Elf
Str 16 (+2 to hit, damage, and open doors)
Int 13
Wis 8 (-1 on magic based saving throws)
Con 13
Dex 10
Cha 13 (+1 reaction adjustment)

Hit Points - 7
Armor Class - 3
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Dwarvish

Gold Pieces - 33 (started with 140)
Armor - Plate Mail Armor
Weapons - Two Handed Sword
Gear - Spell Book, Backpack, Torches (6), Wolfsbane (1 bunch), Wine Skin, Iron Rations (1 week)
Spells - Detect Magic
Magic User
Str 9
Int 11
Wis 15 (+1 on magic based saving throws)
Con 16
Dex 9
Cha 15 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 47 (started with 120)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Small Sack 3, Steel Hand Mirror, Iron Spikes (12), Tinder Box, Silver Dagger, Holy Water (vial), Wooden Pole (10ft), Wine Skin, Torches (6)
Spells - Light
Magic User
Str 7 (-1 to hit, damage, and open doors)
Int 12
Wis 13 (+1 on magic based saving throws)
Con 13
Dex 12
Cha 15 (+1 reaction adjustment)

Hit Points - 5
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 37 (started with 80)
Armor - None
Weapons - Daggers (2)
Gear - Spell Book, Backpack, Wine Skin, Holy Water (vial), Rope (50ft), Tinder Box, Iron Spikes (12), Torches (6)
Spells - Sleep
Magic User
Str 10
Int 15
Wis 14 (+1 on magic based saving throws)
Con 12
Dex 17 (+2 to hit with missiles, +1 initiative)
Cha 7 (-1 reaction adjustment)

Hit Points - 4
Armor Class - 8
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dwarvish

Gold Pieces - 41 (started with 110)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Torches (6), Silver Dagger, Holy Water (vial), Wine (1 qt), Wooden Pole (10ft), Tinder Box
Spells - Charm Person
Magic User
Str 6 (-1 to hit, damage, and open doors)
Int 12
Wis 11
Con 14
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 11

Hit Points - 5
Armor Class - 8
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 14 (started with 60)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Standard Rations (1 week), Wine (1 qt), Wine Skin, Torches (6), Silver Dagger
Spells - Sleep
Dwarf
Str 9
Int 7
Wis 10
Con 12
Dex 17 (+2 to hit with missiles, +1 initiative)
Cha 12

Hit Points - 8
Armor Class - 3
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin

Gold Pieces - 4 (started with 60)
Armor - Chain Mail Armor
Weapons - Long Sword
Gear - Large Sack, Wine Skin, Rope (50ft), Torches (6), Iron Spikes (12)
Magic User
Str 11
Int 14
Wis 7 (-1 on magic based saving throws)
Con 14
Dex 8 (-1 to hit with missiles -1 initiative)
Cha 8 (-1 reaction adjustment)

Hit Points - 5
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling

Gold Pieces - 56 (started with 100)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Large Sack, Tinder Box, Silver Dagger, Steel Hand Mirror, Wine (1 qt)
Spells - Maqic Missile
Magic User
Str 13 (+1 to hit, damage, and open doors)
Int 16
Wis 15 (+1 on magic based saving throws)
Con 15
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 11

Hit Points - 5
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Elvish, Gnome

Gold Pieces - 17 (started with 70)
Armor - None
Weapons - Daggers (2)
Gear - Spell Book, Backpack, Wine Skin, Wolfsbane (1 bunch), Torches (6), Silver Dagger
Spells - Light
Fighter
Str 16 (+2 to hit, damage, and open doors)
Int 9
Wis 9
Con 15
Dex 6 (-1 to hit with missiles -1 initiative)
Cha 12

Hit Points - 9
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 42 (started with 130)
Armor - Chain Mail Armor plus Shield
Weapons - Battle Axe, Dagger
Gear - Backpack, Iron Rations (1 week), Tinder Box, Standard Rations (1 week)
Dwarf
Str 13 (+1 to hit, damage, and open doors)
Int 16
Wis 17 (+2 on magic based saving throws)
Con 15
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 11

Hit Points - 9
Armor Class - 4
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin, Medusa, Ogre

Gold Pieces - 42 (started with 90)
Armor - Leather Armor plus Shield
Weapons - Battle Axe
Gear - Backpack, Tinder Box, Iron Spikes (12), Wine (1 qt), Torches (6)
Thief
Str 13 (+1 to hit, damage, and open doors)
Int 14
Wis 10
Con 15
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 7 (-1 reaction adjustment)

Hit Points - 5
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dragon
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 14 (started with 70)
Armor - None
Weapons - Two Handed Sword, Hand Axe
Gear - Thieves Tools, Backpack, Standard Rations (1 week), Wine Skin, Iron Spikes (12)
Elf
Str 10
Int 11
Wis 11
Con 12
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 6
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll

Gold Pieces - 30 (started with 110)
Armor - Leather Armor
Weapons - Long Sword, Dagger
Gear - Spell Book, Backpack, Lantern, Wooden Pole (10ft), Wolfsbane (1 bunch), Wine Skin, Standard Rations (1 week), Iron Rations (1 week)
Spells - Maqic Missile
Elf
Str 14 (+1 to hit, damage, and open doors)
Int 14
Wis 16 (+2 on magic based saving throws)
Con 10
Dex 12
Cha 15 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 9
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Ogre

Gold Pieces - 7 (started with 40)
Armor - None plus Shield
Weapons - Long Sword, Dagger
Gear - Spell Book, Backpack, Tinder Box, Wooden Pole (10ft), Torches (6)
Spells - Detect Magic
Cleric
Str 6 (-1 to hit, damage, and open doors)
Int 15
Wis 16 (+2 on magic based saving throws)
Con 16
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 12

Hit Points - 8
Armor Class - 5
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling

Gold Pieces - 8 (started with 80)
Armor - Leather Armor plus Shield
Weapons - War Hammer, Sling (30 stones)
Gear - Holy Symbol, Small Sack 2, Tinder Box, Steel Hand Mirror
Fighter
Str 15 (+1 to hit, damage, and open doors)
Int 12
Wis 14 (+1 on magic based saving throws)
Con 8
Dex 9
Cha 13 (+1 reaction adjustment)

Hit Points - 7
Armor Class - 6
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 18 (started with 90)
Armor - Leather Armor plus Shield
Weapons - Long Sword, Dagger
Gear - Large Sack, Lantern, Wine (1 qt), Iron Rations (1 week), Wooden Pole (10ft)
Cleric
Str 10
Int 15
Wis 16 (+2 on magic based saving throws)
Con 16
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 7 (-1 reaction adjustment)

Hit Points - 8
Armor Class - 2
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Hobgoblin

Gold Pieces - 22 (started with 120)
Armor - Plate Mail Armor
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Backpack, Iron Spikes (12)
Elf
Str 12
Int 12
Wis 12
Con 13
Dex 11
Cha 14 (+1 reaction adjustment)

Hit Points - 7
Armor Class - 3
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll

Gold Pieces - 7 (started with 80)
Armor - Plate Mail Armor
Weapons - Pole Arm
Gear - Spell Book, Small Sack 3, Tinder Box
Spells - Sleep
Halfling
Str 10
Int 12
Wis 8 (-1 on magic based saving throws)
Con 11
Dex 11
Cha 10

Hit Points - 6
Armor Class - 10
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment

Gold Pieces - 61 (started with 90)
Armor - None
Weapons - War Hammer
Gear - Large Sack, Steel Hand Mirror, Lantern, Iron Spikes (12), Standard Rations (1 week), Wooden Pole (10ft)
Thief
Str 8 (-1 to hit, damage, and open doors)
Int 11
Wis 12
Con 15
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 16 (+1 reaction adjustment)

Hit Points - 5
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 23 (started with 120)
Armor - None
Weapons - Pole Arm, Short Bow (20 arrows)
Gear - Thieves Tools, Backpack, Holy Water (vial), Steel Hand Mirror
Elf
Str 10
Int 14
Wis 11
Con 9
Dex 9
Cha 12

Hit Points - 6
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Dwarvish

Gold Pieces - 81 (started with 130)
Armor - Chain Mail Armor
Weapons - Mace
Gear - Spell Book, Large Sack, Torches (6), Wooden Pole (10ft)
Spells - Detect Magic