Thief
Str 11
Int 10
Wis 12
Con 13
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)
Hit Points - 5
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 19 (started with 100)
Armor - None
Weapons - Long Sword, Short Bow (20 arrows)
Gear - Thieves Tools, Backpack, Rope (50ft), Iron Spikes (12), Steel Hand Mirror, Wine Skin, Tinder Box
Cleric
Str 12
Int 13
Wis 17 (+2 on magic based saving throws)
Con 12
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 12
Hit Points - 6
Armor Class - 6
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Goblin
Gold Pieces - 23 (started with 90)
Armor - Leather Armor
Weapons - None
Gear - Holy Symbol, Large Sack, Wolfsbane (1 bunch), Lantern
Magic User
Str 11
Int 13
Wis 9
Con 15
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 12
Hit Points - 5
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dwarvish
Gold Pieces - 114 (started with 140)
Armor - None
Weapons - None
Gear - Spell Book, Backpack, Wine Skin, Lantern, Wolfsbane (1 bunch)
Spells - Light
Elf
Str 14 (+1 to hit, damage, and open doors)
Int 11
Wis 13 (+1 on magic based saving throws)
Con 13
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 12
Hit Points - 7
Armor Class - 3
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll
Gold Pieces - 4 (started with 110)
Armor - Chain Mail Armor plus Shield
Weapons - Long Sword
Gear - Spell Book, Backpack, Silver Dagger, Wolfsbane (1 bunch), Wine Skin
Spells - Charm Person
Elf
Str 18 (+3 to hit, damage, and open doors)
Int 18
Wis 14 (+1 on magic based saving throws)
Con 17
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 11
Hit Points - 8
Armor Class - 9
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Bugbear, Kobold, Lizard Man
Gold Pieces - 18 (started with 40)
Armor - None
Weapons - Long Sword
Gear - Spell Book, Small Sack 3, Wine (1 qt), Tinder Box, Standard Rations (1 week)
Spells - Hold Portal
Fighter
Str 14 (+1 to hit, damage, and open doors)
Int 10
Wis 14 (+1 on magic based saving throws)
Con 15
Dex 11
Cha 15 (+1 reaction adjustment)
Hit Points - 9
Armor Class - 3
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment
Gold Pieces - 3 (started with 120)
Armor - Plate Mail Armor
Weapons - Long Sword, Crossbow (10 bolts)
Gear - Large Sack, Standard Rations (1 week)
Dwarf
Str 13 (+1 to hit, damage, and open doors)
Int 14
Wis 13 (+1 on magic based saving throws)
Con 13
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 11
Hit Points - 9
Armor Class - 4
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin, Halfling
Gold Pieces - 10 (started with 100)
Armor - Chain Mail Armor
Weapons - Long Sword, Short Bow (20 arrows)
Gear - Backpack, Iron Spikes (12), Tinder Box, Wooden Pole (10ft)
Halfling
Str 12
Int 11
Wis 15 (+1 on magic based saving throws)
Con 9
Dex 10
Cha 11
Hit Points - 6
Armor Class - 5
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment
Gold Pieces - 9 (started with 80)
Armor - Chain Mail Armor
Weapons - Battle Axe, Hand Axe
Gear - Backpack, Steel Hand Mirror, Wolfsbane (1 bunch)
Halfling
Str 10
Int 8
Wis 15 (+1 on magic based saving throws)
Con 12
Dex 18 (+3 to hit with missiles, +2 initiative)
Cha 11
Hit Points - 6
Armor Class - 1
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment
Gold Pieces - 5 (started with 120)
Armor - Chain Mail Armor plus Shield
Weapons - Long Sword, Hand Axe
Gear - Large Sack, Silver Dagger, Wolfsbane (1 bunch), Steel Hand Mirror, Tinder Box, Rope (50ft)
Fighter
Str 13 (+1 to hit, damage, and open doors)
Int 10
Wis 13 (+1 on magic based saving throws)
Con 9
Dex 11
Cha 11
Hit Points - 8
Armor Class - 7
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment
Gold Pieces - 31 (started with 120)
Armor - Leather Armor
Weapons - Long Sword, Crossbow (10 bolts)
Gear - Backpack, Iron Spikes (12), Wine Skin, Wolfsbane (1 bunch), Torches (6), Wooden Pole (10ft)
Dwarf
Str 18 (+3 to hit, damage, and open doors)
Int 12
Wis 9
Con 17
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 5 (-1 reaction adjustment)
Hit Points - 10
Armor Class - 5
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin
Gold Pieces - 64 (started with 110)
Armor - Leather Armor plus Shield
Weapons - Mace, Dagger
Gear - Backpack, Wine Skin, Torches (6), Rope (50ft)
Magic User
Str 16 (+2 to hit, damage, and open doors)
Int 11
Wis 13 (+1 on magic based saving throws)
Con 10
Dex 8 (-1 to hit with missiles -1 initiative)
Cha 15 (+1 reaction adjustment)
Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 64 (started with 90)
Armor - None
Weapons - None
Gear - Spell Book, Backpack, Wine (1 qt), Wooden Pole (10ft), Tinder Box, Steel Hand Mirror, Torches (6), Lantern
Spells - Maqic Missile
Fighter
Str 15 (+1 to hit, damage, and open doors)
Int 13
Wis 14 (+1 on magic based saving throws)
Con 12
Dex 9
Cha 11
Hit Points - 8
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Goblin
Gold Pieces - 3 (started with 100)
Armor - Chain Mail Armor
Weapons - Two Handed Sword, Short Bow (20 arrows)
Gear - Backpack, Wooden Pole (10ft), Wine Skin, Tinder Box, Wine (1 qt), Iron Spikes (12)
Cleric
Str 11
Int 10
Wis 15 (+1 on magic based saving throws)
Con 4
Dex 12
Cha 13 (+1 reaction adjustment)
Hit Points - 4
Armor Class - 9
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 1 (started with 70)
Armor - None plus Shield
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Backpack, Steel Hand Mirror, Iron Spikes (12), Lantern, Standard Rations (1 week), Rope (50ft)
Fighter
Str 14 (+1 to hit, damage, and open doors)
Int 9
Wis 10
Con 10
Dex 6 (-1 to hit with missiles -1 initiative)
Cha 14 (+1 reaction adjustment)
Hit Points - 8
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment
Gold Pieces - 2 (started with 100)
Armor - Chain Mail Armor plus Shield
Weapons - Short Sword, Crossbow (10 bolts)
Gear - Rope (50ft)
Fighter
Str 11
Int 13
Wis 10
Con 9
Dex 12
Cha 7 (-1 reaction adjustment)
Hit Points - 8
Armor Class - 4
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Gnome
Gold Pieces - 3 (started with 80)
Armor - Chain Mail Armor plus Shield
Weapons - Spear
Gear - Large Sack, Iron Spikes (12), Wolfsbane (1 bunch), Wooden Pole (10ft), Lantern
Fighter
Str 15 (+1 to hit, damage, and open doors)
Int 13
Wis 5 (-2 on magic based saving throws)
Con 14
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 18 (+2 reaction adjustment)
Hit Points - 9
Armor Class - 1
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Halfling
Gold Pieces - 6 (started with 130)
Armor - Plate Mail Armor plus Shield
Weapons - Short Sword, Short Bow (20 arrows)
Gear - Backpack, Lantern, Torches (6), Iron Spikes (12)
Magic User
Str 8 (-1 to hit, damage, and open doors)
Int 13
Wis 11
Con 11
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)
Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Gnome
Gold Pieces - 145 (started with 180)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Small Sack 2, Silver Dagger
Spells - Read Languages
Thief
Str 11
Int 11
Wis 16 (+2 on magic based saving throws)
Con 12
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 11
Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 51 (started with 110)
Armor - None
Weapons - Long Sword, Dagger
Gear - Backpack, Iron Rations (1 week), Holy Water (vial), Torches (6)
Cleric
Str 12
Int 17
Wis 13 (+1 on magic based saving throws)
Con 10
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 10
Hit Points - 6
Armor Class - 4
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Elvish, Dwarvish
Gold Pieces - 1 (started with 60)
Armor - Chain Mail Armor
Weapons - Mace, Sling (30 stones)
Gear - Backpack, Torches (6), Rope (50ft), Standard Rations (1 week)