Cleric
Str 12
Int 16
Wis 9
Con 12
Dex 18 (+3 to hit with missiles, +2 initiative)
Cha 13 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 1
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dwarvish, Elvish

Gold Pieces - 9 (started with 100)
Armor - Chain Mail Armor plus Shield
Weapons - Club, Sling (30 stones)
Gear - Holy Symbol, Backpack, Steel Hand Mirror, Wine Skin
Magic User
Str 14 (+1 to hit, damage, and open doors)
Int 16
Wis 7 (-1 on magic based saving throws)
Con 15
Dex 9
Cha 9

Hit Points - 5
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling, Dwarvish

Gold Pieces - 52 (started with 90)
Armor - None
Weapons - None
Gear - Spell Book, Large Sack, Holy Water (vial), Torches (6), Lantern
Spells - Light
Cleric
Str 14 (+1 to hit, damage, and open doors)
Int 12
Wis 12
Con 10
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 16 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 4
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 19 (started with 140)
Armor - Chain Mail Armor
Weapons - Mace
Gear - Holy Symbol, Backpack, Silver Dagger, Iron Spikes (12), Wolfsbane (1 bunch), Steel Hand Mirror
Magic User
Str 12
Int 16
Wis 14 (+1 on magic based saving throws)
Con 11
Dex 11
Cha 13 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Elvish, Halfling

Gold Pieces - 43 (started with 110)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Wolfsbane (1 bunch), Wine (1 qt), Rope (50ft), Silver Dagger, Torches (6), Lantern, Steel Hand Mirror, Iron Spikes (12)
Spells - Floating Disc
Cleric
Str 15 (+1 to hit, damage, and open doors)
Int 14
Wis 17 (+2 on magic based saving throws)
Con 10
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 5
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Human Dialect

Gold Pieces - 3 (started with 70)
Armor - Leather Armor plus Shield
Weapons - War Hammer, Sling (30 stones)
Gear - Holy Symbol, Small Sack 1, Rope (50ft), Tinder Box
Fighter
Str 16 (+2 to hit, damage, and open doors)
Int 13
Wis 11
Con 12
Dex 7 (-1 to hit with missiles -1 initiative)
Cha 11

Hit Points - 8
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Dwarvish

Gold Pieces - 21 (started with 100)
Armor - Chain Mail Armor plus Shield
Weapons - Short Sword
Gear - Large Sack, Wolfsbane (1 bunch), Tinder Box, Steel Hand Mirror, Iron Spikes (12), Wine (1 qt)
Fighter
Str 9
Int 14
Wis 12
Con 12
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 17 (+1 reaction adjustment)

Hit Points - 8
Armor Class - 4
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Ogre

Gold Pieces - 91 (started with 170)
Armor - Chain Mail Armor
Weapons - Two Handed Sword, Dagger
Gear - Small Sack 2, Iron Spikes (12), Tinder Box, Standard Rations (1 week), Wolfsbane (1 bunch)
Fighter
Str 12
Int 8
Wis 17 (+2 on magic based saving throws)
Con 10
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)

Hit Points - 8
Armor Class - 3
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 44 (started with 170)
Armor - Chain Mail Armor
Weapons - Long Sword
Gear - Backpack, Iron Rations (1 week), Iron Spikes (12), Holy Water (vial), Silver Dagger
Fighter
Str 14 (+1 to hit, damage, and open doors)
Int 9
Wis 17 (+2 on magic based saving throws)
Con 16
Dex 9
Cha 16 (+1 reaction adjustment)

Hit Points - 10
Armor Class - 4
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 53 (started with 160)
Armor - Chain Mail Armor plus Shield
Weapons - Battle Axe
Gear - Backpack, Rope (50ft), Tinder Box, Holy Water (vial), Wine (1 qt), Lantern, Standard Rations (1 week)
Halfling
Str 13 (+1 to hit, damage, and open doors)
Int 8
Wis 13 (+1 on magic based saving throws)
Con 9
Dex 12
Cha 13 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 6
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment

Gold Pieces - 11 (started with 80)
Armor - Leather Armor plus Shield
Weapons - Battle Axe
Gear - Backpack, Steel Hand Mirror, Iron Rations (1 week), Wine (1 qt), Standard Rations (1 week), Rope (50ft)
Cleric
Str 14 (+1 to hit, damage, and open doors)
Int 14
Wis 13 (+1 on magic based saving throws)
Con 13
Dex 10
Cha 11

Hit Points - 7
Armor Class - 4
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Human Dialect

Gold Pieces - 23 (started with 120)
Armor - Chain Mail Armor plus Shield
Weapons - War Hammer
Gear - Holy Symbol, Large Sack, Tinder Box, Torches (6), Wine Skin, Lantern
Cleric
Str 8 (-1 to hit, damage, and open doors)
Int 18
Wis 16 (+2 on magic based saving throws)
Con 16
Dex 10
Cha 8 (-1 reaction adjustment)

Hit Points - 8
Armor Class - 5
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dwarvish, Elvish, Halfling

Gold Pieces - 11 (started with 100)
Armor - Chain Mail Armor
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Large Sack, Wolfsbane (1 bunch), Steel Hand Mirror
Fighter
Str 12
Int 18
Wis 13 (+1 on magic based saving throws)
Con 15
Dex 5 (-2 to hit with missiles -1 initiative)
Cha 17 (+1 reaction adjustment)

Hit Points - 9
Armor Class - 6
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Halfling, Dwarvish, Elvish

Gold Pieces - 19 (started with 110)
Armor - Chain Mail Armor plus Shield
Weapons - Club, Short Bow (20 arrows)
Gear - Backpack, Iron Spikes (12), Rope (50ft), Wine Skin
Dwarf
Str 9
Int 10
Wis 9
Con 13
Dex 8 (-1 to hit with missiles -1 initiative)
Cha 14 (+1 reaction adjustment)

Hit Points - 9
Armor Class - 8
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin

Gold Pieces - 51 (started with 100)
Armor - Leather Armor
Weapons - Long Sword
Gear - Backpack, Wine Skin, Lantern, Wooden Pole (10ft), Rope (50ft), Wine (1 qt)
Dwarf
Str 13 (+1 to hit, damage, and open doors)
Int 11
Wis 13 (+1 on magic based saving throws)
Con 14
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)

Hit Points - 9
Armor Class - 6
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin

Gold Pieces - 40 (started with 130)
Armor - Leather Armor
Weapons - Long Sword, Hand Axe
Gear - Large Sack, Iron Rations (1 week), Wooden Pole (10ft), Wine Skin, Torches (6), Silver Dagger, Rope (50ft), Steel Hand Mirror
Thief
Str 10
Int 14
Wis 12
Con 11
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 11

Hit Points - 4
Armor Class - 5
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 30 (started with 130)
Armor - Leather Armor
Weapons - Long Sword
Gear - Thieves Tools, Large Sack, Silver Dagger, Standard Rations (1 week), Steel Hand Mirror, Tinder Box
Dwarf
Str 10
Int 12
Wis 16 (+2 on magic based saving throws)
Con 11
Dex 11
Cha 16 (+1 reaction adjustment)

Hit Points - 8
Armor Class - 4
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin

Gold Pieces - 11 (started with 130)
Armor - Chain Mail Armor plus Shield
Weapons - Battle Axe, Short Bow (20 arrows)
Gear - Backpack, Holy Water (vial), Wine Skin, Wooden Pole (10ft)
Cleric
Str 12
Int 12
Wis 14 (+1 on magic based saving throws)
Con 14
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 9

Hit Points - 7
Armor Class - 3
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 1 (started with 120)
Armor - Chain Mail Armor plus Shield
Weapons - War Hammer
Gear - Holy Symbol, Backpack, Iron Spikes (12), Standard Rations (1 week), Holy Water (vial), Tinder Box
Fighter
Str 12
Int 17
Wis 10
Con 14
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 12

Hit Points - 9
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Ogre, Halfling

Gold Pieces - 77 (started with 150)
Armor - Leather Armor plus Shield
Weapons - Long Sword
Gear - Small Sack 2, Torches (6), Wolfsbane (1 bunch), Wooden Pole (10ft), Lantern, Steel Hand Mirror, Tinder Box, Wine (1 qt)
Cleric
Str 9
Int 12
Wis 14 (+1 on magic based saving throws)
Con 13
Dex 11
Cha 16 (+1 reaction adjustment)

Hit Points - 7
Armor Class - 9
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 12 (started with 40)
Armor - None plus Shield
Weapons - Mace
Gear - Backpack, Wine Skin, Rope (50ft), Standard Rations (1 week), Wooden Pole (10ft)