Cleric
Str 12
Int 12
Wis 9
Con 17
Dex 11
Cha 13 (+1 reaction adjustment)
Hit Points - 8
Armor Class - 4
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 5 (started with 90)
Armor - Chain Mail Armor plus Shield
Weapons - Sling (30 stones)
Gear - Holy Symbol, Backpack, Wine Skin, Torches (6), Wooden Pole (10ft)
Cleric
Str 14 (+1 to hit, damage, and open doors)
Int 11
Wis 16 (+2 on magic based saving throws)
Con 12
Dex 12
Cha 14 (+1 reaction adjustment)
Hit Points - 6
Armor Class - 4
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 16 (started with 120)
Armor - Chain Mail Armor plus Shield
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Backpack, Lantern, Wine Skin, Torches (6), Standard Rations (1 week)
Dwarf
Str 13 (+1 to hit, damage, and open doors)
Int 16
Wis 14 (+1 on magic based saving throws)
Con 13
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)
Hit Points - 9
Armor Class - 6
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin, Elvish, Ogre
Gold Pieces - 36 (started with 80)
Armor - Leather Armor
Weapons - Long Sword
Gear - Backpack, Rope (50ft), Wooden Pole (10ft), Wine (1 qt), Steel Hand Mirror, Iron Spikes (12)
Halfling
Str 12
Int 12
Wis 15 (+1 on magic based saving throws)
Con 10
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)
Hit Points - 6
Armor Class - 2
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment
Gold Pieces - 2 (started with 80)
Armor - Plate Mail Armor
Weapons - War Hammer
Gear - Large Sack, Torches (6), Wooden Pole (10ft), Steel Hand Mirror, Tinder Box, Wine (1 qt)
Elf
Str 16 (+2 to hit, damage, and open doors)
Int 15
Wis 13 (+1 on magic based saving throws)
Con 10
Dex 10
Cha 7 (-1 reaction adjustment)
Hit Points - 6
Armor Class - 2
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Dwarvish
Gold Pieces - 11 (started with 130)
Armor - Plate Mail Armor plus Shield
Weapons - Spear
Gear - Spell Book, Small Sack 1, Standard Rations (1 week), Iron Rations (1 week), Lantern, Steel Hand Mirror, Wolfsbane (1 bunch)
Spells - Sleep
Magic User
Str 11
Int 13
Wis 14 (+1 on magic based saving throws)
Con 12
Dex 12
Cha 11
Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling
Gold Pieces - 100 (started with 160)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Wolfsbane (1 bunch), Torches (6), Wine Skin, Holy Water (vial), Iron Rations (1 week)
Spells - Charm Person
Cleric
Str 11
Int 10
Wis 15 (+1 on magic based saving throws)
Con 16
Dex 18 (+3 to hit with missiles, +2 initiative)
Cha 15 (+1 reaction adjustment)
Hit Points - 8
Armor Class - 7
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 20 (started with 70)
Armor - None
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Small Sack 2, Lantern, Standard Rations (1 week), Rope (50ft)
Elf
Str 10
Int 14
Wis 12
Con 8
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 16 (+1 reaction adjustment)
Hit Points - 5
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Dwarvish
Gold Pieces - 15 (started with 70)
Armor - Leather Armor plus Shield
Weapons - Pole Arm, Dagger
Gear - Spell Book, Backpack, Rope (50ft), Wine (1 qt), Tinder Box, Steel Hand Mirror
Spells - Maqic Missile
Cleric
Str 7 (-1 to hit, damage, and open doors)
Int 8
Wis 12
Con 15
Dex 9
Cha 10
Hit Points - 7
Armor Class - 5
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 17 (started with 140)
Armor - Chain Mail Armor
Weapons - Mace
Gear - Holy Symbol, Backpack, Holy Water (vial), Standard Rations (1 week), Iron Rations (1 week), Tinder Box
Thief
Str 14 (+1 to hit, damage, and open doors)
Int 6
Wis 15 (+1 on magic based saving throws)
Con 15
Dex 11
Cha 18 (+2 reaction adjustment)
Hit Points - 5
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 3 (started with 90)
Armor - None
Weapons - Two Handed Sword, Crossbow (10 bolts)
Gear - Thieves Tools, Backpack, Wooden Pole (10ft), Rope (50ft)
Dwarf
Str 11
Int 8
Wis 14 (+1 on magic based saving throws)
Con 10
Dex 11
Cha 11
Hit Points - 8
Armor Class - 3
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin
Gold Pieces - 6 (started with 80)
Armor - Plate Mail Armor
Weapons - Mace, Dagger
Gear - Backpack, Rope (50ft)
Halfling
Str 15 (+1 to hit, damage, and open doors)
Int 6
Wis 18 (+3 on magic based saving throws)
Con 14
Dex 17 (+2 to hit with missiles, +1 initiative)
Cha 12
Hit Points - 7
Armor Class - 2
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment
Gold Pieces - 1 (started with 100)
Armor - Chain Mail Armor plus Shield
Weapons - Long Sword, Short Bow (20 arrows)
Gear - Large Sack, Standard Rations (1 week), Iron Spikes (12), Torches (6)
Fighter
Str 15 (+1 to hit, damage, and open doors)
Int 13
Wis 9
Con 10
Dex 10
Cha 9
Hit Points - 8
Armor Class - 6
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Halfling
Gold Pieces - 3 (started with 90)
Armor - Leather Armor plus Shield
Weapons - Long Sword, Dagger
Gear - Large Sack, Wine (1 qt), Holy Water (vial), Standard Rations (1 week), Wolfsbane (1 bunch), Rope (50ft)
Magic User
Str 11
Int 15
Wis 10
Con 6
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 11
Hit Points - 3
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Gnoll
Gold Pieces - 99 (started with 120)
Armor - None
Weapons - None
Gear - Spell Book, Backpack, Wolfsbane (1 bunch), Rope (50ft), Steel Hand Mirror
Spells - Shield
Fighter
Str 18 (+3 to hit, damage, and open doors)
Int 14
Wis 16 (+2 on magic based saving throws)
Con 8
Dex 11
Cha 8 (-1 reaction adjustment)
Hit Points - 7
Armor Class - 7
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Elvish
Gold Pieces - 22 (started with 120)
Armor - Leather Armor
Weapons - Pole Arm
Gear - Backpack, Rope (50ft), Silver Dagger, Holy Water (vial), Wolfsbane (1 bunch)
Magic User
Str 14 (+1 to hit, damage, and open doors)
Int 14
Wis 12
Con 8
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 8 (-1 reaction adjustment)
Hit Points - 3
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dwarvish
Gold Pieces - 77 (started with 120)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Large Sack, Iron Spikes (12), Silver Dagger, Steel Hand Mirror, Torches (6), Wine Skin
Spells - Protection from Evil
Fighter
Str 12
Int 9
Wis 12
Con 16
Dex 8 (-1 to hit with missiles -1 initiative)
Cha 11
Hit Points - 10
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment
Gold Pieces - 4 (started with 130)
Armor - Chain Mail Armor plus Shield
Weapons - Club
Gear - Large Sack, Silver Dagger, Holy Water (vial), Standard Rations (1 week), Lantern, Wine Skin
Fighter
Str 17 (+2 to hit, damage, and open doors)
Int 10
Wis 13 (+1 on magic based saving throws)
Con 15
Dex 12
Cha 11
Hit Points - 9
Armor Class - 7
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment
Gold Pieces - 41 (started with 130)
Armor - Leather Armor
Weapons - Short Sword
Gear - Small Sack 3, Iron Rations (1 week), Rope (50ft), Wine Skin, Wolfsbane (1 bunch), Holy Water (vial), Iron Spikes (12), Standard Rations (1 week), Torches (6)
Magic User
Str 6 (-1 to hit, damage, and open doors)
Int 12
Wis 13 (+1 on magic based saving throws)
Con 11
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 10
Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 77 (started with 130)
Armor - None
Weapons - Daggers (2)
Gear - Spell Book, Backpack, Iron Rations (1 week), Wooden Pole (10ft), Rope (50ft), Holy Water (vial)
Spells - Maqic Missile
Cleric
Str 16 (+2 to hit, damage, and open doors)
Int 14
Wis 15 (+1 on magic based saving throws)
Con 13
Dex 12
Cha 12
Hit Points - 7
Armor Class - 7
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dwarvish
Gold Pieces - 24 (started with 120)
Armor - Leather Armor
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Backpack, Rope (50ft), Tinder Box, Steel Hand Mirror, Silver Dagger