Gear - Thieves Tools, Large Sack, Iron Spikes (12), Wolfsbane (1 bunch), Torches (6), Wooden Pole (10ft), Steel Hand Mirror
Magic User
Str 11
Int 17
Wis 16 (+2 on magic based saving throws)
Con 14
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 10
Hit Points - 5
Armor Class - 8
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Kobold, Goblin
Gold Pieces - 64 (started with 120)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Large Sack, Iron Rations (1 week), Silver Dagger, Standard Rations (1 week), Wooden Pole (10ft)
Spells - Charm Person
Elf
Str 14 (+1 to hit, damage, and open doors)
Int 15
Wis 12
Con 8
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 16 (+1 reaction adjustment)
Hit Points - 5
Armor Class - 3
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Goblin
Gold Pieces - 3 (started with 80)
Armor - Chain Mail Armor plus Shield
Weapons - Long Sword, Dagger
Gear - Spell Book, Large Sack, Wolfsbane (1 bunch), Wine (1 qt), Wine Skin
Spells - Charm Person
Thief
Str 8 (-1 to hit, damage, and open doors)
Int 6
Wis 7 (-1 on magic based saving throws)
Con 16
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 12
Hit Points - 6
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 9 (started with 60)
Armor - None
Weapons - Pole Arm
Gear - Backpack, Iron Spikes (12), Wine Skin, Standard Rations (1 week), Torches (6), Wine (1 qt), Holy Water (vial), Steel Hand Mirror
Cleric
Str 11
Int 11
Wis 16 (+2 on magic based saving throws)
Con 10
Dex 11
Cha 13 (+1 reaction adjustment)
Hit Points - 6
Armor Class - 4
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 36 (started with 150)
Armor - Chain Mail Armor plus Shield
Weapons - Club
Gear - Holy Symbol, Backpack, Standard Rations (1 week), Holy Water (vial), Wine Skin
Halfling
Str 12
Int 14
Wis 13 (+1 on magic based saving throws)
Con 11
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)
Hit Points - 6
Armor Class - 0
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment, Gnoll
Gold Pieces - 3 (started with 130)
Armor - Plate Mail Armor plus Shield
Weapons - Short Sword
Gear - Backpack, Wine (1 qt), Holy Water (vial), Iron Rations (1 week), Iron Spikes (12), Tinder Box
Thief
Str 9
Int 11
Wis 14 (+1 on magic based saving throws)
Con 16
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 10
Hit Points - 6
Armor Class - 5
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 96 (started with 140)
Armor - Leather Armor
Weapons - War Hammer
Gear - Backpack, Steel Hand Mirror, Tinder Box, Standard Rations (1 week), Wine Skin
Magic User
Str 10
Int 18
Wis 12
Con 9
Dex 10
Cha 8 (-1 reaction adjustment)
Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Elvish, Doppleganger, Dwarvish
Gold Pieces - 54 (started with 70)
Armor - None
Weapons - None
Gear - Spell Book, Backpack, Wolfsbane (1 bunch), Wine (1 qt)
Spells - Detect Magic
Elf
Str 10
Int 13
Wis 10
Con 13
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 11
Hit Points - 7
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Dwarvish
Gold Pieces - 73 (started with 140)
Armor - Leather Armor plus Shield
Weapons - Battle Axe
Gear - Spell Book, Backpack, Wolfsbane (1 bunch), Iron Rations (1 week)
Spells - Sleep
Thief
Str 10
Int 7
Wis 10
Con 13
Dex 12
Cha 11
Hit Points - 5
Armor Class - 7
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 13 (started with 110)
Armor - Leather Armor
Weapons - Long Sword, Short Bow (20 arrows)
Gear - Thieves Tools, Backpack, Wooden Pole (10ft), Steel Hand Mirror, Wine (1 qt)
Elf
Str 10
Int 12
Wis 9
Con 12
Dex 12
Cha 11
Hit Points - 6
Armor Class - 2
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll
Gold Pieces - 29 (started with 130)
Armor - Plate Mail Armor plus Shield
Weapons - Pole Arm
Gear - Spell Book, Backpack, Wooden Pole (10ft), Standard Rations (1 week), Rope (50ft), Wine Skin, Lantern, Iron Spikes (12)
Spells - Floating Disc
Elf
Str 13 (+1 to hit, damage, and open doors)
Int 13
Wis 16 (+2 on magic based saving throws)
Con 11
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)
Hit Points - 6
Armor Class - 0
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Dwarvish
Gold Pieces - 13 (started with 100)
Armor - Plate Mail Armor plus Shield
Weapons - Club
Gear - Spell Book, Small Sack 2, Wine (1 qt), Standard Rations (1 week), Steel Hand Mirror, Rope (50ft)
Spells - Charm Person
Thief
Str 12
Int 10
Wis 13 (+1 on magic based saving throws)
Con 15
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 16 (+1 reaction adjustment)
Hit Points - 5
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 2 (started with 70)
Armor - None
Weapons - Long Sword, Hand Axe
Gear - Thieves Tools, Large Sack, Holy Water (vial), Wine (1 qt), Wooden Pole (10ft)
Cleric
Str 13 (+1 to hit, damage, and open doors)
Int 9
Wis 14 (+1 on magic based saving throws)
Con 13
Dex 11
Cha 13 (+1 reaction adjustment)
Hit Points - 7
Armor Class - 7
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 51 (started with 130)
Armor - Leather Armor
Weapons - Mace
Gear - Holy Symbol, Backpack, Standard Rations (1 week), Tinder Box, Wine (1 qt), Iron Rations (1 week)