Halfling
Str 13 (+1 to hit, damage, and open doors)
Int 9
Wis 10
Con 17
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)

Hit Points - 8
Armor Class - 8
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment

Gold Pieces - 64 (started with 110)
Armor - None plus Shield
Weapons - Long Sword
Gear - Large Sack, Wooden Pole (10ft), Iron Spikes (12), Iron Rations (1 week), Steel Hand Mirror, Rope (50ft), Torches (6)
Magic User
Str 17 (+2 to hit, damage, and open doors)
Int 14
Wis 15 (+1 on magic based saving throws)
Con 15
Dex 8 (-1 to hit with missiles -1 initiative)
Cha 8 (-1 reaction adjustment)

Hit Points - 5
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Kobold

Gold Pieces - 3 (started with 60)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Large Sack, Torches (6), Iron Rations (1 week), Iron Spikes (12), Lantern, Holy Water (vial)
Spells - Sleep
Magic User
Str 11
Int 15
Wis 12
Con 9
Dex 8 (-1 to hit with missiles -1 initiative)
Cha 10

Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Minotaur

Gold Pieces - 82 (started with 160)
Armor - None
Weapons - None
Gear - Spell Book, Backpack, Wolfsbane (1 bunch), Holy Water (vial), Wine Skin, Silver Dagger, Rope (50ft), Wooden Pole (10ft), Steel Hand Mirror
Spells - Sleep
Magic User
Str 14 (+1 to hit, damage, and open doors)
Int 15
Wis 14 (+1 on magic based saving throws)
Con 12
Dex 7 (-1 to hit with missiles -1 initiative)
Cha 16 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling

Gold Pieces - 52 (started with 120)
Armor - None
Weapons - None
Gear - Spell Book, Large Sack, Tinder Box, Rope (50ft), Lantern, Iron Rations (1 week), Wine Skin, Wooden Pole (10ft), Holy Water (vial), Wolfsbane (1 bunch)
Spells - Maqic Missile
Cleric
Str 9
Int 14
Wis 12
Con 16
Dex 10
Cha 16 (+1 reaction adjustment)

Hit Points - 8
Armor Class - 7
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Gnome

Gold Pieces - 5 (started with 70)
Armor - Leather Armor
Weapons - None
Gear - Holy Symbol, Backpack, Tinder Box, Lantern, Wooden Pole (10ft), Torches (6)
Halfling
Str 11
Int 9
Wis 11
Con 12
Dex 10
Cha 9

Hit Points - 6
Armor Class - 5
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment

Gold Pieces - 47 (started with 130)
Armor - Chain Mail Armor
Weapons - Short Sword, Dagger
Gear - Backpack, Holy Water (vial), Wine Skin, Rope (50ft), Torches (6)
Halfling
Str 14 (+1 to hit, damage, and open doors)
Int 11
Wis 12
Con 9
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 11

Hit Points - 6
Armor Class - 9
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment

Gold Pieces - 56 (started with 100)
Armor - None
Weapons - Battle Axe, Dagger
Gear - Large Sack, Wine Skin, Wooden Pole (10ft), Steel Hand Mirror, Holy Water (vial)
Cleric
Str 12
Int 13
Wis 16 (+2 on magic based saving throws)
Con 10
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 8 (-1 reaction adjustment)

Hit Points - 6
Armor Class - 6
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Elvish

Gold Pieces - 1 (started with 50)
Armor - Leather Armor
Weapons - Club
Gear - Holy Symbol, Wooden Pole (10ft)
Magic User
Str 12
Int 9
Wis 14 (+1 on magic based saving throws)
Con 11
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 69 (started with 90)
Armor - None
Weapons - None
Gear - Spell Book, Backpack, Wooden Pole (10ft), Iron Rations (1 week)
Spells - Maqic Missile
Elf
Str 11
Int 13
Wis 12
Con 14
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 12

Hit Points - 7
Armor Class - 3
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Halfling

Gold Pieces - 54 (started with 180)
Armor - Chain Mail Armor
Weapons - Long Sword, Long Bow (20 arrows)
Gear - Spell Book, Backpack, Standard Rations (1 week), Torches (6), Wolfsbane (1 bunch), Lantern
Spells - Read Languages
Fighter
Str 18 (+3 to hit, damage, and open doors)
Int 14
Wis 12
Con 11
Dex 10
Cha 14 (+1 reaction adjustment)

Hit Points - 8
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Dwarvish

Gold Pieces - 19 (started with 70)
Armor - Chain Mail Armor
Weapons - Spear
Gear - Large Sack, Rope (50ft), Tinder Box, Torches (6), Wine (1 qt)
Elf
Str 14 (+1 to hit, damage, and open doors)
Int 12
Wis 17 (+2 on magic based saving throws)
Con 11
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 8
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll

Gold Pieces - 93 (started with 120)
Armor - None plus Shield
Weapons - Pole Arm
Gear - Spell Book, Backpack, Wine (1 qt), Rope (50ft), Tinder Box
Spells - Sleep
Halfling
Str 16 (+2 to hit, damage, and open doors)
Int 15
Wis 17 (+2 on magic based saving throws)
Con 12
Dex 12
Cha 16 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 6
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment, Orcish

Gold Pieces - 4 (started with 90)
Armor - Leather Armor plus Shield
Weapons - Long Sword, Crossbow (10 bolts)
Gear - Small Sack 1, Tinder Box, Rope (50ft), Wooden Pole (10ft)
Magic User
Str 13 (+1 to hit, damage, and open doors)
Int 16
Wis 17 (+2 on magic based saving throws)
Con 16
Dex 9
Cha 12

Hit Points - 6
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Orcish, Elvish

Gold Pieces - 76 (started with 120)
Armor - None
Weapons - Daggers (2)
Gear - Spell Book, Large Sack, Tinder Box, Holy Water (vial), Torches (6), Standard Rations (1 week), Iron Spikes (12), Wooden Pole (10ft)
Spells - Read Languages
Magic User
Str 16 (+2 to hit, damage, and open doors)
Int 15
Wis 14 (+1 on magic based saving throws)
Con 14
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)

Hit Points - 5
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Elvish

Gold Pieces - 33 (started with 80)
Armor - None
Weapons - None
Gear - Spell Book, Backpack, Wolfsbane (1 bunch), Torches (6), Silver Dagger, Wooden Pole (10ft)
Spells - Sleep
Fighter
Str 15 (+1 to hit, damage, and open doors)
Int 14
Wis 16 (+2 on magic based saving throws)
Con 12
Dex 11
Cha 14 (+1 reaction adjustment)

Hit Points - 8
Armor Class - 9
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Elvish

Gold Pieces - 2 (started with 90)
Armor - None plus Shield
Weapons - Two Handed Sword, Long Bow (20 arrows)
Gear - Large Sack, Iron Rations (1 week), Wooden Pole (10ft)
Cleric
Str 16 (+2 to hit, damage, and open doors)
Int 8
Wis 12
Con 10
Dex 12
Cha 8 (-1 reaction adjustment)

Hit Points - 6
Armor Class - 2
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 43 (started with 170)
Armor - Plate Mail Armor plus Shield
Weapons - Club, Sling (30 stones)
Gear - Holy Symbol, Backpack, Rope (50ft), Iron Rations (1 week), Steel Hand Mirror, Wine (1 qt)
Magic User
Str 16 (+2 to hit, damage, and open doors)
Int 13
Wis 9
Con 13
Dex 12
Cha 8 (-1 reaction adjustment)

Hit Points - 5
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Goblin

Gold Pieces - 89 (started with 130)
Armor - None
Weapons - None
Gear - Spell Book, Small Sack 1, Silver Dagger, Lantern
Spells - Charm Person
Magic User
Str 9
Int 16
Wis 11
Con 16
Dex 8 (-1 to hit with missiles -1 initiative)
Cha 12

Hit Points - 6
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Gnoll, Human Dialect

Gold Pieces - 84 (started with 160)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Large Sack, Silver Dagger, Steel Hand Mirror, Iron Spikes (12), Holy Water (vial), Wolfsbane (1 bunch)
Spells - Floating Disc
Thief
Str 13 (+1 to hit, damage, and open doors)
Int 10
Wis 10
Con 12
Dex 18 (+3 to hit with missiles, +2 initiative)
Cha 12

Hit Points - 4
Armor Class - 4
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 60 (started with 110)
Armor - Leather Armor
Weapons - Long Sword, Dagger
Gear - Backpack, Iron Spikes (12), Lantern, Torches (6)