Cleric
Str 10
Int 10
Wis 14 (+1 on magic based saving throws)
Con 16
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 12

Hit Points - 8
Armor Class - 5
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 18 (started with 120)
Armor - Leather Armor plus Shield
Weapons - Mace
Gear - Holy Symbol, Large Sack, Iron Rations (1 week), Holy Water (vial)
Magic User
Str 11
Int 14
Wis 14 (+1 on magic based saving throws)
Con 10
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 10

Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Human Dialect

Gold Pieces - 48 (started with 60)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Large Sack, Standard Rations (1 week), Torches (6), Wooden Pole (10ft)
Spells - Sleep
Dwarf
Str 16 (+2 to hit, damage, and open doors)
Int 14
Wis 15 (+1 on magic based saving throws)
Con 15
Dex 11
Cha 9

Hit Points - 9
Armor Class - 7
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin, Ogre

Gold Pieces - 90 (started with 160)
Armor - Leather Armor
Weapons - Long Sword, Short Bow (20 arrows)
Gear - Backpack, Steel Hand Mirror
Thief
Str 11
Int 15
Wis 14 (+1 on magic based saving throws)
Con 15
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)

Hit Points - 5
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dwarvish
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 96 (started with 140)
Armor - None
Weapons - Long Sword, Dagger
Gear - Backpack, Steel Hand Mirror, Lantern, Wolfsbane (1 bunch), Wooden Pole (10ft)
Fighter
Str 14 (+1 to hit, damage, and open doors)
Int 12
Wis 11
Con 10
Dex 11
Cha 14 (+1 reaction adjustment)

Hit Points - 8
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 49 (started with 130)
Armor - Chain Mail Armor
Weapons - Long Sword, Dagger
Gear - Large Sack, Iron Spikes (12), Iron Rations (1 week), Rope (50ft), Steel Hand Mirror, Torches (6), Tinder Box
Halfling
Str 14 (+1 to hit, damage, and open doors)
Int 16
Wis 10
Con 12
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 17 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 2
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment, Dwarvish, Hobgoblin

Gold Pieces - 38 (started with 130)
Armor - Plate Mail Armor
Weapons - Mace, Hand Axe
Gear - Small Sack 2, Standard Rations (1 week), Steel Hand Mirror, Rope (50ft), Wolfsbane (1 bunch)
Fighter
Str 10
Int 17
Wis 12
Con 11
Dex 9
Cha 12

Hit Points - 8
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Ogre, Kobold

Gold Pieces - 45 (started with 130)
Armor - Chain Mail Armor
Weapons - Short Sword
Gear - Backpack, Wine Skin, Steel Hand Mirror, Lantern, Rope (50ft), Wine (1 qt), Iron Rations (1 week)
Thief
Str 6 (-1 to hit, damage, and open doors)
Int 14
Wis 11
Con 11
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 7 (-1 reaction adjustment)

Hit Points - 4
Armor Class - 6
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Goblin
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 36 (started with 110)
Armor - Leather Armor
Weapons - Long Sword, Short Bow (20 arrows)
Gear - Small Sack 3, Lantern, Iron Spikes (12)
Cleric
Str 10
Int 9
Wis 11
Con 17
Dex 12
Cha 13 (+1 reaction adjustment)

Hit Points - 8
Armor Class - 10
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 39 (started with 80)
Armor - None
Weapons - Sling (30 stones)
Gear - Holy Symbol, Large Sack, Torches (6), Standard Rations (1 week), Wooden Pole (10ft), Steel Hand Mirror
Thief
Str 15 (+1 to hit, damage, and open doors)
Int 10
Wis 11
Con 6
Dex 12
Cha 10

Hit Points - 3
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 4 (started with 90)
Armor - None
Weapons - Long Sword, Short Bow (20 arrows)
Gear - Thieves Tools, Backpack, Torches (6), Lantern, Standard Rations (1 week)
Elf
Str 14 (+1 to hit, damage, and open doors)
Int 15
Wis 12
Con 7
Dex 10
Cha 12

Hit Points - 5
Armor Class - 6
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Dragon

Gold Pieces - 49 (started with 120)
Armor - Leather Armor plus Shield
Weapons - Battle Axe
Gear - Spell Book, Small Sack 2, Iron Spikes (12), Wine Skin, Silver Dagger
Spells - Light
Thief
Str 17 (+2 to hit, damage, and open doors)
Int 13
Wis 12
Con 11
Dex 17 (+2 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 8
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 49 (started with 90)
Armor - None
Weapons - Long Sword, Hand Axe
Gear - Large Sack, Standard Rations (1 week), Iron Spikes (12), Iron Rations (1 week), Wine Skin, Tinder Box
Fighter
Str 15 (+1 to hit, damage, and open doors)
Int 11
Wis 8 (-1 on magic based saving throws)
Con 11
Dex 9
Cha 16 (+1 reaction adjustment)

Hit Points - 8
Armor Class - 10
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 107 (started with 160)
Armor - None
Weapons - War Hammer, Hand Axe
Gear - Backpack, Tinder Box, Rope (50ft), Steel Hand Mirror, Silver Dagger
Thief
Str 13 (+1 to hit, damage, and open doors)
Int 10
Wis 11
Con 15
Dex 12
Cha 13 (+1 reaction adjustment)

Hit Points - 5
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 17 (started with 80)
Armor - None
Weapons - Long Sword
Gear - Thieves Tools, Small Sack 2, Iron Rations (1 week), Wolfsbane (1 bunch), Wine (1 qt)
Fighter
Str 15 (+1 to hit, damage, and open doors)
Int 14
Wis 13 (+1 on magic based saving throws)
Con 11
Dex 10
Cha 14 (+1 reaction adjustment)

Hit Points - 8
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Dwarvish

Gold Pieces - 62 (started with 130)
Armor - Chain Mail Armor
Weapons - Spear, Hand Axe
Gear - Large Sack, Wolfsbane (1 bunch), Tinder Box, Wine Skin, Standard Rations (1 week)
Magic User
Str 8 (-1 to hit, damage, and open doors)
Int 11
Wis 13 (+1 on magic based saving throws)
Con 17
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 16 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 7 (started with 40)
Armor - None
Weapons - Daggers (2)
Gear - Spell Book, Backpack, Wine Skin, Iron Rations (1 week), Wine (1 qt), Steel Hand Mirror
Spells - Floating Disc
Elf
Str 16 (+2 to hit, damage, and open doors)
Int 18
Wis 9
Con 9
Dex 9
Cha 9

Hit Points - 6
Armor Class - 7
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Kobold, Halfling, Dwarvish

Gold Pieces - 44 (started with 110)
Armor - Leather Armor
Weapons - Battle Axe, Dagger
Gear - Spell Book, Backpack, Iron Rations (1 week), Lantern, Wine Skin, Standard Rations (1 week)
Spells - Protection from Evil
Magic User
Str 13 (+1 to hit, damage, and open doors)
Int 15
Wis 10
Con 9
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 8 (-1 reaction adjustment)

Hit Points - 4
Armor Class - 8
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Elvish

Gold Pieces - 96 (started with 120)
Armor - None
Weapons - None
Gear - Spell Book, Large Sack, Wooden Pole (10ft), Iron Rations (1 week), Steel Hand Mirror, Iron Spikes (12)
Spells - Protection from Evil
Fighter
Str 15 (+1 to hit, damage, and open doors)
Int 13
Wis 14 (+1 on magic based saving throws)
Con 13
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 8 (-1 reaction adjustment)

Hit Points - 9
Armor Class - 6
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Human Dialect

Gold Pieces - 40 (started with 100)
Armor - Leather Armor
Weapons - Spear
Gear - Large Sack, Standard Rations (1 week), Silver Dagger
Elf
Str 11
Int 12
Wis 13 (+1 on magic based saving throws)
Con 11
Dex 9
Cha 15 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 7
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll

Gold Pieces - 28 (started with 160)
Armor - Leather Armor
Weapons - Two Handed Sword, Crossbow (10 bolts)
Gear - Spell Book, Backpack, Wolfsbane (1 bunch), Lantern, Silver Dagger, Wooden Pole (10ft), Wine Skin
Spells - Light