Halfling
Str 15 (+1 to hit, damage, and open doors)
Int 10
Wis 10
Con 9
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 9
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment

Gold Pieces - 4 (started with 60)
Armor - None
Weapons - Long Sword, Short Bow (20 arrows)
Gear - Large Sack, Torches (6), Wine Skin, Wooden Pole (10ft), Lantern, Wine (1 qt)
Elf
Str 14 (+1 to hit, damage, and open doors)
Int 13
Wis 6 (-1 on magic based saving throws)
Con 12
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 4 (-1 reaction adjustment)

Hit Points - 6
Armor Class - 1
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Kobold

Gold Pieces - 1 (started with 120)
Armor - Plate Mail Armor plus Shield
Weapons - Pole Arm
Gear - Spell Book, Small Sack 1, Steel Hand Mirror, Standard Rations (1 week), Silver Dagger, Wooden Pole (10ft)
Spells - Light
Cleric
Str 15 (+1 to hit, damage, and open doors)
Int 18
Wis 16 (+2 on magic based saving throws)
Con 13
Dex 8 (-1 to hit with missiles -1 initiative)
Cha 14 (+1 reaction adjustment)

Hit Points - 7
Armor Class - 4
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Kobold, Dwarvish, Halfling

Gold Pieces - 6 (started with 90)
Armor - Plate Mail Armor
Weapons - Mace, Sling (30 stones)
Gear - Large Sack, Wolfsbane (1 bunch), Steel Hand Mirror
Cleric
Str 14 (+1 to hit, damage, and open doors)
Int 18
Wis 13 (+1 on magic based saving throws)
Con 11
Dex 7 (-1 to hit with missiles -1 initiative)
Cha 13 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 10
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dwarvish, Ogre, Elvish

Gold Pieces - 7 (started with 100)
Armor - None plus Shield
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Backpack, Holy Water (vial), Iron Rations (1 week), Iron Spikes (12), Standard Rations (1 week)
Thief
Str 13 (+1 to hit, damage, and open doors)
Int 11
Wis 14 (+1 on magic based saving throws)
Con 13
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 9

Hit Points - 5
Armor Class - 8
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 9 (started with 110)
Armor - None
Weapons - Long Sword
Gear - Thieves Tools, Backpack, Lantern, Tinder Box, Iron Rations (1 week), Silver Dagger, Torches (6), Wooden Pole (10ft), Wine (1 qt)
Magic User
Str 15 (+1 to hit, damage, and open doors)
Int 12
Wis 9
Con 16
Dex 10
Cha 13 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 9 (started with 70)
Armor - None
Weapons - None
Gear - Spell Book, Large Sack, Steel Hand Mirror, Iron Rations (1 week), Standard Rations (1 week), Silver Dagger, Iron Spikes (12), Tinder Box
Spells - Maqic Missile
Cleric
Str 16 (+2 to hit, damage, and open doors)
Int 15
Wis 17 (+2 on magic based saving throws)
Con 14
Dex 12
Cha 14 (+1 reaction adjustment)

Hit Points - 7
Armor Class - 4
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling

Gold Pieces - 1 (started with 90)
Armor - Chain Mail Armor plus Shield
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Backpack, Rope (50ft), Torches (6)
Elf
Str 15 (+1 to hit, damage, and open doors)
Int 14
Wis 10
Con 8
Dex 11
Cha 16 (+1 reaction adjustment)

Hit Points - 5
Armor Class - 6
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Dragon

Gold Pieces - 95 (started with 140)
Armor - Leather Armor plus Shield
Weapons - Spear
Gear - Spell Book, Backpack, Wine Skin, Standard Rations (1 week), Wooden Pole (10ft)
Spells - Sleep
Magic User
Str 10
Int 12
Wis 16 (+2 on magic based saving throws)
Con 15
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 18 (+2 reaction adjustment)

Hit Points - 5
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 109 (started with 130)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Large Sack, Wolfsbane (1 bunch), Iron Spikes (12), Steel Hand Mirror
Spells - Sleep
Cleric
Str 12
Int 9
Wis 15 (+1 on magic based saving throws)
Con 10
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 7 (-1 reaction adjustment)

Hit Points - 6
Armor Class - 6
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 48 (started with 120)
Armor - Leather Armor
Weapons - Club, Sling (30 stones)
Gear - Holy Symbol, Backpack, Wooden Pole (10ft), Wine (1 qt), Iron Rations (1 week)
Elf
Str 10
Int 13
Wis 15 (+1 on magic based saving throws)
Con 13
Dex 10
Cha 12

Hit Points - 7
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Halfling

Gold Pieces - 13 (started with 110)
Armor - Chain Mail Armor
Weapons - Long Sword, Short Bow (20 arrows)
Gear - Spell Book, Small Sack 2, Wine Skin, Tinder Box, Lantern, Iron Spikes (12)
Spells - Detect Magic
Fighter
Str 15 (+1 to hit, damage, and open doors)
Int 12
Wis 14 (+1 on magic based saving throws)
Con 9
Dex 11
Cha 6 (-1 reaction adjustment)

Hit Points - 8
Armor Class - 7
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 6 (started with 70)
Armor - Leather Armor
Weapons - Short Sword, Short Bow (20 arrows)
Gear - Backpack, Rope (50ft), Wine (1 qt)
Cleric
Str 11
Int 14
Wis 15 (+1 on magic based saving throws)
Con 11
Dex 12
Cha 12

Hit Points - 6
Armor Class - 7
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Elvish

Gold Pieces - 7 (started with 110)
Armor - Leather Armor
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Backpack, Lantern, Iron Spikes (12), Silver Dagger, Standard Rations (1 week)
Cleric
Str 12
Int 15
Wis 13 (+1 on magic based saving throws)
Con 15
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 12

Hit Points - 7
Armor Class - 0
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Orcish

Gold Pieces - 14 (started with 150)
Armor - Plate Mail Armor plus Shield
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Backpack, Lantern, Wolfsbane (1 bunch), Torches (6), Rope (50ft), Wine Skin, Wine (1 qt), Standard Rations (1 week)
Magic User
Str 12
Int 16
Wis 11
Con 11
Dex 8 (-1 to hit with missiles -1 initiative)
Cha 14 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Elvish, Goblin

Gold Pieces - 23 (started with 50)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Large Sack, Rope (50ft), Iron Rations (1 week), Standard Rations (1 week), Iron Spikes (12)
Spells - Maqic Missile
Halfling
Str 12
Int 15
Wis 8 (-1 on magic based saving throws)
Con 14
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 11

Hit Points - 7
Armor Class - 9
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment, Dwarvish

Gold Pieces - 40 (started with 60)
Armor - None
Weapons - Mace, Hand Axe
Gear - Backpack, Torches (6), Steel Hand Mirror
Thief
Str 9
Int 7
Wis 12
Con 11
Dex 12
Cha 8 (-1 reaction adjustment)

Hit Points - 4
Armor Class - 7
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 4 (started with 110)
Armor - Leather Armor
Weapons - Long Sword, Dagger
Gear - Thieves Tools, Backpack, Lantern, Silver Dagger, Tinder Box
Dwarf
Str 12
Int 14
Wis 14 (+1 on magic based saving throws)
Con 14
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 8 (-1 reaction adjustment)

Hit Points - 9
Armor Class - 2
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin, Dragon

Gold Pieces - 5 (started with 80)
Armor - Plate Mail Armor
Weapons - Short Sword
Gear - Small Sack 1, Steel Hand Mirror, Rope (50ft), Wine (1 qt)
Cleric
Str 13 (+1 to hit, damage, and open doors)
Int 12
Wis 14 (+1 on magic based saving throws)
Con 11
Dex 10
Cha 10

Hit Points - 6
Armor Class - 5
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 1 (started with 90)
Armor - Chain Mail Armor
Weapons - War Hammer, Sling (30 stones)
Gear - Holy Symbol, Backpack, Torches (6), Steel Hand Mirror, Standard Rations (1 week), Wooden Pole (10ft)
Magic User
Str 10
Int 17
Wis 13 (+1 on magic based saving throws)
Con 11
Dex 10
Cha 14 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling, Minotaur

Gold Pieces - 55 (started with 130)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Wine (1 qt), Wolfsbane (1 bunch), Iron Spikes (12), Silver Dagger, Holy Water (vial)
Spells - Read Languages