Thief
Str 7 (-1 to hit, damage, and open doors)
Int 12
Wis 7 (-1 on magic based saving throws)
Con 15
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 16 (+1 reaction adjustment)
Hit Points - 5
Armor Class - 5
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 5 (started with 80)
Armor - Leather Armor
Weapons - Long Sword, Dagger
Gear - Thieves Tools, Backpack, Wolfsbane (1 bunch), Wine (1 qt), Torches (6)
Magic User
Str 6 (-1 to hit, damage, and open doors)
Int 17
Wis 11
Con 14
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 12
Hit Points - 5
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Gargoyle, Kobold
Gold Pieces - 25 (started with 60)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Large Sack, Standard Rations (1 week), Lantern, Rope (50ft), Tinder Box, Wolfsbane (1 bunch), Iron Spikes (12)
Spells - Read Languages
Cleric
Str 10
Int 11
Wis 12
Con 11
Dex 12
Cha 8 (-1 reaction adjustment)
Hit Points - 6
Armor Class - 5
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 37 (started with 120)
Armor - Chain Mail Armor
Weapons - Club
Gear - Holy Symbol, Large Sack, Tinder Box, Wolfsbane (1 bunch)
Magic User
Str 13 (+1 to hit, damage, and open doors)
Int 15
Wis 9
Con 15
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 10
Hit Points - 5
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling
Gold Pieces - 30 (started with 70)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Silver Dagger, Torches (6), Wine Skin
Spells - Maqic Missile
Thief
Str 11
Int 12
Wis 13 (+1 on magic based saving throws)
Con 7
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 8 (-1 reaction adjustment)
Hit Points - 3
Armor Class - 6
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 24 (started with 140)
Armor - Leather Armor
Weapons - Short Sword, Short Bow (20 arrows)
Gear - Large Sack, Wine (1 qt), Wine Skin, Silver Dagger, Holy Water (vial)
Cleric
Str 8 (-1 to hit, damage, and open doors)
Int 12
Wis 15 (+1 on magic based saving throws)
Con 8
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)
Hit Points - 5
Armor Class - 5
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 1 (started with 70)
Armor - Leather Armor plus Shield
Weapons - Mace
Gear - Holy Symbol, Small Sack 2, Standard Rations (1 week), Wooden Pole (10ft), Wine (1 qt)
Elf
Str 15 (+1 to hit, damage, and open doors)
Int 13
Wis 14 (+1 on magic based saving throws)
Con 12
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 10
Hit Points - 6
Armor Class - 4
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Gnome
Gold Pieces - 5 (started with 70)
Armor - Chain Mail Armor
Weapons - Long Sword, Dagger
Gear - Spell Book, Backpack, Steel Hand Mirror, Rope (50ft), Wine Skin
Spells - Sleep
Fighter
Str 13 (+1 to hit, damage, and open doors)
Int 7
Wis 13 (+1 on magic based saving throws)
Con 7
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 11
Hit Points - 7
Armor Class - 4
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment
Gold Pieces - 25 (started with 100)
Armor - Chain Mail Armor
Weapons - Long Sword, Dagger
Gear - Backpack, Iron Spikes (12), Lantern, Steel Hand Mirror, Wine (1 qt)
Cleric
Str 12
Int 7
Wis 16 (+2 on magic based saving throws)
Con 10
Dex 11
Cha 10
Hit Points - 6
Armor Class - 5
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 4 (started with 60)
Armor - Chain Mail Armor
Weapons - Mace, Sling (30 stones)
Gear - Backpack, Wine (1 qt), Tinder Box
Cleric
Str 18 (+3 to hit, damage, and open doors)
Int 8
Wis 15 (+1 on magic based saving throws)
Con 17
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 8 (-1 reaction adjustment)
Hit Points - 8
Armor Class - 1
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 5 (started with 80)
Armor - Plate Mail Armor
Weapons - Mace, Sling (30 stones)
Gear - Backpack, Tinder Box
Dwarf
Str 15 (+1 to hit, damage, and open doors)
Int 9
Wis 8 (-1 on magic based saving throws)
Con 15
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)
Hit Points - 9
Armor Class - 6
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin
Gold Pieces - 19 (started with 90)
Armor - Leather Armor
Weapons - War Hammer
Gear - Small Sack 3, Iron Spikes (12), Wooden Pole (10ft), Wolfsbane (1 bunch), Silver Dagger, Torches (6)
Thief
Str 7 (-1 to hit, damage, and open doors)
Int 6
Wis 12
Con 17
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 12
Hit Points - 6
Armor Class - 6
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 4 (started with 60)
Armor - Leather Armor
Weapons - Two Handed Sword
Gear - Backpack, Steel Hand Mirror, Iron Spikes (12), Lantern
Halfling
Str 10
Int 10
Wis 13 (+1 on magic based saving throws)
Con 11
Dex 11
Cha 11
Hit Points - 6
Armor Class - 9
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment
Gold Pieces - 1 (started with 50)
Armor - None plus Shield
Weapons - Mace, Short Bow (20 arrows)
Gear - Large Sack, Torches (6), Wine Skin
Thief
Str 16 (+2 to hit, damage, and open doors)
Int 14
Wis 9
Con 13
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)
Hit Points - 5
Armor Class - 6
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 21 (started with 120)
Armor - Leather Armor
Weapons - Battle Axe
Gear - Thieves Tools, Backpack, Wooden Pole (10ft), Silver Dagger, Wolfsbane (1 bunch), Torches (6)
Magic User
Str 11
Int 13
Wis 14 (+1 on magic based saving throws)
Con 13
Dex 8 (-1 to hit with missiles -1 initiative)
Cha 10
Hit Points - 5
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling
Gold Pieces - 95 (started with 140)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Large Sack, Iron Rations (1 week), Wooden Pole (10ft), Wolfsbane (1 bunch), Lantern, Torches (6), Tinder Box
Spells - Read Languages
Magic User
Str 9
Int 13
Wis 9
Con 13
Dex 10
Cha 10
Hit Points - 5
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dwarvish
Gold Pieces - 72 (started with 110)
Armor - None
Weapons - None
Gear - Spell Book, Backpack, Iron Spikes (12), Torches (6), Standard Rations (1 week), Holy Water (vial), Wooden Pole (10ft)
Spells - Sleep
Thief
Str 14 (+1 to hit, damage, and open doors)
Int 10
Wis 14 (+1 on magic based saving throws)
Con 6
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 11
Hit Points - 3
Armor Class - 8
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 63 (started with 110)
Armor - None
Weapons - Long Sword, Dagger
Gear - Small Sack 3, Silver Dagger, Rope (50ft)
Cleric
Str 11
Int 8
Wis 13 (+1 on magic based saving throws)
Con 11
Dex 11
Cha 16 (+1 reaction adjustment)
Hit Points - 6
Armor Class - 3
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 1 (started with 120)
Armor - Plate Mail Armor
Weapons - War Hammer, Sling (30 stones)
Gear - Holy Symbol, Backpack, Steel Hand Mirror, Torches (6), Iron Rations (1 week), Rope (50ft)
Halfling
Str 16 (+2 to hit, damage, and open doors)
Int 13
Wis 11
Con 13
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)
Hit Points - 7
Armor Class - 2
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment, Orcish
Gold Pieces - 11 (started with 100)
Armor - Chain Mail Armor plus Shield
Weapons - Mace, Hand Axe
Gear - Backpack, Wolfsbane (1 bunch), Iron Rations (1 week)
Magic User
Str 11
Int 16
Wis 14 (+1 on magic based saving throws)
Con 17
Dex 10
Cha 12
Hit Points - 6
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dwarvish, Doppleganger
Gold Pieces - 50 (started with 90)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Silver Dagger, Wine Skin, Iron Spikes (12)
Spells - Detect Magic