Cleric
Str 8 (-1 to hit, damage, and open doors)
Int 5
Wis 11
Con 14
Dex 7 (-1 to hit with missiles -1 initiative)
Cha 5 (-1 reaction adjustment)

Hit Points - 7
Armor Class - 3
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 1 (started with 110)
Armor - Plate Mail Armor plus Shield
Weapons - War Hammer, Sling (30 stones)
Gear - Holy Symbol, Small Sack 3, Wine Skin, Torches (6), Rope (50ft), Iron Spikes (12)
Fighter
Str 15 (+1 to hit, damage, and open doors)
Int 10
Wis 12
Con 13
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)

Hit Points - 9
Armor Class - 6
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 2 (started with 80)
Armor - Leather Armor
Weapons - Long Sword, Crossbow (10 bolts)
Gear - Backpack, Torches (6), Wooden Pole (10ft), Wine Skin
Dwarf
Str 12
Int 15
Wis 4 (-2 on magic based saving throws)
Con 17
Dex 10
Cha 12

Hit Points - 10
Armor Class - 7
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin, Halfling

Gold Pieces - 37 (started with 100)
Armor - Leather Armor
Weapons - Battle Axe
Gear - Large Sack, Iron Spikes (12), Wine (1 qt), Holy Water (vial), Wooden Pole (10ft), Rope (50ft), Standard Rations (1 week)
Cleric
Str 12
Int 13
Wis 14 (+1 on magic based saving throws)
Con 11
Dex 11
Cha 8 (-1 reaction adjustment)

Hit Points - 6
Armor Class - 10
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling

Gold Pieces - 45 (started with 120)
Armor - None
Weapons - War Hammer, Sling (30 stones)
Gear - Holy Symbol, Small Sack 3, Steel Hand Mirror, Holy Water (vial), Wolfsbane (1 bunch)
Cleric
Str 10
Int 11
Wis 12
Con 12
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 7 (-1 reaction adjustment)

Hit Points - 6
Armor Class - 5
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 19 (started with 130)
Armor - Leather Armor plus Shield
Weapons - Club, Sling (30 stones)
Gear - Holy Symbol, Backpack, Silver Dagger, Rope (50ft), Steel Hand Mirror, Wolfsbane (1 bunch)
Magic User
Str 9
Int 14
Wis 11
Con 16
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 10

Hit Points - 6
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling

Gold Pieces - 101 (started with 140)
Armor - None
Weapons - Daggers (2)
Gear - Spell Book, Large Sack, Steel Hand Mirror, Holy Water (vial), Wine (1 qt)
Spells - Light
Dwarf
Str 13 (+1 to hit, damage, and open doors)
Int 8
Wis 10
Con 11
Dex 8 (-1 to hit with missiles -1 initiative)
Cha 9

Hit Points - 8
Armor Class - 5
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin

Gold Pieces - 10 (started with 100)
Armor - Chain Mail Armor plus Shield
Weapons - Mace, Hand Axe
Gear - Large Sack, Steel Hand Mirror, Tinder Box, Wine Skin, Iron Rations (1 week), Standard Rations (1 week)
Magic User
Str 7 (-1 to hit, damage, and open doors)
Int 12
Wis 14 (+1 on magic based saving throws)
Con 10
Dex 17 (+2 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 8
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 10 (started with 90)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Standard Rations (1 week), Holy Water (vial), Lantern, Wooden Pole (10ft), Rope (50ft), Silver Dagger
Spells - Read Magic
Thief
Str 10
Int 14
Wis 12
Con 14
Dex 9
Cha 9

Hit Points - 5
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dwarvish
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 4 (started with 50)
Armor - None
Weapons - Long Sword, Short Bow (20 arrows)
Gear - Backpack, Wooden Pole (10ft)
Cleric
Str 13 (+1 to hit, damage, and open doors)
Int 15
Wis 16 (+2 on magic based saving throws)
Con 9
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 17 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 4
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Human Dialect

Gold Pieces - 28 (started with 150)
Armor - Chain Mail Armor
Weapons - Club, Sling (30 stones)
Gear - Holy Symbol, Large Sack, Wolfsbane (1 bunch), Steel Hand Mirror, Lantern, Holy Water (vial)
Fighter
Str 11
Int 14
Wis 14 (+1 on magic based saving throws)
Con 16
Dex 9
Cha 11

Hit Points - 10
Armor Class - 6
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Elvish

Gold Pieces - 3 (started with 50)
Armor - Leather Armor plus Shield
Weapons - Long Sword
Gear - Small Sack 2, Torches (6), Iron Spikes (12), Tinder Box
Thief
Str 7 (-1 to hit, damage, and open doors)
Int 7
Wis 9
Con 9
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 6 (-1 reaction adjustment)

Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 70 (started with 140)
Armor - None
Weapons - Two Handed Sword
Gear - Large Sack, Iron Rations (1 week), Silver Dagger, Rope (50ft), Torches (6), Steel Hand Mirror, Wine (1 qt)
Cleric
Str 9
Int 15
Wis 13 (+1 on magic based saving throws)
Con 12
Dex 17 (+2 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 7
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Elvish

Gold Pieces - 1 (started with 70)
Armor - None plus Shield
Weapons - War Hammer, Sling (30 stones)
Gear - Holy Symbol, Small Sack 1, Steel Hand Mirror, Standard Rations (1 week), Iron Rations (1 week), Wooden Pole (10ft)
Elf
Str 13 (+1 to hit, damage, and open doors)
Int 13
Wis 15 (+1 on magic based saving throws)
Con 14
Dex 10
Cha 9

Hit Points - 7
Armor Class - 3
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Halfling

Gold Pieces - 2 (started with 110)
Armor - Plate Mail Armor
Weapons - Spear, Dagger
Gear - Spell Book, Large Sack, Iron Rations (1 week), Holy Water (vial)
Spells - Maqic Missile
Halfling
Str 17 (+2 to hit, damage, and open doors)
Int 12
Wis 7 (-1 on magic based saving throws)
Con 14
Dex 17 (+2 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)

Hit Points - 7
Armor Class - 1
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment

Gold Pieces - 1 (started with 90)
Armor - Plate Mail Armor
Weapons - Pole Arm
Gear - Backpack, Standard Rations (1 week), Torches (6), Wolfsbane (1 bunch), Wooden Pole (10ft)
Thief
Str 13 (+1 to hit, damage, and open doors)
Int 8
Wis 12
Con 16
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 11

Hit Points - 6
Armor Class - 6
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 76 (started with 170)
Armor - Leather Armor
Weapons - Long Sword, Hand Axe
Gear - Thieves Tools, Backpack, Wine (1 qt), Holy Water (vial), Tinder Box, Rope (50ft)
Cleric
Str 15 (+1 to hit, damage, and open doors)
Int 13
Wis 15 (+1 on magic based saving throws)
Con 9
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 10

Hit Points - 6
Armor Class - 4
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Gnome

Gold Pieces - 2 (started with 110)
Armor - Chain Mail Armor
Weapons - War Hammer, Sling (30 stones)
Gear - Holy Symbol, Backpack, Wine (1 qt), Holy Water (vial), Standard Rations (1 week)
Thief
Str 11
Int 11
Wis 13 (+1 on magic based saving throws)
Con 17
Dex 11
Cha 10

Hit Points - 6
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 54 (started with 100)
Armor - None
Weapons - Battle Axe
Gear - Backpack, Wine (1 qt), Iron Spikes (12), Rope (50ft), Torches (6), Silver Dagger
Fighter
Str 14 (+1 to hit, damage, and open doors)
Int 7
Wis 9
Con 14
Dex 10
Cha 14 (+1 reaction adjustment)

Hit Points - 9
Armor Class - 4
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 76 (started with 170)
Armor - Chain Mail Armor plus Shield
Weapons - War Hammer, Short Bow (20 arrows)
Gear - Backpack, Rope (50ft), Tinder Box
Halfling
Str 12
Int 15
Wis 11
Con 15
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 10

Hit Points - 7
Armor Class - 5
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment, Elvish

Gold Pieces - 3 (started with 100)
Armor - Leather Armor plus Shield
Weapons - Long Sword, Crossbow (10 bolts)
Gear - Backpack, Lantern, Wooden Pole (10ft), Wine Skin