Elf
Str 10
Int 16
Wis 11
Con 10
Dex 8 (-1 to hit with missiles -1 initiative)
Cha 18 (+2 reaction adjustment)
Hit Points - 6
Armor Class - 8
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Dwarvish, Bugbear
Gold Pieces - 53 (started with 120)
Armor - Leather Armor
Weapons - Long Sword
Gear - Spell Book, Large Sack, Wine (1 qt), Holy Water (vial), Standard Rations (1 week), Tinder Box, Wooden Pole (10ft)
Spells - Maqic Missile
Thief
Str 13 (+1 to hit, damage, and open doors)
Int 12
Wis 16 (+2 on magic based saving throws)
Con 10
Dex 10
Cha 11
Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 47 (started with 120)
Armor - None
Weapons - Long Sword, Dagger
Gear - Thieves Tools, Large Sack, Wine Skin, Wine (1 qt), Torches (6), Silver Dagger
Magic User
Str 12
Int 15
Wis 13 (+1 on magic based saving throws)
Con 14
Dex 10
Cha 11
Hit Points - 5
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Elvish
Gold Pieces - 31 (started with 80)
Armor - None
Weapons - None
Gear - Spell Book, Backpack, Wine (1 qt), Lantern, Tinder Box, Silver Dagger
Spells - Ventriloquism
Magic User
Str 9
Int 15
Wis 14 (+1 on magic based saving throws)
Con 13
Dex 5 (-2 to hit with missiles -1 initiative)
Cha 10
Hit Points - 5
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dwarvish
Gold Pieces - 45 (started with 100)
Armor - None
Weapons - Daggers (2)
Gear - Spell Book, Backpack, Wine (1 qt), Rope (50ft), Standard Rations (1 week), Silver Dagger, Iron Spikes (12), Torches (6), Steel Hand Mirror
Spells - Ventriloquism
Magic User
Str 11
Int 15
Wis 16 (+2 on magic based saving throws)
Con 16
Dex 17 (+2 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)
Hit Points - 6
Armor Class - 8
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dwarvish
Gold Pieces - 49 (started with 140)
Armor - None
Weapons - Daggers (2)
Gear - Spell Book, Small Sack 1, Wooden Pole (10ft), Tinder Box, Holy Water (vial), Wolfsbane (1 bunch), Silver Dagger, Iron Rations (1 week)
Spells - Protection from Evil
Thief
Str 11
Int 15
Wis 14 (+1 on magic based saving throws)
Con 10
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)
Hit Points - 4
Armor Class - 6
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 1 (started with 70)
Armor - Leather Armor
Weapons - Two Handed Sword
Gear - Large Sack, Wolfsbane (1 bunch), Wooden Pole (10ft), Iron Rations (1 week), Torches (6), Steel Hand Mirror
Fighter
Str 16 (+2 to hit, damage, and open doors)
Int 11
Wis 14 (+1 on magic based saving throws)
Con 13
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)
Hit Points - 9
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment
Gold Pieces - 14 (started with 130)
Armor - Leather Armor plus Shield
Weapons - Short Sword, Dagger
Gear - Backpack, Silver Dagger, Holy Water (vial), Rope (50ft), Iron Rations (1 week)
Halfling
Str 9
Int 11
Wis 12
Con 11
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 11
Hit Points - 6
Armor Class - 4
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment
Gold Pieces - 12 (started with 80)
Armor - Chain Mail Armor
Weapons - Battle Axe, Dagger
Gear - Backpack, Iron Spikes (12), Rope (50ft), Wine (1 qt), Lantern
Cleric
Str 7 (-1 to hit, damage, and open doors)
Int 12
Wis 17 (+2 on magic based saving throws)
Con 18
Dex 12
Cha 14 (+1 reaction adjustment)
Hit Points - 9
Armor Class - 6
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 47 (started with 140)
Armor - Leather Armor plus Shield
Weapons - Club, Sling (30 stones)
Gear - Holy Symbol, Large Sack, Silver Dagger, Wine Skin
Cleric
Str 15 (+1 to hit, damage, and open doors)
Int 9
Wis 16 (+2 on magic based saving throws)
Con 13
Dex 6 (-1 to hit with missiles -1 initiative)
Cha 13 (+1 reaction adjustment)
Hit Points - 7
Armor Class - 8
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 38 (started with 120)
Armor - Leather Armor
Weapons - Club, Sling (30 stones)
Gear - Holy Symbol, Large Sack, Lantern, Iron Rations (1 week), Tinder Box, Wooden Pole (10ft), Iron Spikes (12)
Thief
Str 12
Int 11
Wis 10
Con 14
Dex 10
Cha 13 (+1 reaction adjustment)
Hit Points - 5
Armor Class - 7
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 1 (started with 40)
Armor - Leather Armor
Weapons - Battle Axe, Dagger
Gear - Small Sack 3, Iron Spikes (12), Standard Rations (1 week)
Magic User
Str 10
Int 14
Wis 12
Con 15
Dex 12
Cha 11
Hit Points - 5
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Elvish
Gold Pieces - 9 (started with 60)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Small Sack 3, Iron Spikes (12), Iron Rations (1 week), Tinder Box, Holy Water (vial), Torches (6)
Spells - Protection from Evil
Fighter
Str 9
Int 12
Wis 17 (+2 on magic based saving throws)
Con 11
Dex 17 (+2 to hit with missiles, +1 initiative)
Cha 9
Hit Points - 8
Armor Class - 4
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment
Gold Pieces - 13 (started with 110)
Armor - Leather Armor plus Shield
Weapons - Battle Axe
Gear - Large Sack, Lantern, Wine (1 qt), Iron Rations (1 week), Wooden Pole (10ft), Torches (6), Silver Dagger
Thief
Str 6 (-1 to hit, damage, and open doors)
Int 11
Wis 16 (+2 on magic based saving throws)
Con 10
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)
Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 4 (started with 120)
Armor - None
Weapons - Short Sword, Long Bow (20 arrows)
Gear - Thieves Tools, Backpack, Silver Dagger, Wooden Pole (10ft), Wine Skin, Iron Spikes (12), Wine (1 qt)
Halfling
Str 17 (+2 to hit, damage, and open doors)
Int 13
Wis 9
Con 16
Dex 10
Cha 11
Hit Points - 8
Armor Class - 3
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment, Orcish
Gold Pieces - 7 (started with 100)
Armor - Plate Mail Armor
Weapons - Long Sword
Gear - Backpack, Wine (1 qt), Torches (6), Iron Rations (1 week), Wooden Pole (10ft)
Halfling
Str 10
Int 13
Wis 11
Con 16
Dex 10
Cha 11
Hit Points - 8
Armor Class - 3
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment, Elvish
Gold Pieces - 7 (started with 110)
Armor - Plate Mail Armor
Weapons - Short Sword, Short Bow (20 arrows)
Gear - Backpack, Rope (50ft)
Elf
Str 15 (+1 to hit, damage, and open doors)
Int 15
Wis 15 (+1 on magic based saving throws)
Con 12
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 11
Hit Points - 6
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Minotaur
Gold Pieces - 92 (started with 150)
Armor - Leather Armor plus Shield
Weapons - Long Sword
Gear - Spell Book, Backpack, Tinder Box, Lantern
Spells - Maqic Missile
Cleric
Str 11
Int 8
Wis 11
Con 15
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)
Hit Points - 7
Armor Class - 6
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 49 (started with 110)
Armor - Leather Armor
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Backpack, Tinder Box, Iron Spikes (12)
Halfling
Str 18 (+3 to hit, damage, and open doors)
Int 14
Wis 10
Con 12
Dex 12
Cha 16 (+1 reaction adjustment)
Hit Points - 6
Armor Class - 10
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment, Pixie
Gold Pieces - 85 (started with 140)
Armor - None
Weapons - War Hammer
Gear - Backpack, Wine Skin, Wolfsbane (1 bunch), Torches (6), Silver Dagger, Tinder Box
Fighter
Str 11
Int 10
Wis 13 (+1 on magic based saving throws)
Con 12
Dex 10
Cha 12
Hit Points - 8
Armor Class - 4
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment
Gold Pieces - 2 (started with 140)
Armor - Chain Mail Armor plus Shield
Weapons - Long Sword, Long Bow (20 arrows)
Gear - Small Sack 3, Silver Dagger