Thief
Str 13 (+1 to hit, damage, and open doors)
Int 13
Wis 15 (+1 on magic based saving throws)
Con 11
Dex 11
Cha 16 (+1 reaction adjustment)
Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Elvish
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 13 (started with 80)
Armor - None
Weapons - Two Handed Sword, Hand Axe
Gear - Large Sack, Silver Dagger, Wolfsbane (1 bunch), Iron Spikes (12), Wooden Pole (10ft), Tinder Box, Wine (1 qt)
Elf
Str 13 (+1 to hit, damage, and open doors)
Int 15
Wis 10
Con 15
Dex 6 (-1 to hit with missiles -1 initiative)
Cha 12
Hit Points - 7
Armor Class - 4
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Harpy
Gold Pieces - 1 (started with 100)
Armor - Plate Mail Armor
Weapons - Short Sword, Short Bow (20 arrows)
Gear - Spell Book, Large Sack
Spells - Charm Person
Cleric
Str 15 (+1 to hit, damage, and open doors)
Int 8
Wis 13 (+1 on magic based saving throws)
Con 14
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)
Hit Points - 7
Armor Class - 2
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 1 (started with 100)
Armor - Plate Mail Armor
Weapons - Mace
Gear - Holy Symbol, Large Sack, Wine (1 qt), Standard Rations (1 week), Torches (6)
Cleric
Str 7 (-1 to hit, damage, and open doors)
Int 13
Wis 15 (+1 on magic based saving throws)
Con 13
Dex 10
Cha 5 (-1 reaction adjustment)
Hit Points - 7
Armor Class - 6
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Hobgoblin
Gold Pieces - 32 (started with 130)
Armor - Leather Armor plus Shield
Weapons - War Hammer, Sling (30 stones)
Gear - Holy Symbol, Large Sack, Torches (6), Wine (1 qt), Rope (50ft), Steel Hand Mirror, Wine Skin, Holy Water (vial)
Cleric
Str 18 (+3 to hit, damage, and open doors)
Int 10
Wis 12
Con 10
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)
Hit Points - 6
Armor Class - 6
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 6 (started with 110)
Armor - Leather Armor
Weapons - War Hammer
Gear - Holy Symbol, Backpack, Holy Water (vial), Steel Hand Mirror, Tinder Box, Iron Rations (1 week), Wine Skin
Cleric
Str 14 (+1 to hit, damage, and open doors)
Int 15
Wis 16 (+2 on magic based saving throws)
Con 12
Dex 8 (-1 to hit with missiles -1 initiative)
Cha 13 (+1 reaction adjustment)
Hit Points - 6
Armor Class - 7
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Orcish
Gold Pieces - 8 (started with 80)
Armor - Leather Armor plus Shield
Weapons - Club
Gear - Holy Symbol, Backpack, Steel Hand Mirror, Tinder Box, Iron Spikes (12)
Fighter
Str 15 (+1 to hit, damage, and open doors)
Int 11
Wis 12
Con 18
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 6 (-1 reaction adjustment)
Hit Points - 11
Armor Class - 4
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment
Gold Pieces - 13 (started with 140)
Armor - Leather Armor plus Shield
Weapons - Long Sword, Dagger
Gear - Large Sack, Rope (50ft), Holy Water (vial), Lantern, Iron Rations (1 week), Silver Dagger, Iron Spikes (12)
Fighter
Str 16 (+2 to hit, damage, and open doors)
Int 8
Wis 18 (+3 on magic based saving throws)
Con 10
Dex 8 (-1 to hit with missiles -1 initiative)
Cha 13 (+1 reaction adjustment)
Hit Points - 8
Armor Class - 10
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment
Gold Pieces - 4 (started with 60)
Armor - None plus Shield
Weapons - Long Sword, Short Bow (20 arrows)
Gear - Backpack, Wine Skin
Cleric
Str 11
Int 12
Wis 14 (+1 on magic based saving throws)
Con 12
Dex 10
Cha 11
Hit Points - 6
Armor Class - 4
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 6 (started with 110)
Armor - Chain Mail Armor plus Shield
Weapons - Club, Sling (30 stones)
Gear - Holy Symbol, Small Sack 3, Rope (50ft), Iron Rations (1 week), Standard Rations (1 week)
Halfling
Str 12
Int 7
Wis 11
Con 14
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)
Hit Points - 7
Armor Class - 6
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment
Gold Pieces - 10 (started with 80)
Armor - Leather Armor
Weapons - Short Sword, Short Bow (20 arrows)
Gear - Large Sack, Tinder Box, Rope (50ft), Wine (1 qt), Torches (6), Steel Hand Mirror
Elf
Str 13 (+1 to hit, damage, and open doors)
Int 12
Wis 13 (+1 on magic based saving throws)
Con 9
Dex 8 (-1 to hit with missiles -1 initiative)
Cha 17 (+1 reaction adjustment)
Hit Points - 6
Armor Class - 6
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll
Gold Pieces - 27 (started with 90)
Armor - Chain Mail Armor
Weapons - Short Sword, Dagger
Gear - Spell Book, Large Sack, Wolfsbane (1 bunch), Wooden Pole (10ft)
Spells - Sleep
Halfling
Str 12
Int 13
Wis 14 (+1 on magic based saving throws)
Con 15
Dex 17 (+2 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)
Hit Points - 7
Armor Class - 7
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment, Ogre
Gold Pieces - 37 (started with 70)
Armor - None plus Shield
Weapons - Battle Axe, Dagger
Gear - Backpack, Wooden Pole (10ft), Torches (6), Iron Spikes (12), Standard Rations (1 week)
Dwarf
Str 12
Int 11
Wis 12
Con 14
Dex 9
Cha 7 (-1 reaction adjustment)
Hit Points - 9
Armor Class - 4
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin
Gold Pieces - 4 (started with 80)
Armor - Chain Mail Armor plus Shield
Weapons - Long Sword, Hand Axe
Gear - Small Sack 2, Steel Hand Mirror, Wooden Pole (10ft), Tinder Box, Wine (1 qt)
Fighter
Str 10
Int 13
Wis 6 (-1 on magic based saving throws)
Con 9
Dex 10
Cha 5 (-1 reaction adjustment)
Hit Points - 8
Armor Class - 10
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Human Dialect
Gold Pieces - 23 (started with 50)
Armor - None
Weapons - Long Sword
Gear - Backpack, Wolfsbane (1 bunch), Wooden Pole (10ft), Iron Spikes (12)
Thief
Str 13 (+1 to hit, damage, and open doors)
Int 12
Wis 9
Con 12
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 10
Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 34 (started with 120)
Armor - None
Weapons - Long Sword, Hand Axe
Gear - Thieves Tools, Backpack, Lantern, Torches (6), Holy Water (vial), Standard Rations (1 week), Wooden Pole (10ft)
Magic User
Str 13 (+1 to hit, damage, and open doors)
Int 16
Wis 8 (-1 on magic based saving throws)
Con 10
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 11
Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Elvish, Halfling
Gold Pieces - 73 (started with 90)
Armor - None
Weapons - None
Gear - Spell Book, Small Sack 1, Steel Hand Mirror, Lantern, Rope (50ft)
Spells - Floating Disc
Thief
Str 14 (+1 to hit, damage, and open doors)
Int 14
Wis 7 (-1 on magic based saving throws)
Con 17
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)
Hit Points - 6
Armor Class - 6
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Elvish
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 5 (started with 60)
Armor - Leather Armor
Weapons - Two Handed Sword, Dagger
Gear - Small Sack 1, Iron Rations (1 week), Wine Skin
Magic User
Str 14 (+1 to hit, damage, and open doors)
Int 17
Wis 17 (+2 on magic based saving throws)
Con 10
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)
Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Elvish, Gnoll
Gold Pieces - 151 (started with 160)
Armor - None
Weapons - None
Gear - Spell Book, Backpack, Torches (6), Wine (1 qt), Wooden Pole (10ft), Iron Spikes (12)
Spells - Light
Thief
Str 13 (+1 to hit, damage, and open doors)
Int 14
Wis 12
Con 11
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 12
Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Ogre
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 25 (started with 60)
Armor - None
Weapons - Long Sword
Gear - Backpack, Wooden Pole (10ft), Wine (1 qt), Lantern, Tinder Box, Steel Hand Mirror
Fighter
Str 14 (+1 to hit, damage, and open doors)
Int 8
Wis 14 (+1 on magic based saving throws)
Con 15
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)
Hit Points - 9
Armor Class - 4
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment
Gold Pieces - 3 (started with 60)
Armor - Chain Mail Armor
Weapons - Mace
Gear - Backpack, Torches (6), Wine Skin, Steel Hand Mirror