Magic User
Str 14 (+1 to hit, damage, and open doors)
Int 15
Wis 16 (+2 on magic based saving throws)
Con 12
Dex 11
Cha 9

Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Elvish

Gold Pieces - 106 (started with 130)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Large Sack, Wooden Pole (10ft), Lantern, Torches (6), Wine Skin, Standard Rations (1 week), Wine (1 qt)
Spells - Sleep
Halfling
Str 12
Int 15
Wis 11
Con 8
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 9

Hit Points - 5
Armor Class - 8
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment, Gnoll

Gold Pieces - 89 (started with 120)
Armor - None plus Shield
Weapons - Battle Axe
Gear - Small Sack 3, Wolfsbane (1 bunch), Wooden Pole (10ft)
Magic User
Str 11
Int 15
Wis 5 (-2 on magic based saving throws)
Con 15
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 17 (+1 reaction adjustment)

Hit Points - 5
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Hobgoblin

Gold Pieces - 99 (started with 120)
Armor - None
Weapons - Daggers (2)
Gear - Spell Book, Backpack, Standard Rations (1 week), Steel Hand Mirror
Spells - Charm Person
Magic User
Str 10
Int 9
Wis 12
Con 8
Dex 9
Cha 7 (-1 reaction adjustment)

Hit Points - 3
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 55 (started with 120)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Wolfsbane (1 bunch), Rope (50ft), Lantern, Silver Dagger, Wine Skin, Standard Rations (1 week)
Spells - Sleep
Magic User
Str 12
Int 12
Wis 15 (+1 on magic based saving throws)
Con 10
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 16 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 82 (started with 110)
Armor - None
Weapons - None
Gear - Spell Book, Backpack, Steel Hand Mirror, Standard Rations (1 week), Lantern, Tinder Box
Spells - Sleep
Cleric
Str 6 (-1 to hit, damage, and open doors)
Int 10
Wis 18 (+3 on magic based saving throws)
Con 15
Dex 8 (-1 to hit with missiles -1 initiative)
Cha 14 (+1 reaction adjustment)

Hit Points - 7
Armor Class - 7
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 17 (started with 150)
Armor - Leather Armor plus Shield
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Small Sack 3, Silver Dagger, Lantern, Torches (6), Iron Spikes (12), Wine Skin, Holy Water (vial)
Cleric
Str 13 (+1 to hit, damage, and open doors)
Int 8
Wis 14 (+1 on magic based saving throws)
Con 9
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 12

Hit Points - 6
Armor Class - 3
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 1 (started with 100)
Armor - Chain Mail Armor plus Shield
Weapons - War Hammer, Sling (30 stones)
Gear - Holy Symbol, Backpack, Rope (50ft), Standard Rations (1 week), Iron Spikes (12), Tinder Box, Wooden Pole (10ft), Torches (6)
Thief
Str 16 (+2 to hit, damage, and open doors)
Int 11
Wis 13 (+1 on magic based saving throws)
Con 14
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 10

Hit Points - 5
Armor Class - 6
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 58 (started with 100)
Armor - Leather Armor
Weapons - Long Sword, Hand Axe
Gear - Large Sack, Iron Spikes (12), Steel Hand Mirror
Cleric
Str 13 (+1 to hit, damage, and open doors)
Int 11
Wis 13 (+1 on magic based saving throws)
Con 12
Dex 11
Cha 16 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 9
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 95 (started with 140)
Armor - None plus Shield
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Large Sack, Wooden Pole (10ft)
Cleric
Str 13 (+1 to hit, damage, and open doors)
Int 10
Wis 11
Con 5
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 1
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 1 (started with 90)
Armor - Plate Mail Armor plus Shield
Weapons - Mace
Gear - Large Sack, Wolfsbane (1 bunch), Wine (1 qt), Rope (50ft)
Dwarf
Str 10
Int 12
Wis 13 (+1 on magic based saving throws)
Con 17
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 11

Hit Points - 10
Armor Class - 5
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin

Gold Pieces - 11 (started with 90)
Armor - Leather Armor plus Shield
Weapons - Long Sword
Gear - Backpack, Steel Hand Mirror, Iron Rations (1 week), Lantern, Wooden Pole (10ft), Tinder Box
Cleric
Str 13 (+1 to hit, damage, and open doors)
Int 7
Wis 14 (+1 on magic based saving throws)
Con 17
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)

Hit Points - 8
Armor Class - 6
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 3 (started with 80)
Armor - Leather Armor
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Backpack, Wooden Pole (10ft), Wine (1 qt), Tinder Box, Wolfsbane (1 bunch), Steel Hand Mirror
Thief
Str 8 (-1 to hit, damage, and open doors)
Int 13
Wis 12
Con 12
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 6
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Ogre
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 5 (started with 90)
Armor - Leather Armor
Weapons - Long Sword
Gear - Thieves Tools, Small Sack 3, Wooden Pole (10ft), Iron Rations (1 week), Wine Skin, Lantern
Magic User
Str 9
Int 17
Wis 9
Con 13
Dex 8 (-1 to hit with missiles -1 initiative)
Cha 6 (-1 reaction adjustment)

Hit Points - 5
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Gnome, Halfling

Gold Pieces - 62 (started with 130)
Armor - None
Weapons - Daggers (2)
Gear - Spell Book, Large Sack, Tinder Box, Holy Water (vial), Wine (1 qt), Iron Spikes (12), Standard Rations (1 week), Wolfsbane (1 bunch), Iron Rations (1 week)
Spells - Sleep
Cleric
Str 13 (+1 to hit, damage, and open doors)
Int 14
Wis 10
Con 10
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 5
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dwarvish

Gold Pieces - 17 (started with 120)
Armor - Leather Armor plus Shield
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Backpack, Rope (50ft), Holy Water (vial), Lantern
Halfling
Str 13 (+1 to hit, damage, and open doors)
Int 6
Wis 11
Con 12
Dex 10
Cha 10

Hit Points - 6
Armor Class - 5
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment

Gold Pieces - 2 (started with 110)
Armor - Chain Mail Armor
Weapons - Short Sword, Crossbow (10 bolts)
Gear - Backpack, Steel Hand Mirror, Lantern, Torches (6)
Thief
Str 10
Int 12
Wis 16 (+2 on magic based saving throws)
Con 16
Dex 18 (+3 to hit with missiles, +2 initiative)
Cha 10

Hit Points - 6
Armor Class - 7
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 50 (started with 90)
Armor - None
Weapons - Long Sword
Gear - Backpack, Rope (50ft), Torches (6), Iron Rations (1 week), Standard Rations (1 week), Wooden Pole (10ft), Wine (1 qt), Iron Spikes (12)
Fighter
Str 15 (+1 to hit, damage, and open doors)
Int 10
Wis 12
Con 11
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 7 (-1 reaction adjustment)

Hit Points - 8
Armor Class - 4
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 4 (started with 70)
Armor - Chain Mail Armor
Weapons - Two Handed Sword, Dagger
Gear - Small Sack 3, Iron Spikes (12), Tinder Box, Rope (50ft)
Magic User
Str 15 (+1 to hit, damage, and open doors)
Int 16
Wis 11
Con 13
Dex 12
Cha 14 (+1 reaction adjustment)

Hit Points - 5
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Orcish, Elvish

Gold Pieces - 31 (started with 90)
Armor - None
Weapons - None
Gear - Spell Book, Backpack, Tinder Box, Wolfsbane (1 bunch), Holy Water (vial), Iron Rations (1 week), Rope (50ft)
Spells - Light
Magic User
Str 11
Int 13
Wis 12
Con 10
Dex 10
Cha 14 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Human Dialect

Gold Pieces - 46 (started with 100)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Small Sack 3, Wolfsbane (1 bunch), Tinder Box, Standard Rations (1 week), Silver Dagger
Spells - Charm Person