Dwarf
Str 13 (+1 to hit, damage, and open doors)
Int 7
Wis 11
Con 14
Dex 9
Cha 15 (+1 reaction adjustment)

Hit Points - 9
Armor Class - 5
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin

Gold Pieces - 95 (started with 160)
Armor - Chain Mail Armor
Weapons - Spear, Dagger
Gear - Backpack, Wine (1 qt), Lantern, Tinder Box
Magic User
Str 13 (+1 to hit, damage, and open doors)
Int 15
Wis 13 (+1 on magic based saving throws)
Con 6
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)

Hit Points - 3
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Minotaur

Gold Pieces - 55 (started with 90)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Iron Rations (1 week), Wine Skin, Wolfsbane (1 bunch), Rope (50ft)
Spells - Floating Disc
Magic User
Str 9
Int 15
Wis 11
Con 12
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling

Gold Pieces - 33 (started with 120)
Armor - None
Weapons - None
Gear - Spell Book, Backpack, Iron Spikes (12), Holy Water (vial), Silver Dagger, Iron Rations (1 week), Wolfsbane (1 bunch), Wine (1 qt)
Spells - Charm Person
Fighter
Str 17 (+2 to hit, damage, and open doors)
Int 10
Wis 6 (-1 on magic based saving throws)
Con 13
Dex 12
Cha 11

Hit Points - 9
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 93 (started with 170)
Armor - Chain Mail Armor
Weapons - Club, Hand Axe
Gear - Backpack, Torches (6), Standard Rations (1 week), Wine Skin, Wolfsbane (1 bunch), Steel Hand Mirror, Tinder Box
Magic User
Str 8 (-1 to hit, damage, and open doors)
Int 14
Wis 11
Con 13
Dex 12
Cha 15 (+1 reaction adjustment)

Hit Points - 5
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Ogre

Gold Pieces - 3 (started with 70)
Armor - None
Weapons - None
Gear - Spell Book, Backpack, Silver Dagger, Holy Water (vial), Rope (50ft), Standard Rations (1 week), Wine Skin
Spells - Light
Fighter
Str 17 (+2 to hit, damage, and open doors)
Int 17
Wis 4 (-2 on magic based saving throws)
Con 13
Dex 18 (+3 to hit with missiles, +2 initiative)
Cha 15 (+1 reaction adjustment)

Hit Points - 9
Armor Class - 7
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Orcish, Elvish

Gold Pieces - 8 (started with 70)
Armor - None
Weapons - War Hammer, Short Bow (20 arrows)
Gear - Backpack, Wooden Pole (10ft), Steel Hand Mirror, Iron Spikes (12), Iron Rations (1 week)
Fighter
Str 13 (+1 to hit, damage, and open doors)
Int 10
Wis 10
Con 13
Dex 10
Cha 15 (+1 reaction adjustment)

Hit Points - 9
Armor Class - 10
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 8 (started with 120)
Armor - None
Weapons - Two Handed Sword, Short Bow (20 arrows)
Gear - Backpack, Wine (1 qt), Wooden Pole (10ft), Standard Rations (1 week), Iron Rations (1 week), Silver Dagger, Wolfsbane (1 bunch)
Fighter
Str 15 (+1 to hit, damage, and open doors)
Int 14
Wis 6 (-1 on magic based saving throws)
Con 17
Dex 12
Cha 14 (+1 reaction adjustment)

Hit Points - 10
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Halfling

Gold Pieces - 36 (started with 130)
Armor - Chain Mail Armor
Weapons - Two Handed Sword, Short Bow (20 arrows)
Gear - Large Sack, Wooden Pole (10ft), Wine Skin, Steel Hand Mirror
Magic User
Str 9
Int 15
Wis 12
Con 13
Dex 8 (-1 to hit with missiles -1 initiative)
Cha 17 (+1 reaction adjustment)

Hit Points - 5
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dwarvish

Gold Pieces - 55 (started with 110)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Large Sack, Iron Rations (1 week), Holy Water (vial), Lantern
Spells - Sleep
Elf
Str 13 (+1 to hit, damage, and open doors)
Int 11
Wis 10
Con 17
Dex 10
Cha 10

Hit Points - 8
Armor Class - 3
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll

Gold Pieces - 26 (started with 110)
Armor - Plate Mail Armor
Weapons - Two Handed Sword, Hand Axe
Gear - Spell Book, Large Sack, Torches (6), Iron Spikes (12), Wine Skin
Spells - Read Languages
Cleric
Str 9
Int 16
Wis 13 (+1 on magic based saving throws)
Con 11
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 9
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling, Goblin

Gold Pieces - 4 (started with 40)
Armor - None
Weapons - Sling (30 stones)
Gear - Holy Symbol, Large Sack, Wine Skin, Wine (1 qt), Steel Hand Mirror
Thief
Str 7 (-1 to hit, damage, and open doors)
Int 14
Wis 11
Con 13
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)

Hit Points - 5
Armor Class - 6
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Doppleganger
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 30 (started with 140)
Armor - Leather Armor
Weapons - Pole Arm
Gear - Thieves Tools, Large Sack, Iron Rations (1 week), Wolfsbane (1 bunch), Holy Water (vial), Wooden Pole (10ft), Torches (6), Wine (1 qt), Tinder Box
Cleric
Str 11
Int 11
Wis 16 (+2 on magic based saving throws)
Con 15
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 11

Hit Points - 7
Armor Class - 8
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 60 (started with 130)
Armor - None
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Backpack, Holy Water (vial), Steel Hand Mirror, Rope (50ft), Wine Skin, Torches (6)
Thief
Str 9
Int 11
Wis 16 (+2 on magic based saving throws)
Con 11
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 24 (started with 110)
Armor - None
Weapons - Pole Arm, Short Bow (20 arrows)
Gear - Thieves Tools, Backpack, Steel Hand Mirror, Rope (50ft), Tinder Box, Lantern
Thief
Str 14 (+1 to hit, damage, and open doors)
Int 9
Wis 7 (-1 on magic based saving throws)
Con 16
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 10

Hit Points - 6
Armor Class - 6
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 7 (started with 50)
Armor - Leather Armor
Weapons - Battle Axe, Dagger
Gear - Large Sack, Wolfsbane (1 bunch), Wooden Pole (10ft)
Thief
Str 16 (+2 to hit, damage, and open doors)
Int 10
Wis 10
Con 8
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)

Hit Points - 3
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 22 (started with 100)
Armor - None
Weapons - Two Handed Sword, Hand Axe
Gear - Thieves Tools, Backpack, Tinder Box, Holy Water (vial), Wine (1 qt)
Fighter
Str 16 (+2 to hit, damage, and open doors)
Int 8
Wis 15 (+1 on magic based saving throws)
Con 12
Dex 11
Cha 17 (+1 reaction adjustment)

Hit Points - 8
Armor Class - 7
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 1 (started with 70)
Armor - Leather Armor
Weapons - Spear
Gear - Backpack, Silver Dagger, Wolfsbane (1 bunch), Wine (1 qt)
Dwarf
Str 16 (+2 to hit, damage, and open doors)
Int 10
Wis 15 (+1 on magic based saving throws)
Con 15
Dex 10
Cha 17 (+1 reaction adjustment)

Hit Points - 9
Armor Class - 4
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin

Gold Pieces - 8 (started with 110)
Armor - Chain Mail Armor plus Shield
Weapons - Spear
Gear - Large Sack, Silver Dagger, Wolfsbane (1 bunch), Wooden Pole (10ft), Standard Rations (1 week), Wine (1 qt)
Thief
Str 10
Int 7
Wis 9
Con 13
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)

Hit Points - 5
Armor Class - 8
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 47 (started with 140)
Armor - None
Weapons - Short Sword, Long Bow (20 arrows)
Gear - Thieves Tools, Backpack, Torches (6), Lantern
Cleric
Str 11
Int 9
Wis 12
Con 15
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 11

Hit Points - 7
Armor Class - 8
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 1 (started with 50)
Armor - None plus Shield
Weapons - War Hammer, Sling (30 stones)
Gear - Holy Symbol, Backpack, Rope (50ft), Wooden Pole (10ft)