Thief
Str 16 (+2 to hit, damage, and open doors)
Int 12
Wis 17 (+2 on magic based saving throws)
Con 10
Dex 17 (+2 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 8
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 1 (started with 80)
Armor - None
Weapons - Mace, Long Bow (20 arrows)
Gear - Thieves Tools, Tinder Box, Wooden Pole (10ft)
Cleric
Str 11
Int 13
Wis 17 (+2 on magic based saving throws)
Con 7
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 12

Hit Points - 5
Armor Class - 9
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Gnome

Gold Pieces - 59 (started with 90)
Armor - None
Weapons - Sling (30 stones)
Gear - Holy Symbol, Large Sack, Wooden Pole (10ft), Torches (6)
Thief
Str 5 (-2 to hit, damage, and open doors)
Int 14
Wis 15 (+1 on magic based saving throws)
Con 16
Dex 10
Cha 13 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Ogre
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 1 (started with 100)
Armor - None
Weapons - Battle Axe, Short Bow (20 arrows)
Gear - Thieves Tools, Backpack, Torches (6), Holy Water (vial), Standard Rations (1 week), Iron Spikes (12)
Thief
Str 15 (+1 to hit, damage, and open doors)
Int 8
Wis 10
Con 9
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 9

Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 59 (started with 90)
Armor - None
Weapons - Short Sword
Gear - Backpack, Tinder Box, Standard Rations (1 week), Lantern, Wine Skin
Cleric
Str 8 (-1 to hit, damage, and open doors)
Int 9
Wis 12
Con 16
Dex 7 (-1 to hit with missiles -1 initiative)
Cha 14 (+1 reaction adjustment)

Hit Points - 8
Armor Class - 6
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 38 (started with 130)
Armor - Chain Mail Armor
Weapons - War Hammer, Sling (30 stones)
Gear - Holy Symbol, Small Sack 3, Torches (6), Rope (50ft), Iron Rations (1 week)
Halfling
Str 12
Int 8
Wis 13 (+1 on magic based saving throws)
Con 13
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)

Hit Points - 7
Armor Class - 6
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment

Gold Pieces - 11 (started with 100)
Armor - Leather Armor
Weapons - Long Sword, Dagger
Gear - Backpack, Silver Dagger, Standard Rations (1 week), Iron Rations (1 week), Wooden Pole (10ft)
Cleric
Str 15 (+1 to hit, damage, and open doors)
Int 10
Wis 15 (+1 on magic based saving throws)
Con 13
Dex 10
Cha 13 (+1 reaction adjustment)

Hit Points - 7
Armor Class - 4
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 5 (started with 80)
Armor - Chain Mail Armor plus Shield
Weapons - Mace, Sling (30 stones)
Gear - Backpack, Wolfsbane (1 bunch), Rope (50ft), Iron Spikes (12), Torches (6)
Thief
Str 11
Int 12
Wis 9
Con 12
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 8 (-1 reaction adjustment)

Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 80 (started with 130)
Armor - None
Weapons - Two Handed Sword, Hand Axe
Gear - Backpack, Torches (6), Tinder Box, Rope (50ft), Steel Hand Mirror, Iron Rations (1 week), Iron Spikes (12)
Dwarf
Str 10
Int 10
Wis 13 (+1 on magic based saving throws)
Con 11
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 16 (+1 reaction adjustment)

Hit Points - 8
Armor Class - 2
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin

Gold Pieces - 7 (started with 110)
Armor - Chain Mail Armor plus Shield
Weapons - Long Sword
Gear - Backpack, Holy Water (vial), Torches (6), Iron Spikes (12), Wolfsbane (1 bunch), Wine (1 qt)
Thief
Str 8 (-1 to hit, damage, and open doors)
Int 8
Wis 12
Con 15
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)

Hit Points - 5
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 17 (started with 90)
Armor - None
Weapons - Short Sword, Hand Axe
Gear - Thieves Tools, Backpack, Iron Rations (1 week), Wooden Pole (10ft), Wolfsbane (1 bunch), Steel Hand Mirror, Rope (50ft)
Elf
Str 14 (+1 to hit, damage, and open doors)
Int 12
Wis 10
Con 15
Dex 17 (+2 to hit with missiles, +1 initiative)
Cha 18 (+2 reaction adjustment)

Hit Points - 7
Armor Class - 7
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll

Gold Pieces - 15 (started with 60)
Armor - None plus Shield
Weapons - Long Sword
Gear - Spell Book, Backpack, Torches (6), Standard Rations (1 week), Wine (1 qt), Lantern, Tinder Box
Spells - Read Magic
Fighter
Str 16 (+2 to hit, damage, and open doors)
Int 14
Wis 13 (+1 on magic based saving throws)
Con 12
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 11

Hit Points - 8
Armor Class - 9
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Hobgoblin

Gold Pieces - 81 (started with 110)
Armor - None
Weapons - Club, Hand Axe
Gear - Backpack, Iron Spikes (12), Wine (1 qt), Iron Rations (1 week)
Cleric
Str 9
Int 14
Wis 15 (+1 on magic based saving throws)
Con 10
Dex 12
Cha 12

Hit Points - 6
Armor Class - 7
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Kobold

Gold Pieces - 4 (started with 80)
Armor - Leather Armor
Weapons - War Hammer
Gear - Holy Symbol, Backpack, Lantern, Rope (50ft), Wolfsbane (1 bunch)
Magic User
Str 10
Int 17
Wis 8 (-1 on magic based saving throws)
Con 12
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 12

Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Ogre, Halfling

Gold Pieces - 53 (started with 90)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Large Sack, Holy Water (vial), Iron Spikes (12), Torches (6), Wine Skin, Tinder Box, Rope (50ft)
Spells - Charm Person
Elf
Str 16 (+2 to hit, damage, and open doors)
Int 14
Wis 14 (+1 on magic based saving throws)
Con 15
Dex 11
Cha 13 (+1 reaction adjustment)

Hit Points - 7
Armor Class - 4
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Gnome

Gold Pieces - 77 (started with 160)
Armor - Chain Mail Armor plus Shield
Weapons - Two Handed Sword
Gear - Spell Book, Backpack, Wooden Pole (10ft), Iron Spikes (12), Wine (1 qt), Steel Hand Mirror, Standard Rations (1 week)
Spells - Maqic Missile
Halfling
Str 16 (+2 to hit, damage, and open doors)
Int 14
Wis 7 (-1 on magic based saving throws)
Con 9
Dex 11
Cha 12

Hit Points - 6
Armor Class - 6
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment, Elvish

Gold Pieces - 60 (started with 110)
Armor - Leather Armor plus Shield
Weapons - Mace
Gear - Small Sack 2, Wolfsbane (1 bunch), Tinder Box
Magic User
Str 10
Int 11
Wis 10
Con 10
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 17 (started with 80)
Armor - None
Weapons - None
Gear - Spell Book, Backpack, Torches (6), Silver Dagger, Holy Water (vial), Rope (50ft), Iron Spikes (12)
Spells - Sleep
Magic User
Str 12
Int 12
Wis 12
Con 13
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)

Hit Points - 5
Armor Class - 8
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 51 (started with 80)
Armor - None
Weapons - Daggers (2)
Gear - Spell Book, Large Sack, Wolfsbane (1 bunch), Rope (50ft), Lantern
Spells - Charm Person
Dwarf
Str 16 (+2 to hit, damage, and open doors)
Int 14
Wis 14 (+1 on magic based saving throws)
Con 15
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 8 (-1 reaction adjustment)

Hit Points - 9
Armor Class - 5
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin, Elvish

Gold Pieces - 23 (started with 110)
Armor - Leather Armor plus Shield
Weapons - Short Sword, Hand Axe
Gear - Backpack, Rope (50ft), Lantern, Silver Dagger
Halfling
Str 13 (+1 to hit, damage, and open doors)
Int 16
Wis 17 (+2 on magic based saving throws)
Con 11
Dex 17 (+2 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 0
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment, Ogre, Elvish

Gold Pieces - 6 (started with 110)
Armor - Plate Mail Armor plus Shield
Weapons - Long Sword, Hand Axe
Gear - Backpack, Wolfsbane (1 bunch), Tinder Box, Wooden Pole (10ft), Iron Spikes (12)