Cleric
Str 7 (-1 to hit, damage, and open doors)
Int 10
Wis 13 (+1 on magic based saving throws)
Con 12
Dex 10
Cha 9

Hit Points - 6
Armor Class - 7
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 2 (started with 60)
Armor - Leather Armor
Weapons - Mace
Gear - Holy Symbol, Large Sack, Torches (6), Standard Rations (1 week)
Halfling
Str 15 (+1 to hit, damage, and open doors)
Int 10
Wis 12
Con 12
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 12

Hit Points - 6
Armor Class - 1
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment

Gold Pieces - 34 (started with 120)
Armor - Plate Mail Armor plus Shield
Weapons - Battle Axe, Dagger
Gear - Backpack, Rope (50ft)
Magic User
Str 12
Int 18
Wis 14 (+1 on magic based saving throws)
Con 10
Dex 10
Cha 18 (+2 reaction adjustment)

Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling, Ogre, Goblin

Gold Pieces - 140 (started with 160)
Armor - None
Weapons - Daggers (2)
Gear - Spell Book, Backpack, Iron Spikes (12), Wine Skin, Wine (1 qt), Steel Hand Mirror, Wooden Pole (10ft)
Spells - Charm Person
Thief
Str 7 (-1 to hit, damage, and open doors)
Int 9
Wis 11
Con 12
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 9

Hit Points - 4
Armor Class - 6
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 5 (started with 120)
Armor - Leather Armor
Weapons - Two Handed Sword, Hand Axe
Gear - Thieves Tools, Backpack, Silver Dagger, Wine (1 qt), Iron Rations (1 week)
Magic User
Str 13 (+1 to hit, damage, and open doors)
Int 16
Wis 7 (-1 on magic based saving throws)
Con 11
Dex 7 (-1 to hit with missiles -1 initiative)
Cha 13 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Elvish, Dwarvish

Gold Pieces - 8 (started with 70)
Armor - None
Weapons - Daggers (2)
Gear - Spell Book, Backpack, Iron Rations (1 week), Standard Rations (1 week), Silver Dagger, Iron Spikes (12)
Spells - Light
Halfling
Str 14 (+1 to hit, damage, and open doors)
Int 17
Wis 10
Con 12
Dex 9
Cha 8 (-1 reaction adjustment)

Hit Points - 6
Armor Class - 4
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment, Goblin, Dwarvish

Gold Pieces - 51 (started with 150)
Armor - Chain Mail Armor plus Shield
Weapons - Short Sword, Dagger
Gear - Backpack, Rope (50ft), Holy Water (vial), Steel Hand Mirror, Torches (6), Wine (1 qt), Wine Skin
Thief
Str 11
Int 16
Wis 14 (+1 on magic based saving throws)
Con 18
Dex 12
Cha 13 (+1 reaction adjustment)

Hit Points - 7
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Elvish, Human Dialect
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 59 (started with 100)
Armor - None
Weapons - Battle Axe, Dagger
Gear - Backpack, Iron Spikes (12), Wine (1 qt), Steel Hand Mirror, Lantern, Standard Rations (1 week), Rope (50ft), Tinder Box
Dwarf
Str 15 (+1 to hit, damage, and open doors)
Int 13
Wis 17 (+2 on magic based saving throws)
Con 11
Dex 11
Cha 9

Hit Points - 8
Armor Class - 6
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin, Ogre

Gold Pieces - 6 (started with 80)
Armor - Leather Armor plus Shield
Weapons - Club, Dagger
Gear - Small Sack 3, Tinder Box, Silver Dagger, Rope (50ft), Iron Spikes (12)
Magic User
Str 5 (-2 to hit, damage, and open doors)
Int 15
Wis 6 (-1 on magic based saving throws)
Con 11
Dex 7 (-1 to hit with missiles -1 initiative)
Cha 6 (-1 reaction adjustment)

Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Elvish

Gold Pieces - 40 (started with 80)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Holy Water (vial), Steel Hand Mirror, Torches (6), Iron Spikes (12)
Spells - Sleep
Elf
Str 13 (+1 to hit, damage, and open doors)
Int 12
Wis 10
Con 15
Dex 10
Cha 14 (+1 reaction adjustment)

Hit Points - 7
Armor Class - 7
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll

Gold Pieces - 55 (started with 110)
Armor - Leather Armor
Weapons - Club
Gear - Spell Book, Backpack, Torches (6), Wooden Pole (10ft), Wolfsbane (1 bunch), Lantern, Steel Hand Mirror
Spells - Read Languages
Cleric
Str 10
Int 8
Wis 12
Con 12
Dex 9
Cha 16 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 3
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 2 (started with 80)
Armor - Plate Mail Armor
Weapons - Club, Sling (30 stones)
Gear - Backpack, Standard Rations (1 week), Tinder Box
Cleric
Str 10
Int 11
Wis 17 (+2 on magic based saving throws)
Con 13
Dex 7 (-1 to hit with missiles -1 initiative)
Cha 13 (+1 reaction adjustment)

Hit Points - 7
Armor Class - 7
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 4 (started with 100)
Armor - Leather Armor plus Shield
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Backpack, Wine (1 qt), Holy Water (vial), Tinder Box
Fighter
Str 15 (+1 to hit, damage, and open doors)
Int 11
Wis 11
Con 10
Dex 9
Cha 7 (-1 reaction adjustment)

Hit Points - 8
Armor Class - 3
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 46 (started with 140)
Armor - Plate Mail Armor
Weapons - Long Sword
Gear - Large Sack, Steel Hand Mirror, Wine Skin, Wooden Pole (10ft), Iron Rations (1 week)
Thief
Str 12
Int 15
Wis 15 (+1 on magic based saving throws)
Con 14
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 16 (+1 reaction adjustment)

Hit Points - 5
Armor Class - 8
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Lizard Man
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 58 (started with 140)
Armor - None
Weapons - Mace, Hand Axe
Gear - Thieves Tools, Small Sack 3, Holy Water (vial), Wolfsbane (1 bunch), Steel Hand Mirror, Rope (50ft), Tinder Box, Wooden Pole (10ft)
Cleric
Str 11
Int 13
Wis 13 (+1 on magic based saving throws)
Con 9
Dex 9
Cha 12

Hit Points - 6
Armor Class - 2
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dwarvish

Gold Pieces - 16 (started with 140)
Armor - Plate Mail Armor plus Shield
Weapons - Club
Gear - Holy Symbol, Backpack, Lantern, Wine (1 qt), Wolfsbane (1 bunch)
Cleric
Str 12
Int 9
Wis 15 (+1 on magic based saving throws)
Con 10
Dex 9
Cha 5 (-1 reaction adjustment)

Hit Points - 6
Armor Class - 5
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 9 (started with 120)
Armor - Chain Mail Armor
Weapons - Club, Sling (30 stones)
Gear - Holy Symbol, Backpack, Rope (50ft), Wolfsbane (1 bunch), Holy Water (vial)
Magic User
Str 9
Int 11
Wis 14 (+1 on magic based saving throws)
Con 9
Dex 12
Cha 8 (-1 reaction adjustment)

Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 102 (started with 140)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Silver Dagger
Spells - Charm Person
Thief
Str 13 (+1 to hit, damage, and open doors)
Int 15
Wis 15 (+1 on magic based saving throws)
Con 12
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Hobgoblin
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 26 (started with 120)
Armor - None
Weapons - Long Sword, Short Bow (20 arrows)
Gear - Backpack, Silver Dagger, Wine (1 qt), Iron Rations (1 week), Tinder Box
Thief
Str 8 (-1 to hit, damage, and open doors)
Int 16
Wis 16 (+2 on magic based saving throws)
Con 16
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 12

Hit Points - 6
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Ogre, Dwarvish
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 119 (started with 150)
Armor - None
Weapons - Battle Axe, Dagger
Gear - Backpack, Iron Rations (1 week), Rope (50ft)
Magic User
Str 13 (+1 to hit, damage, and open doors)
Int 16
Wis 16 (+2 on magic based saving throws)
Con 16
Dex 12
Cha 14 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dwarvish, Halfling

Gold Pieces - 47 (started with 100)
Armor - None
Weapons - Daggers (2)
Gear - Spell Book, Backpack, Tinder Box, Iron Spikes (12), Steel Hand Mirror, Wooden Pole (10ft), Rope (50ft), Silver Dagger, Wine Skin
Spells - Sleep