Thief
Str 13 (+1 to hit, damage, and open doors)
Int 17
Wis 3 (-3 on magic based saving throws)
Con 13
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)
Hit Points - 5
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Gargoyle, Orcish
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 64 (started with 120)
Armor - None
Weapons - Short Sword
Gear - Thieves Tools, Backpack, Steel Hand Mirror, Wine (1 qt), Tinder Box, Wolfsbane (1 bunch)
Thief
Str 6 (-1 to hit, damage, and open doors)
Int 13
Wis 13 (+1 on magic based saving throws)
Con 12
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)
Hit Points - 4
Armor Class - 6
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Human Dialect
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 4 (started with 90)
Armor - Leather Armor
Weapons - Short Sword, Short Bow (20 arrows)
Gear - Thieves Tools, Large Sack, Rope (50ft), Wine Skin
Fighter
Str 16 (+2 to hit, damage, and open doors)
Int 9
Wis 9
Con 15
Dex 8 (-1 to hit with missiles -1 initiative)
Cha 11
Hit Points - 9
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment
Gold Pieces - 26 (started with 90)
Armor - Chain Mail Armor plus Shield
Weapons - Short Sword
Gear - Backpack, Torches (6), Wine (1 qt)
Magic User
Str 14 (+1 to hit, damage, and open doors)
Int 13
Wis 15 (+1 on magic based saving throws)
Con 10
Dex 7 (-1 to hit with missiles -1 initiative)
Cha 13 (+1 reaction adjustment)
Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling
Gold Pieces - 115 (started with 150)
Armor - None
Weapons - Daggers (2)
Gear - Spell Book, Small Sack 2, Lantern, Wine Skin, Iron Spikes (12), Wolfsbane (1 bunch), Standard Rations (1 week)
Spells - Floating Disc
Dwarf
Str 11
Int 10
Wis 10
Con 14
Dex 10
Cha 15 (+1 reaction adjustment)
Hit Points - 9
Armor Class - 6
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin
Gold Pieces - 87 (started with 130)
Armor - Leather Armor plus Shield
Weapons - Club, Hand Axe
Gear - Large Sack, Wine (1 qt), Tinder Box
Cleric
Str 9
Int 14
Wis 11
Con 13
Dex 10
Cha 14 (+1 reaction adjustment)
Hit Points - 7
Armor Class - 3
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Orcish
Gold Pieces - 7 (started with 80)
Armor - Plate Mail Armor
Weapons - War Hammer
Gear - Backpack, Tinder Box
Thief
Str 8 (-1 to hit, damage, and open doors)
Int 13
Wis 9
Con 12
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 16 (+1 reaction adjustment)
Hit Points - 4
Armor Class - 6
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Elvish
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 2 (started with 60)
Armor - Leather Armor
Weapons - Mace, Short Bow (20 arrows)
Gear - Large Sack, Torches (6)
Thief
Str 11
Int 10
Wis 13 (+1 on magic based saving throws)
Con 13
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)
Hit Points - 5
Armor Class - 6
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 13 (started with 100)
Armor - Leather Armor
Weapons - Long Sword
Gear - Thieves Tools, Small Sack 3, Holy Water (vial), Tinder Box, Iron Spikes (12)
Magic User
Str 8 (-1 to hit, damage, and open doors)
Int 17
Wis 16 (+2 on magic based saving throws)
Con 13
Dex 12
Cha 10
Hit Points - 5
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Elvish, Orcish
Gold Pieces - 131 (started with 140)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Torches (6)
Spells - Read Languages
Cleric
Str 13 (+1 to hit, damage, and open doors)
Int 14
Wis 15 (+1 on magic based saving throws)
Con 11
Dex 10
Cha 9
Hit Points - 6
Armor Class - 6
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling
Gold Pieces - 54 (started with 170)
Armor - Leather Armor plus Shield
Weapons - War Hammer, Sling (30 stones)
Gear - Holy Symbol, Small Sack 3, Standard Rations (1 week), Iron Rations (1 week), Steel Hand Mirror, Holy Water (vial), Iron Spikes (12)
Fighter
Str 12
Int 18
Wis 12
Con 7
Dex 11
Cha 11
Hit Points - 7
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Human Dialect, Orcish, Gnoll
Gold Pieces - 1 (started with 100)
Armor - Chain Mail Armor
Weapons - Long Sword, Hand Axe
Gear - Small Sack 2, Wolfsbane (1 bunch), Tinder Box, Silver Dagger
Cleric
Str 12
Int 8
Wis 15 (+1 on magic based saving throws)
Con 11
Dex 11
Cha 12
Hit Points - 6
Armor Class - 4
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 19 (started with 140)
Armor - Chain Mail Armor plus Shield
Weapons - War Hammer, Sling (30 stones)
Gear - Holy Symbol, Small Sack 3, Lantern, Holy Water (vial), Iron Spikes (12)
Magic User
Str 17 (+2 to hit, damage, and open doors)
Int 15
Wis 13 (+1 on magic based saving throws)
Con 8
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)
Hit Points - 3
Armor Class - 8
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Elvish
Gold Pieces - 90 (started with 140)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Small Sack 2, Iron Rations (1 week), Standard Rations (1 week), Holy Water (vial)
Spells - Light
Cleric
Str 10
Int 8
Wis 11
Con 12
Dex 8 (-1 to hit with missiles -1 initiative)
Cha 15 (+1 reaction adjustment)
Hit Points - 6
Armor Class - 5
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 34 (started with 120)
Armor - Chain Mail Armor plus Shield
Weapons - Sling (30 stones)
Gear - Holy Symbol, Backpack, Rope (50ft), Tinder Box
Cleric
Str 13 (+1 to hit, damage, and open doors)
Int 15
Wis 17 (+2 on magic based saving throws)
Con 10
Dex 9
Cha 16 (+1 reaction adjustment)
Hit Points - 6
Armor Class - 5
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dwarvish
Gold Pieces - 35 (started with 130)
Armor - Chain Mail Armor
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Large Sack, Torches (6), Wolfsbane (1 bunch), Lantern
Thief
Str 9
Int 8
Wis 10
Con 12
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 16 (+1 reaction adjustment)
Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 39 (started with 90)
Armor - None
Weapons - Short Sword, Dagger
Gear - Thieves Tools, Small Sack 1, Wolfsbane (1 bunch), Steel Hand Mirror
Cleric
Str 12
Int 7
Wis 13 (+1 on magic based saving throws)
Con 11
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)
Hit Points - 6
Armor Class - 2
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 1 (started with 110)
Armor - Plate Mail Armor
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Backpack, Wooden Pole (10ft), Wolfsbane (1 bunch), Iron Spikes (12)
Dwarf
Str 14 (+1 to hit, damage, and open doors)
Int 15
Wis 8 (-1 on magic based saving throws)
Con 13
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 11
Hit Points - 9
Armor Class - 1
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin, Harpy
Gold Pieces - 10 (started with 110)
Armor - Plate Mail Armor plus Shield
Weapons - Long Sword
Gear - Backpack, Lantern, Steel Hand Mirror
Dwarf
Str 15 (+1 to hit, damage, and open doors)
Int 11
Wis 14 (+1 on magic based saving throws)
Con 10
Dex 7 (-1 to hit with missiles -1 initiative)
Cha 10
Hit Points - 8
Armor Class - 10
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin
Gold Pieces - 5 (started with 100)
Armor - None plus Shield
Weapons - Long Sword, Crossbow (10 bolts)
Gear - Backpack, Iron Rations (1 week), Lantern, Rope (50ft), Iron Spikes (12), Tinder Box
Thief
Str 14 (+1 to hit, damage, and open doors)
Int 15
Wis 15 (+1 on magic based saving throws)
Con 13
Dex 12
Cha 12
Hit Points - 5
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 14 (started with 90)
Armor - None
Weapons - Two Handed Sword
Gear - Thieves Tools, Large Sack, Steel Hand Mirror, Tinder Box, Holy Water (vial), Wooden Pole (10ft)