Fighter
Str 16 (+2 to hit, damage, and open doors)
Int 11
Wis 12
Con 9
Dex 8 (-1 to hit with missiles -1 initiative)
Cha 6 (-1 reaction adjustment)
Hit Points - 8
Armor Class - 8
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment
Gold Pieces - 14 (started with 100)
Armor - Leather Armor
Weapons - Short Sword, Long Bow (20 arrows)
Gear - Small Sack 3, Wine (1 qt), Tinder Box, Standard Rations (1 week), Rope (50ft), Wine Skin
Fighter
Str 12
Int 14
Wis 8 (-1 on magic based saving throws)
Con 11
Dex 11
Cha 12
Hit Points - 8
Armor Class - 4
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Human Dialect
Gold Pieces - 4 (started with 70)
Armor - Chain Mail Armor plus Shield
Weapons - Long Sword
Gear - Backpack, Iron Spikes (12)
Magic User
Str 10
Int 15
Wis 13 (+1 on magic based saving throws)
Con 12
Dex 12
Cha 15 (+1 reaction adjustment)
Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling
Gold Pieces - 75 (started with 100)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Iron Rations (1 week), Torches (6), Wine Skin
Spells - Charm Person
Magic User
Str 13 (+1 to hit, damage, and open doors)
Int 14
Wis 17 (+2 on magic based saving throws)
Con 17
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 12
Hit Points - 6
Armor Class - 8
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Elvish
Gold Pieces - 15 (started with 100)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Tinder Box, Holy Water (vial), Wine Skin, Torches (6), Iron Rations (1 week), Rope (50ft), Silver Dagger, Iron Spikes (12)
Spells - Light
Halfling
Str 18 (+3 to hit, damage, and open doors)
Int 5
Wis 15 (+1 on magic based saving throws)
Con 6
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)
Hit Points - 5
Armor Class - 5
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment
Gold Pieces - 44 (started with 100)
Armor - Leather Armor plus Shield
Weapons - Long Sword
Gear - Backpack, Wolfsbane (1 bunch), Wine (1 qt)
Thief
Str 10
Int 10
Wis 10
Con 10
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 10
Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 13 (started with 30)
Armor - None
Weapons - Pole Arm, Dagger
Gear - Backpack, Rope (50ft), Wine (1 qt)
Cleric
Str 8 (-1 to hit, damage, and open doors)
Int 9
Wis 14 (+1 on magic based saving throws)
Con 10
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 9
Hit Points - 6
Armor Class - 3
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 5 (started with 110)
Armor - Chain Mail Armor plus Shield
Weapons - Club, Sling (30 stones)
Gear - Holy Symbol, Small Sack 1, Rope (50ft), Steel Hand Mirror, Tinder Box, Iron Rations (1 week)
Thief
Str 8 (-1 to hit, damage, and open doors)
Int 14
Wis 12
Con 12
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 11
Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dwarvish
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 7 (started with 100)
Armor - None
Weapons - Long Sword, Long Bow (20 arrows)
Gear - Small Sack 1, Torches (6), Rope (50ft), Holy Water (vial), Lantern
Cleric
Str 8 (-1 to hit, damage, and open doors)
Int 7
Wis 15 (+1 on magic based saving throws)
Con 13
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)
Hit Points - 7
Armor Class - 8
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 3 (started with 70)
Armor - None plus Shield
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Large Sack, Wine Skin, Wolfsbane (1 bunch), Rope (50ft), Torches (6), Lantern
Cleric
Str 11
Int 10
Wis 15 (+1 on magic based saving throws)
Con 9
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 10
Hit Points - 6
Armor Class - 2
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 2 (started with 100)
Armor - Plate Mail Armor
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Backpack, Iron Spikes (12)
Halfling
Str 15 (+1 to hit, damage, and open doors)
Int 13
Wis 14 (+1 on magic based saving throws)
Con 13
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)
Hit Points - 7
Armor Class - 4
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment, Goblin
Gold Pieces - 50 (started with 110)
Armor - Chain Mail Armor
Weapons - Short Sword
Gear - Large Sack, Rope (50ft), Lantern
Cleric
Str 11
Int 11
Wis 13 (+1 on magic based saving throws)
Con 13
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)
Hit Points - 7
Armor Class - 6
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 2 (started with 60)
Armor - Leather Armor
Weapons - Mace
Gear - Holy Symbol, Backpack, Tinder Box
Fighter
Str 12
Int 12
Wis 8 (-1 on magic based saving throws)
Con 6
Dex 9
Cha 15 (+1 reaction adjustment)
Hit Points - 7
Armor Class - 10
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment
Gold Pieces - 115 (started with 150)
Armor - None
Weapons - Battle Axe
Gear - Backpack, Wine Skin, Iron Spikes (12), Steel Hand Mirror, Rope (50ft), Iron Rations (1 week)
Thief
Str 10
Int 17
Wis 15 (+1 on magic based saving throws)
Con 9
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 16 (+1 reaction adjustment)
Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Hobgoblin, Kobold
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 50 (started with 80)
Armor - None
Weapons - Club, Dagger
Gear - Backpack, Steel Hand Mirror, Tinder Box, Iron Spikes (12), Lantern
Fighter
Str 11
Int 7
Wis 12
Con 6
Dex 6 (-1 to hit with missiles -1 initiative)
Cha 9
Hit Points - 7
Armor Class - 4
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment
Gold Pieces - 3 (started with 80)
Armor - Plate Mail Armor
Weapons - Short Sword
Gear - Backpack, Wine (1 qt), Wooden Pole (10ft), Tinder Box
Cleric
Str 10
Int 13
Wis 15 (+1 on magic based saving throws)
Con 10
Dex 11
Cha 7 (-1 reaction adjustment)
Hit Points - 6
Armor Class - 6
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dwarvish
Gold Pieces - 43 (started with 150)
Armor - Leather Armor plus Shield
Weapons - Club, Sling (30 stones)
Gear - Holy Symbol, Backpack, Torches (6), Holy Water (vial), Iron Rations (1 week), Wine (1 qt)
Magic User
Str 9
Int 9
Wis 11
Con 13
Dex 10
Cha 10
Hit Points - 5
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 43 (started with 60)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Large Sack, Rope (50ft), Wolfsbane (1 bunch), Wooden Pole (10ft)
Spells - Maqic Missile
Cleric
Str 13 (+1 to hit, damage, and open doors)
Int 9
Wis 16 (+2 on magic based saving throws)
Con 7
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 8 (-1 reaction adjustment)
Hit Points - 5
Armor Class - 6
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 6 (started with 100)
Armor - Leather Armor
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Backpack, Lantern, Iron Rations (1 week), Wolfsbane (1 bunch), Wooden Pole (10ft), Iron Spikes (12)
Thief
Str 12
Int 14
Wis 11
Con 12
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 11
Hit Points - 4
Armor Class - 6
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 4 (started with 60)
Armor - Leather Armor
Weapons - War Hammer
Gear - Thieves Tools, Backpack, Wine (1 qt)
Elf
Str 13 (+1 to hit, damage, and open doors)
Int 12
Wis 9
Con 10
Dex 10
Cha 10
Hit Points - 6
Armor Class - 6
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll
Gold Pieces - 75 (started with 150)
Armor - Leather Armor plus Shield
Weapons - Pole Arm
Gear - Spell Book, Backpack, Tinder Box, Silver Dagger
Spells - Maqic Missile