Magic User
Str 12
Int 16
Wis 8 (-1 on magic based saving throws)
Con 15
Dex 12
Cha 14 (+1 reaction adjustment)
Hit Points - 5
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dragon, Human Dialect
Gold Pieces - 2 (started with 50)
Armor - None
Weapons - None
Gear - Spell Book, Small Sack 2, Silver Dagger, Iron Spikes (12), Wooden Pole (10ft), Steel Hand Mirror, Standard Rations (1 week), Torches (6), Tinder Box
Spells - Charm Person
Dwarf
Str 16 (+2 to hit, damage, and open doors)
Int 14
Wis 16 (+2 on magic based saving throws)
Con 15
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 16 (+1 reaction adjustment)
Hit Points - 9
Armor Class - 6
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin, Bugbear
Gold Pieces - 79 (started with 120)
Armor - Leather Armor
Weapons - Short Sword, Hand Axe
Gear - Backpack, Standard Rations (1 week)
Dwarf
Str 9
Int 8
Wis 11
Con 11
Dex 11
Cha 13 (+1 reaction adjustment)
Hit Points - 8
Armor Class - 10
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin
Gold Pieces - 9 (started with 70)
Armor - None
Weapons - Long Sword
Gear - Large Sack, Silver Dagger, Lantern, Standard Rations (1 week), Rope (50ft), Tinder Box
Fighter
Str 16 (+2 to hit, damage, and open doors)
Int 10
Wis 7 (-1 on magic based saving throws)
Con 12
Dex 12
Cha 16 (+1 reaction adjustment)
Hit Points - 8
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment
Gold Pieces - 8 (started with 70)
Armor - Chain Mail Armor
Weapons - Short Sword, Hand Axe
Gear - Backpack, Steel Hand Mirror, Wine Skin
Dwarf
Str 16 (+2 to hit, damage, and open doors)
Int 16
Wis 9
Con 14
Dex 10
Cha 10
Hit Points - 9
Armor Class - 7
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin, Elvish, Medusa
Gold Pieces - 57 (started with 100)
Armor - Leather Armor
Weapons - Long Sword
Gear - Backpack, Wine (1 qt), Standard Rations (1 week), Torches (6), Wooden Pole (10ft)
Cleric
Str 7 (-1 to hit, damage, and open doors)
Int 12
Wis 12
Con 14
Dex 10
Cha 11
Hit Points - 7
Armor Class - 5
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 46 (started with 160)
Armor - Chain Mail Armor
Weapons - War Hammer
Gear - Holy Symbol, Backpack, Iron Spikes (12), Holy Water (vial), Wine Skin, Lantern, Torches (6), Rope (50ft)
Cleric
Str 12
Int 14
Wis 14 (+1 on magic based saving throws)
Con 10
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)
Hit Points - 6
Armor Class - 9
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Human Dialect
Gold Pieces - 8 (started with 50)
Armor - None
Weapons - War Hammer, Sling (30 stones)
Gear - Holy Symbol, Backpack, Steel Hand Mirror
Thief
Str 8 (-1 to hit, damage, and open doors)
Int 14
Wis 15 (+1 on magic based saving throws)
Con 13
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)
Hit Points - 5
Armor Class - 6
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Bugbear
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 46 (started with 120)
Armor - Leather Armor
Weapons - Two Handed Sword
Gear - Thieves Tools, Small Sack 2, Wine (1 qt), Iron Spikes (12), Lantern
Dwarf
Str 15 (+1 to hit, damage, and open doors)
Int 13
Wis 14 (+1 on magic based saving throws)
Con 15
Dex 9
Cha 11
Hit Points - 9
Armor Class - 7
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin, Pixie
Gold Pieces - 31 (started with 90)
Armor - Leather Armor
Weapons - War Hammer
Gear - Large Sack, Wooden Pole (10ft), Silver Dagger, Iron Spikes (12)
Halfling
Str 14 (+1 to hit, damage, and open doors)
Int 17
Wis 8 (-1 on magic based saving throws)
Con 11
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)
Hit Points - 6
Armor Class - 4
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment, Minotaur, Dwarvish
Gold Pieces - 53 (started with 130)
Armor - Chain Mail Armor
Weapons - Spear, Dagger
Gear - Backpack, Holy Water (vial), Wooden Pole (10ft)
Fighter
Str 11
Int 14
Wis 14 (+1 on magic based saving throws)
Con 12
Dex 7 (-1 to hit with missiles -1 initiative)
Cha 12
Hit Points - 8
Armor Class - 10
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Orcish
Gold Pieces - 106 (started with 130)
Armor - None
Weapons - Short Sword
Gear - Backpack, Iron Spikes (12), Wooden Pole (10ft), Wolfsbane (1 bunch)
Cleric
Str 11
Int 14
Wis 17 (+2 on magic based saving throws)
Con 14
Dex 9
Cha 14 (+1 reaction adjustment)
Hit Points - 7
Armor Class - 6
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dwarvish
Gold Pieces - 8 (started with 110)
Armor - Leather Armor plus Shield
Weapons - War Hammer
Gear - Holy Symbol, Backpack, Silver Dagger, Standard Rations (1 week), Wine (1 qt), Wooden Pole (10ft)
Fighter
Str 17 (+2 to hit, damage, and open doors)
Int 9
Wis 10
Con 8
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 11
Hit Points - 7
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment
Gold Pieces - 28 (started with 100)
Armor - Leather Armor plus Shield
Weapons - Battle Axe
Gear - Small Sack 3, Iron Spikes (12), Wine Skin, Silver Dagger
Magic User
Str 18 (+3 to hit, damage, and open doors)
Int 14
Wis 15 (+1 on magic based saving throws)
Con 14
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 6 (-1 reaction adjustment)
Hit Points - 5
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Goblin
Gold Pieces - 41 (started with 90)
Armor - None
Weapons - None
Gear - Spell Book, Backpack, Wooden Pole (10ft), Wine Skin, Iron Spikes (12), Wolfsbane (1 bunch), Rope (50ft), Silver Dagger
Spells - Ventriloquism
Magic User
Str 13 (+1 to hit, damage, and open doors)
Int 15
Wis 13 (+1 on magic based saving throws)
Con 14
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 8 (-1 reaction adjustment)
Hit Points - 5
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling
Gold Pieces - 61 (started with 120)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Standard Rations (1 week), Wolfsbane (1 bunch), Lantern, Wine Skin, Holy Water (vial)
Spells - Maqic Missile
Fighter
Str 14 (+1 to hit, damage, and open doors)
Int 9
Wis 11
Con 12
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 12
Hit Points - 8
Armor Class - 6
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment
Gold Pieces - 25 (started with 100)
Armor - Leather Armor
Weapons - Battle Axe
Gear - Large Sack, Standard Rations (1 week), Wolfsbane (1 bunch), Holy Water (vial), Iron Spikes (12), Steel Hand Mirror
Dwarf
Str 12
Int 11
Wis 12
Con 14
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 11
Hit Points - 9
Armor Class - 1
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin
Gold Pieces - 2 (started with 120)
Armor - Plate Mail Armor plus Shield
Weapons - Long Sword, Hand Axe
Gear - Backpack, Lantern, Tinder Box, Wine Skin, Iron Rations (1 week)
Magic User
Str 7 (-1 to hit, damage, and open doors)
Int 14
Wis 6 (-1 on magic based saving throws)
Con 14
Dex 4 (-2 to hit with missiles -1 initiative)
Cha 13 (+1 reaction adjustment)
Hit Points - 5
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Gnoll
Gold Pieces - 45 (started with 80)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Wolfsbane (1 bunch), Wine Skin, Iron Rations (1 week), Wooden Pole (10ft)
Spells - Hold Portal
Fighter
Str 16 (+2 to hit, damage, and open doors)
Int 13
Wis 8 (-1 on magic based saving throws)
Con 13
Dex 11
Cha 11
Hit Points - 9
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Orcish
Gold Pieces - 8 (started with 70)
Armor - Chain Mail Armor
Weapons - Two Handed Sword
Gear - Backpack, Iron Spikes (12), Wine Skin
Elf
Str 13 (+1 to hit, damage, and open doors)
Int 14
Wis 9
Con 16
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)
Hit Points - 8
Armor Class - 9
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Goblin
Gold Pieces - 29 (started with 70)
Armor - None
Weapons - Long Sword
Gear - Spell Book, Backpack, Wooden Pole (10ft), Rope (50ft), Lantern, Wine Skin, Wolfsbane (1 bunch), Tinder Box
Spells - Maqic Missile