Fighter
Str 11
Int 11
Wis 11
Con 14
Dex 12
Cha 9
Hit Points - 9
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment
Gold Pieces - 3 (started with 80)
Armor - Chain Mail Armor
Weapons - Long Sword
Gear - Backpack, Wine (1 qt), Iron Rations (1 week), Wooden Pole (10ft), Rope (50ft), Tinder Box, Iron Spikes (12)
Dwarf
Str 13 (+1 to hit, damage, and open doors)
Int 11
Wis 11
Con 17
Dex 11
Cha 12
Hit Points - 10
Armor Class - 6
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin
Gold Pieces - 8 (started with 90)
Armor - Leather Armor plus Shield
Weapons - Short Sword
Gear - Backpack, Tinder Box, Wine (1 qt), Holy Water (vial), Wine Skin, Lantern
Fighter
Str 13 (+1 to hit, damage, and open doors)
Int 6
Wis 9
Con 13
Dex 12
Cha 15 (+1 reaction adjustment)
Hit Points - 9
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment
Gold Pieces - 2 (started with 60)
Armor - Chain Mail Armor
Weapons - Long Sword
Gear - Small Sack 1, Steel Hand Mirror, Iron Spikes (12), Torches (6)
Fighter
Str 13 (+1 to hit, damage, and open doors)
Int 9
Wis 13 (+1 on magic based saving throws)
Con 18
Dex 9
Cha 13 (+1 reaction adjustment)
Hit Points - 11
Armor Class - 6
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment
Gold Pieces - 5 (started with 120)
Armor - Leather Armor plus Shield
Weapons - Two Handed Sword, Short Bow (20 arrows)
Gear - Backpack, Silver Dagger, Torches (6), Wooden Pole (10ft), Tinder Box
Fighter
Str 15 (+1 to hit, damage, and open doors)
Int 14
Wis 9
Con 17
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)
Hit Points - 10
Armor Class - 6
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Harpy
Gold Pieces - 53 (started with 150)
Armor - Leather Armor
Weapons - Mace, Crossbow (10 bolts)
Gear - Small Sack 1, Rope (50ft), Holy Water (vial), Steel Hand Mirror
Magic User
Str 17 (+2 to hit, damage, and open doors)
Int 11
Wis 16 (+2 on magic based saving throws)
Con 8
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 12
Hit Points - 3
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 49 (started with 90)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Small Sack 1, Steel Hand Mirror, Wine Skin, Silver Dagger, Wine (1 qt)
Spells - Maqic Missile
Magic User
Str 13 (+1 to hit, damage, and open doors)
Int 13
Wis 14 (+1 on magic based saving throws)
Con 15
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 16 (+1 reaction adjustment)
Hit Points - 5
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dwarvish
Gold Pieces - 69 (started with 140)
Armor - None
Weapons - None
Gear - Spell Book, Backpack, Torches (6), Holy Water (vial), Lantern, Silver Dagger
Spells - Read Languages
Magic User
Str 11
Int 15
Wis 6 (-1 on magic based saving throws)
Con 12
Dex 8 (-1 to hit with missiles -1 initiative)
Cha 15 (+1 reaction adjustment)
Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling
Gold Pieces - 46 (started with 100)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Small Sack 1, Wooden Pole (10ft), Standard Rations (1 week), Silver Dagger, Tinder Box, Torches (6), Wolfsbane (1 bunch)
Spells - Protection from Evil
Thief
Str 11
Int 10
Wis 10
Con 10
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 12
Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 65 (started with 130)
Armor - None
Weapons - Short Sword
Gear - Backpack, Tinder Box, Holy Water (vial), Lantern, Iron Rations (1 week)
Magic User
Str 10
Int 12
Wis 4 (-2 on magic based saving throws)
Con 12
Dex 11
Cha 16 (+1 reaction adjustment)
Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 73 (started with 130)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Large Sack, Silver Dagger, Iron Rations (1 week), Steel Hand Mirror, Iron Spikes (12), Torches (6)
Spells - Maqic Missile
Thief
Str 13 (+1 to hit, damage, and open doors)
Int 11
Wis 14 (+1 on magic based saving throws)
Con 13
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 12
Hit Points - 5
Armor Class - 6
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 17 (started with 90)
Armor - Leather Armor
Weapons - Pole Arm
Gear - Thieves Tools, Backpack, Wolfsbane (1 bunch), Steel Hand Mirror, Torches (6)
Cleric
Str 13 (+1 to hit, damage, and open doors)
Int 15
Wis 14 (+1 on magic based saving throws)
Con 11
Dex 11
Cha 17 (+1 reaction adjustment)
Hit Points - 6
Armor Class - 2
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Ogre
Gold Pieces - 2 (started with 110)
Armor - Plate Mail Armor plus Shield
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Large Sack, Wooden Pole (10ft), Torches (6), Iron Spikes (12), Wine Skin
Fighter
Str 12
Int 11
Wis 9
Con 10
Dex 12
Cha 9
Hit Points - 8
Armor Class - 4
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment
Gold Pieces - 37 (started with 140)
Armor - Chain Mail Armor plus Shield
Weapons - Short Sword
Gear - Backpack, Standard Rations (1 week), Wolfsbane (1 bunch), Torches (6), Iron Rations (1 week), Lantern
Halfling
Str 12
Int 15
Wis 13 (+1 on magic based saving throws)
Con 10
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 11
Hit Points - 6
Armor Class - 1
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment, Orcish
Gold Pieces - 6 (started with 100)
Armor - Plate Mail Armor plus Shield
Weapons - Short Sword
Gear - Large Sack, Wine Skin, Rope (50ft), Steel Hand Mirror, Standard Rations (1 week), Tinder Box
Thief
Str 12
Int 16
Wis 16 (+2 on magic based saving throws)
Con 8
Dex 12
Cha 12
Hit Points - 3
Armor Class - 7
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Kobold, Dwarvish
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 9 (started with 110)
Armor - Leather Armor
Weapons - Long Sword
Gear - Thieves Tools, Large Sack, Lantern, Wine (1 qt), Holy Water (vial), Tinder Box, Standard Rations (1 week)
Magic User
Str 18 (+3 to hit, damage, and open doors)
Int 17
Wis 14 (+1 on magic based saving throws)
Con 15
Dex 9
Cha 8 (-1 reaction adjustment)
Hit Points - 5
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Elvish, Halfling
Gold Pieces - 78 (started with 140)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Large Sack, Rope (50ft), Holy Water (vial), Iron Rations (1 week), Wolfsbane (1 bunch), Standard Rations (1 week), Wooden Pole (10ft)
Spells - Hold Portal
Thief
Str 9
Int 13
Wis 11
Con 14
Dex 10
Cha 17 (+1 reaction adjustment)
Hit Points - 5
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Harpy
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 1 (started with 110)
Armor - None
Weapons - Battle Axe, Short Bow (20 arrows)
Gear - Thieves Tools, Backpack, Holy Water (vial), Standard Rations (1 week), Wine Skin, Wooden Pole (10ft), Wolfsbane (1 bunch)
Magic User
Str 10
Int 15
Wis 11
Con 13
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 9
Hit Points - 5
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling
Gold Pieces - 74 (started with 90)
Armor - None
Weapons - None
Gear - Spell Book, Large Sack, Torches (6), Standard Rations (1 week), Wine (1 qt), Wine Skin, Steel Hand Mirror, Iron Spikes (12)
Spells - Ventriloquism
Magic User
Str 7 (-1 to hit, damage, and open doors)
Int 12
Wis 13 (+1 on magic based saving throws)
Con 13
Dex 11
Cha 15 (+1 reaction adjustment)
Hit Points - 5
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 56 (started with 110)
Armor - None
Weapons - None
Gear - Spell Book, Backpack, Wooden Pole (10ft), Silver Dagger, Torches (6), Iron Rations (1 week), Wine (1 qt), Rope (50ft)
Spells - Ventriloquism
Thief
Str 10
Int 9
Wis 12
Con 16
Dex 17 (+2 to hit with missiles, +1 initiative)
Cha 12
Hit Points - 6
Armor Class - 5
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 22 (started with 120)
Armor - Leather Armor
Weapons - Battle Axe, Short Bow (20 arrows)
Gear - Small Sack 3, Wolfsbane (1 bunch), Iron Spikes (12), Wooden Pole (10ft), Holy Water (vial), Rope (50ft)