Cleric
Str 17 (+2 to hit, damage, and open doors)
Int 8
Wis 15 (+1 on magic based saving throws)
Con 14
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)
Hit Points - 7
Armor Class - 2
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
 Languages - Common, Alignment
 
Gold Pieces - 5 (started with 90)
Armor - Plate Mail Armor
Weapons - War Hammer, Sling (30 stones)
 Gear - Large Sack, Lantern, Torches (6), Steel Hand Mirror
   
Elf
Str 16 (+2 to hit, damage, and open doors)
Int 18
Wis 12 
Con 8
Dex 7 (-1 to hit with missiles -1 initiative)
Cha 12 
Hit Points - 5
Armor Class - 7
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
 Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Halfling, Kobold, Human Dialect
 
Gold Pieces - 6 (started with 120)
Armor - Leather Armor plus Shield
Weapons - Battle Axe
 Gear - Spell Book, Backpack, Iron Rations (1 week), Silver Dagger, Wine Skin, Rope (50ft), Holy Water (vial)
 Spells - Sleep
  
Thief
Str 7 (-1 to hit, damage, and open doors)
Int 9
Wis 12 
Con 11
Dex 10 
Cha 9 
Hit Points - 4
Armor Class - 7
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
 Languages - Common, Alignment
 Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 1 (started with 60)
Armor - Leather Armor
Weapons - Pole Arm
 Gear - Thieves Tools, Backpack, Wine (1 qt), Rope (50ft)
   
Magic User
Str 12 
Int 18
Wis 11 
Con 12
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 12 
Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
 Languages - Common, Alignment, Elvish, Gnome, Orcish
 
Gold Pieces - 78 (started with 110)
Armor - None
Weapons - None
 Gear - Spell Book, Backpack, Wine (1 qt), Iron Rations (1 week), Lantern, Wooden Pole (10ft)
 Spells - Maqic Missile
  
Magic User
Str 10 
Int 15
Wis 8 (-1 on magic based saving throws)
Con 12
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)
Hit Points - 4
Armor Class - 8
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
 Languages - Common, Alignment, Goblin
 
Gold Pieces - 111 (started with 150)
Armor - None
Weapons - Daggers (2)
 Gear - Spell Book, Large Sack, Tinder Box, Lantern, Rope (50ft), Iron Rations (1 week), Iron Spikes (12), Torches (6)
 Spells - Read Magic
  
Cleric
Str 11 
Int 12
Wis 16 (+2 on magic based saving throws)
Con 10
Dex 8 (-1 to hit with missiles -1 initiative)
Cha 14 (+1 reaction adjustment)
Hit Points - 6
Armor Class - 10
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
 Languages - Common, Alignment
 
Gold Pieces - 10 (started with 70)
Armor - None
Weapons - War Hammer, Sling (30 stones)
 Gear - Holy Symbol, Small Sack 1, Torches (6), Holy Water (vial), Wooden Pole (10ft)
   
Cleric
Str 8 (-1 to hit, damage, and open doors)
Int 12
Wis 11 
Con 9
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)
Hit Points - 6
Armor Class - 4
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
 Languages - Common, Alignment
 
Gold Pieces - 2 (started with 100)
Armor - Chain Mail Armor
Weapons - Mace, Sling (30 stones)
 Gear - Holy Symbol, Backpack, Iron Rations (1 week), Tinder Box, Wooden Pole (10ft), Rope (50ft), Wine (1 qt)
   
Elf
Str 14 (+1 to hit, damage, and open doors)
Int 13
Wis 8 (-1 on magic based saving throws)
Con 11
Dex 9 
Cha 10 
Hit Points - 6
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
 Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Ogre
 
Gold Pieces - 4 (started with 70)
Armor - Chain Mail Armor
Weapons - Pole Arm, Hand Axe
 Gear - Spell Book, Backpack, Iron Spikes (12), Tinder Box, Wooden Pole (10ft), Standard Rations (1 week)
 Spells - Read Languages
  
Cleric
Str 9 
Int 7
Wis 15 (+1 on magic based saving throws)
Con 10
Dex 8 (-1 to hit with missiles -1 initiative)
Cha 15 (+1 reaction adjustment)
Hit Points - 6
Armor Class - 7
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
 Languages - Common, Alignment
 
Gold Pieces - 52 (started with 130)
Armor - Leather Armor plus Shield
Weapons - Mace
 Gear - Holy Symbol, Backpack, Torches (6), Wine Skin, Wine (1 qt), Lantern
   
Magic User
Str 12 
Int 14
Wis 11 
Con 11
Dex 7 (-1 to hit with missiles -1 initiative)
Cha 9 
Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
 Languages - Common, Alignment, Human Dialect
 
Gold Pieces - 37 (started with 70)
Armor - None
Weapons - None
 Gear - Spell Book, Backpack, Iron Spikes (12), Holy Water (vial), Wooden Pole (10ft), Wine (1 qt)
 Spells - Floating Disc
  
Fighter
Str 12 
Int 10
Wis 11 
Con 12
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 11 
Hit Points - 8
Armor Class - 8
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
 Languages - Common, Alignment
 
Gold Pieces - 5 (started with 70)
Armor - None plus Shield
Weapons - Long Sword, Hand Axe
 Gear - Backpack, Torches (6), Iron Spikes (12), Wine Skin, Holy Water (vial), Steel Hand Mirror, Tinder Box
   
Thief
Str 7 (-1 to hit, damage, and open doors)
Int 10
Wis 15 (+1 on magic based saving throws)
Con 16
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 12 
Hit Points - 6
Armor Class - 5
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
 Languages - Common, Alignment
 Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 3 (started with 70)
Armor - Leather Armor
Weapons - Long Sword
 Gear - Thieves Tools, Small Sack 1, Lantern, Wine (1 qt)
   
Halfling
Str 9 
Int 14
Wis 11 
Con 14
Dex 10 
Cha 12 
Hit Points - 7
Armor Class - 4
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
 Languages - Halfling, Common, Alignment, Elvish
 
Gold Pieces - 35 (started with 150)
Armor - Chain Mail Armor plus Shield
Weapons - Short Sword, Short Bow (20 arrows)
 Gear - Backpack, Steel Hand Mirror, Rope (50ft), Iron Spikes (12), Lantern, Standard Rations (1 week), Wine (1 qt)
   
Magic User
Str 11 
Int 15
Wis 13 (+1 on magic based saving throws)
Con 11
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 16 (+1 reaction adjustment)
Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
 Languages - Common, Alignment, Elvish
 
Gold Pieces - 33 (started with 60)
Armor - None
Weapons - Daggers (2)
 Gear - Spell Book, Small Sack 3, Rope (50ft), Wine Skin, Iron Spikes (12), Iron Rations (1 week)
 Spells - Sleep
  
Fighter
Str 12 
Int 13
Wis 17 (+2 on magic based saving throws)
Con 9
Dex 9 
Cha 12 
Hit Points - 8
Armor Class - 2
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
 Languages - Common, Alignment, Halfling
 
Gold Pieces - 3 (started with 110)
Armor - Plate Mail Armor plus Shield
Weapons - Mace
 Gear - Large Sack, Wooden Pole (10ft), Tinder Box, Holy Water (vial), Torches (6)
   
Fighter
Str 15 (+1 to hit, damage, and open doors)
Int 10
Wis 11 
Con 10
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)
Hit Points - 8
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
 Languages - Common, Alignment
 
Gold Pieces - 17 (started with 90)
Armor - Leather Armor plus Shield
Weapons - Long Sword
 Gear - Large Sack, Holy Water (vial), Standard Rations (1 week), Torches (6)
   
Cleric
Str 11 
Int 6
Wis 17 (+2 on magic based saving throws)
Con 10
Dex 17 (+2 to hit with missiles, +1 initiative)
Cha 17 (+1 reaction adjustment)
Hit Points - 6
Armor Class - 3
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
 Languages - Common, Alignment
 
Gold Pieces - 65 (started with 160)
Armor - Chain Mail Armor
Weapons - Mace, Sling (30 stones)
 Gear - Holy Symbol, Backpack, Iron Spikes (12), Wine Skin, Lantern, Wooden Pole (10ft), Steel Hand Mirror
   
Thief
Str 9 
Int 10
Wis 12 
Con 10
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)
Hit Points - 4
Armor Class - 6
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
 Languages - Common, Alignment
 Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 12 (started with 120)
Armor - Leather Armor
Weapons - Long Sword, Short Bow (20 arrows)
 Gear - Thieves Tools, Large Sack, Torches (6), Iron Rations (1 week), Steel Hand Mirror
   
Cleric
Str 12 
Int 10
Wis 15 (+1 on magic based saving throws)
Con 18
Dex 8 (-1 to hit with missiles -1 initiative)
Cha 10 
Hit Points - 9
Armor Class - 8
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
 Languages - Common, Alignment
 
Gold Pieces - 8 (started with 100)
Armor - Leather Armor
Weapons - Mace, Sling (30 stones)
 Gear - Holy Symbol, Small Sack 2, Tinder Box, Silver Dagger, Steel Hand Mirror
   
Halfling
Str 12 
Int 13
Wis 12 
Con 14
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 8 (-1 reaction adjustment)
Hit Points - 7
Armor Class - 4
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
 Languages - Halfling, Common, Alignment, Hobgoblin
 
Gold Pieces - 4 (started with 80)
Armor - Leather Armor plus Shield
Weapons - Long Sword, Short Bow (20 arrows)
 Gear - Backpack, Wooden Pole (10ft)