Magic User
Str 11
Int 18
Wis 15 (+1 on magic based saving throws)
Con 13
Dex 6 (-1 to hit with missiles -1 initiative)
Cha 13 (+1 reaction adjustment)
Hit Points - 5
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Kobold, Goblin, Dwarvish
Gold Pieces - 36 (started with 80)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Steel Hand Mirror, Iron Rations (1 week), Standard Rations (1 week), Wine Skin, Lantern
Spells - Hold Portal
Thief
Str 9
Int 14
Wis 12
Con 7
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)
Hit Points - 3
Armor Class - 5
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Elvish
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 53 (started with 150)
Armor - Leather Armor
Weapons - Club
Gear - Thieves Tools, Large Sack, Steel Hand Mirror, Wolfsbane (1 bunch), Standard Rations (1 week), Iron Spikes (12), Holy Water (vial), Wine (1 qt)
Fighter
Str 16 (+2 to hit, damage, and open doors)
Int 11
Wis 13 (+1 on magic based saving throws)
Con 13
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)
Hit Points - 9
Armor Class - 3
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment
Gold Pieces - 11 (started with 90)
Armor - Chain Mail Armor plus Shield
Weapons - Short Sword
Gear - Backpack, Rope (50ft), Iron Rations (1 week), Iron Spikes (12)
Elf
Str 13 (+1 to hit, damage, and open doors)
Int 13
Wis 13 (+1 on magic based saving throws)
Con 7
Dex 7 (-1 to hit with missiles -1 initiative)
Cha 7 (-1 reaction adjustment)
Hit Points - 5
Armor Class - 7
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Halfling
Gold Pieces - 5 (started with 60)
Armor - Leather Armor plus Shield
Weapons - Two Handed Sword
Gear - Spell Book, Large Sack, Rope (50ft), Steel Hand Mirror, Wine (1 qt), Iron Spikes (12)
Spells - Light
Halfling
Str 14 (+1 to hit, damage, and open doors)
Int 11
Wis 8 (-1 on magic based saving throws)
Con 8
Dex 12
Cha 12
Hit Points - 5
Armor Class - 5
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment
Gold Pieces - 27 (started with 90)
Armor - Chain Mail Armor
Weapons - Short Sword
Gear - Small Sack 3, Lantern, Iron Spikes (12), Wooden Pole (10ft), Wine Skin
Dwarf
Str 14 (+1 to hit, damage, and open doors)
Int 9
Wis 14 (+1 on magic based saving throws)
Con 12
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)
Hit Points - 8
Armor Class - 1
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin
Gold Pieces - 5 (started with 110)
Armor - Plate Mail Armor plus Shield
Weapons - Long Sword, Dagger
Gear - Backpack, Standard Rations (1 week), Wolfsbane (1 bunch), Rope (50ft), Torches (6)
Cleric
Str 12
Int 10
Wis 18 (+3 on magic based saving throws)
Con 10
Dex 10
Cha 10
Hit Points - 6
Armor Class - 6
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 19 (started with 90)
Armor - Leather Armor plus Shield
Weapons - War Hammer, Sling (30 stones)
Gear - Holy Symbol, Large Sack, Steel Hand Mirror, Wooden Pole (10ft), Wine Skin
Fighter
Str 17 (+2 to hit, damage, and open doors)
Int 14
Wis 17 (+2 on magic based saving throws)
Con 12
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 10
Hit Points - 8
Armor Class - 2
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Halfling
Gold Pieces - 11 (started with 140)
Armor - Plate Mail Armor
Weapons - Short Sword
Gear - Small Sack 3, Holy Water (vial), Steel Hand Mirror, Wooden Pole (10ft), Iron Rations (1 week), Iron Spikes (12), Wine (1 qt), Lantern, Rope (50ft)
Fighter
Str 13 (+1 to hit, damage, and open doors)
Int 9
Wis 14 (+1 on magic based saving throws)
Con 14
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)
Hit Points - 9
Armor Class - 3
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment
Gold Pieces - 22 (started with 160)
Armor - Chain Mail Armor plus Shield
Weapons - Long Sword, Short Bow (20 arrows)
Gear - Large Sack, Wooden Pole (10ft), Wolfsbane (1 bunch), Wine Skin, Tinder Box, Silver Dagger, Iron Spikes (12)
Cleric
Str 17 (+2 to hit, damage, and open doors)
Int 14
Wis 16 (+2 on magic based saving throws)
Con 14
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 10
Hit Points - 7
Armor Class - 3
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Human Dialect
Gold Pieces - 12 (started with 110)
Armor - Chain Mail Armor
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Backpack, Rope (50ft), Wolfsbane (1 bunch), Lantern
Fighter
Str 15 (+1 to hit, damage, and open doors)
Int 9
Wis 14 (+1 on magic based saving throws)
Con 14
Dex 9
Cha 8 (-1 reaction adjustment)
Hit Points - 9
Armor Class - 3
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment
Gold Pieces - 14 (started with 130)
Armor - Plate Mail Armor
Weapons - Long Sword
Gear - Backpack, Wine (1 qt), Iron Rations (1 week), Holy Water (vial)
Dwarf
Str 17 (+2 to hit, damage, and open doors)
Int 16
Wis 15 (+1 on magic based saving throws)
Con 15
Dex 11
Cha 12
Hit Points - 9
Armor Class - 10
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin, Gargoyle, Halfling
Gold Pieces - 57 (started with 90)
Armor - None
Weapons - Long Sword
Gear - Large Sack, Tinder Box, Rope (50ft), Lantern, Torches (6), Wine Skin, Steel Hand Mirror
Fighter
Str 14 (+1 to hit, damage, and open doors)
Int 12
Wis 12
Con 11
Dex 10
Cha 14 (+1 reaction adjustment)
Hit Points - 8
Armor Class - 4
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment
Gold Pieces - 5 (started with 80)
Armor - Chain Mail Armor plus Shield
Weapons - Battle Axe
Gear - Small Sack 2, Lantern, Wine Skin, Standard Rations (1 week)
Thief
Str 13 (+1 to hit, damage, and open doors)
Int 14
Wis 16 (+2 on magic based saving throws)
Con 8
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 6 (-1 reaction adjustment)
Hit Points - 3
Armor Class - 6
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dwarvish
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 9 (started with 120)
Armor - Leather Armor
Weapons - Two Handed Sword, Dagger
Gear - Thieves Tools, Large Sack, Wolfsbane (1 bunch), Wooden Pole (10ft), Wine Skin, Holy Water (vial), Steel Hand Mirror, Tinder Box, Wine (1 qt)
Thief
Str 14 (+1 to hit, damage, and open doors)
Int 8
Wis 12
Con 13
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 12
Hit Points - 5
Armor Class - 6
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 1 (started with 90)
Armor - Leather Armor
Weapons - Long Sword, Long Bow (20 arrows)
Gear - Backpack, Tinder Box, Wine (1 qt), Standard Rations (1 week)
Magic User
Str 13 (+1 to hit, damage, and open doors)
Int 17
Wis 12
Con 10
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 10
Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dwarvish, Halfling
Gold Pieces - 80 (started with 120)
Armor - None
Weapons - None
Gear - Spell Book, Backpack, Wooden Pole (10ft), Rope (50ft), Silver Dagger, Tinder Box
Spells - Light
Halfling
Str 12
Int 8
Wis 14 (+1 on magic based saving throws)
Con 15
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 11
Hit Points - 7
Armor Class - 6
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment
Gold Pieces - 18 (started with 130)
Armor - Leather Armor
Weapons - Long Sword, Short Bow (20 arrows)
Gear - Small Sack 2, Silver Dagger, Lantern, Steel Hand Mirror, Standard Rations (1 week)
Fighter
Str 15 (+1 to hit, damage, and open doors)
Int 9
Wis 10
Con 10
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 10
Hit Points - 8
Armor Class - 4
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment
Gold Pieces - 9 (started with 90)
Armor - Chain Mail Armor
Weapons - Battle Axe
Gear - Backpack, Tinder Box, Steel Hand Mirror, Lantern, Wooden Pole (10ft), Wolfsbane (1 bunch)
Thief
Str 13 (+1 to hit, damage, and open doors)
Int 11
Wis 12
Con 13
Dex 17 (+2 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)
Hit Points - 5
Armor Class - 5
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 4 (started with 60)
Armor - Leather Armor
Weapons - War Hammer, Dagger
Gear - Thieves Tools, Small Sack 2, Wine (1 qt)
Halfling
Str 16 (+2 to hit, damage, and open doors)
Int 10
Wis 8 (-1 on magic based saving throws)
Con 15
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)
Hit Points - 7
Armor Class - 2
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment
Gold Pieces - 43 (started with 120)
Armor - Plate Mail Armor
Weapons - Long Sword
Gear - Backpack, Wine Skin, Wine (1 qt)