Elf
Str 12
Int 10
Wis 12
Con 15
Dex 11
Cha 12
Hit Points - 7
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll
Gold Pieces - 60 (started with 130)
Armor - Chain Mail Armor
Weapons - Long Sword
Gear - Spell Book, Backpack, Lantern, Wooden Pole (10ft), Torches (6), Tinder Box
Spells - Sleep
Thief
Str 9
Int 13
Wis 16 (+2 on magic based saving throws)
Con 10
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 12
Hit Points - 4
Armor Class - 8
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Hobgoblin
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 47 (started with 90)
Armor - None
Weapons - Long Sword, Dagger
Gear - Small Sack 3, Iron Rations (1 week), Steel Hand Mirror, Standard Rations (1 week), Iron Spikes (12), Wine (1 qt)
Thief
Str 8 (-1 to hit, damage, and open doors)
Int 14
Wis 13 (+1 on magic based saving throws)
Con 7
Dex 17 (+2 to hit with missiles, +1 initiative)
Cha 17 (+1 reaction adjustment)
Hit Points - 3
Armor Class - 5
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Orcish
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 33 (started with 110)
Armor - Leather Armor
Weapons - Long Sword
Gear - Thieves Tools, Backpack, Torches (6), Wine Skin, Lantern, Steel Hand Mirror
Dwarf
Str 13 (+1 to hit, damage, and open doors)
Int 13
Wis 17 (+2 on magic based saving throws)
Con 12
Dex 12
Cha 9
Hit Points - 8
Armor Class - 2
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin, Halfling
Gold Pieces - 1 (started with 130)
Armor - Plate Mail Armor plus Shield
Weapons - Battle Axe, Hand Axe
Gear - Small Sack 1, Standard Rations (1 week), Steel Hand Mirror, Wine (1 qt), Torches (6), Holy Water (vial), Wolfsbane (1 bunch)
Dwarf
Str 13 (+1 to hit, damage, and open doors)
Int 16
Wis 6 (-1 on magic based saving throws)
Con 15
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 10
Hit Points - 9
Armor Class - 4
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin, Ogre, Elvish
Gold Pieces - 36 (started with 120)
Armor - Chain Mail Armor
Weapons - Mace
Gear - Backpack, Iron Rations (1 week), Steel Hand Mirror, Tinder Box, Lantern, Wine (1 qt)
Magic User
Str 14 (+1 to hit, damage, and open doors)
Int 16
Wis 10
Con 8
Dex 12
Cha 8 (-1 reaction adjustment)
Hit Points - 3
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling, Dwarvish
Gold Pieces - 68 (started with 80)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Wine Skin, Torches (6), Rope (50ft), Wine (1 qt)
Spells - Hold Portal
Cleric
Str 13 (+1 to hit, damage, and open doors)
Int 12
Wis 16 (+2 on magic based saving throws)
Con 8
Dex 9
Cha 11
Hit Points - 5
Armor Class - 2
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 21 (started with 150)
Armor - Plate Mail Armor plus Shield
Weapons - None
Gear - Holy Symbol, Small Sack 2, Torches (6), Standard Rations (1 week), Wooden Pole (10ft), Holy Water (vial)
Elf
Str 10
Int 13
Wis 14 (+1 on magic based saving throws)
Con 10
Dex 9
Cha 14 (+1 reaction adjustment)
Hit Points - 6
Armor Class - 3
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Bugbear
Gold Pieces - 14 (started with 130)
Armor - Plate Mail Armor
Weapons - Long Sword, Dagger
Gear - Spell Book, Large Sack, Lantern, Wine (1 qt), Silver Dagger
Spells - Sleep
Dwarf
Str 15 (+1 to hit, damage, and open doors)
Int 7
Wis 9
Con 16
Dex 11
Cha 11
Hit Points - 10
Armor Class - 3
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin
Gold Pieces - 9 (started with 120)
Armor - Plate Mail Armor
Weapons - Long Sword, Hand Axe
Gear - Large Sack, Iron Rations (1 week), Iron Spikes (12), Wooden Pole (10ft), Steel Hand Mirror, Wolfsbane (1 bunch), Tinder Box
Fighter
Str 16 (+2 to hit, damage, and open doors)
Int 10
Wis 9
Con 12
Dex 10
Cha 9
Hit Points - 8
Armor Class - 6
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment
Gold Pieces - 30 (started with 110)
Armor - Leather Armor plus Shield
Weapons - Club, Short Bow (20 arrows)
Gear - Small Sack 3, Standard Rations (1 week), Wine Skin, Steel Hand Mirror, Tinder Box
Cleric
Str 16 (+2 to hit, damage, and open doors)
Int 16
Wis 15 (+1 on magic based saving throws)
Con 14
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 12
Hit Points - 7
Armor Class - 6
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Gnoll, Goblin
Gold Pieces - 43 (started with 110)
Armor - Leather Armor
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Backpack, Standard Rations (1 week), Rope (50ft), Torches (6), Tinder Box
Cleric
Str 13 (+1 to hit, damage, and open doors)
Int 6
Wis 13 (+1 on magic based saving throws)
Con 15
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 17 (+1 reaction adjustment)
Hit Points - 7
Armor Class - 5
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 3 (started with 50)
Armor - Leather Armor plus Shield
Weapons - Club, Sling (30 stones)
Gear - Small Sack 3, Wine Skin, Iron Spikes (12), Torches (6), Rope (50ft), Standard Rations (1 week)
Thief
Str 10
Int 7
Wis 9
Con 17
Dex 10
Cha 12
Hit Points - 6
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 95 (started with 120)
Armor - None
Weapons - Two Handed Sword
Gear - Backpack, Rope (50ft), Tinder Box, Wooden Pole (10ft)
Thief
Str 7 (-1 to hit, damage, and open doors)
Int 12
Wis 8 (-1 on magic based saving throws)
Con 11
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 6 (-1 reaction adjustment)
Hit Points - 4
Armor Class - 6
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 10 (started with 130)
Armor - Leather Armor
Weapons - Short Sword, Short Bow (20 arrows)
Gear - Thieves Tools, Small Sack 2, Wolfsbane (1 bunch), Holy Water (vial), Torches (6)
Magic User
Str 14 (+1 to hit, damage, and open doors)
Int 17
Wis 10
Con 17
Dex 10
Cha 11
Hit Points - 6
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dwarvish, Elvish
Gold Pieces - 48 (started with 100)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Wine (1 qt), Wolfsbane (1 bunch), Tinder Box, Silver Dagger
Spells - Charm Person
Thief
Str 6 (-1 to hit, damage, and open doors)
Int 9
Wis 7 (-1 on magic based saving throws)
Con 12
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)
Hit Points - 4
Armor Class - 5
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 1 (started with 70)
Armor - Leather Armor
Weapons - Club, Short Bow (20 arrows)
Gear - Backpack, Rope (50ft), Wolfsbane (1 bunch)
Elf
Str 13 (+1 to hit, damage, and open doors)
Int 14
Wis 11
Con 12
Dex 8 (-1 to hit with missiles -1 initiative)
Cha 8 (-1 reaction adjustment)
Hit Points - 6
Armor Class - 6
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Human Dialect
Gold Pieces - 21 (started with 80)
Armor - Chain Mail Armor
Weapons - Short Sword
Gear - Spell Book, Backpack, Standard Rations (1 week), Rope (50ft), Wooden Pole (10ft)
Spells - Floating Disc
Magic User
Str 11
Int 13
Wis 11
Con 10
Dex 9
Cha 16 (+1 reaction adjustment)
Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Elvish
Gold Pieces - 73 (started with 110)
Armor - None
Weapons - None
Gear - Spell Book, Backpack, Wine Skin, Wolfsbane (1 bunch), Steel Hand Mirror, Lantern, Standard Rations (1 week), Rope (50ft)
Spells - Protection from Evil
Halfling
Str 13 (+1 to hit, damage, and open doors)
Int 14
Wis 11
Con 13
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 10
Hit Points - 7
Armor Class - 6
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment, Medusa
Gold Pieces - 52 (started with 120)
Armor - Leather Armor
Weapons - Short Sword, Short Bow (20 arrows)
Gear - Backpack, Tinder Box, Iron Spikes (12), Wooden Pole (10ft), Wine Skin
Magic User
Str 9
Int 15
Wis 11
Con 8
Dex 11
Cha 11
Hit Points - 3
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Elvish
Gold Pieces - 106 (started with 140)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Steel Hand Mirror, Wine Skin, Lantern, Wolfsbane (1 bunch)
Spells - Sleep