Thief
Str 12
Int 9
Wis 12
Con 9
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 6
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 4 (started with 70)
Armor - Leather Armor
Weapons - Long Sword, Short Bow (20 arrows)
Gear - Backpack, Wooden Pole (10ft)
Thief
Str 11
Int 5
Wis 9
Con 9
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 17 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 72 (started with 120)
Armor - None
Weapons - Battle Axe
Gear - Thieves Tools, Backpack, Steel Hand Mirror, Wine (1 qt), Iron Spikes (12), Tinder Box, Rope (50ft)
Thief
Str 6 (-1 to hit, damage, and open doors)
Int 14
Wis 13 (+1 on magic based saving throws)
Con 13
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 11

Hit Points - 5
Armor Class - 5
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Gnome
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 18 (started with 50)
Armor - Leather Armor
Weapons - Pole Arm
Gear - Large Sack, Iron Spikes (12), Wooden Pole (10ft), Wine (1 qt)
Magic User
Str 13 (+1 to hit, damage, and open doors)
Int 15
Wis 9
Con 14
Dex 10
Cha 6 (-1 reaction adjustment)

Hit Points - 5
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Human Dialect

Gold Pieces - 118 (started with 160)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Wine (1 qt), Iron Rations (1 week), Torches (6), Standard Rations (1 week), Lantern, Rope (50ft), Iron Spikes (12)
Spells - Maqic Missile
Halfling
Str 12
Int 13
Wis 13 (+1 on magic based saving throws)
Con 11
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 9

Hit Points - 6
Armor Class - 4
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment, Orcish

Gold Pieces - 69 (started with 160)
Armor - Chain Mail Armor
Weapons - Pole Arm, Short Bow (20 arrows)
Gear - Backpack, Wooden Pole (10ft), Tinder Box, Steel Hand Mirror
Cleric
Str 12
Int 12
Wis 9
Con 8
Dex 10
Cha 13 (+1 reaction adjustment)

Hit Points - 5
Armor Class - 4
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 1 (started with 130)
Armor - Chain Mail Armor plus Shield
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Backpack, Silver Dagger, Torches (6), Wolfsbane (1 bunch), Iron Spikes (12)
Dwarf
Str 15 (+1 to hit, damage, and open doors)
Int 12
Wis 17 (+2 on magic based saving throws)
Con 10
Dex 12
Cha 11

Hit Points - 8
Armor Class - 3
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin

Gold Pieces - 18 (started with 130)
Armor - Plate Mail Armor
Weapons - Club, Dagger
Gear - Backpack, Wine (1 qt), Wolfsbane (1 bunch), Silver Dagger
Magic User
Str 14 (+1 to hit, damage, and open doors)
Int 12
Wis 8 (-1 on magic based saving throws)
Con 14
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)

Hit Points - 5
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 21 (started with 80)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Wooden Pole (10ft), Silver Dagger, Iron Rations (1 week), Standard Rations (1 week)
Spells - Detect Magic
Dwarf
Str 12
Int 12
Wis 8 (-1 on magic based saving throws)
Con 14
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 12

Hit Points - 9
Armor Class - 6
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin

Gold Pieces - 10 (started with 110)
Armor - Leather Armor
Weapons - Short Sword, Dagger
Gear - Small Sack 3, Silver Dagger, Holy Water (vial), Iron Spikes (12), Lantern, Wine (1 qt)
Dwarf
Str 16 (+2 to hit, damage, and open doors)
Int 8
Wis 10
Con 13
Dex 11
Cha 14 (+1 reaction adjustment)

Hit Points - 9
Armor Class - 7
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin

Gold Pieces - 3 (started with 40)
Armor - Leather Armor
Weapons - Long Sword
Gear - Backpack, Wine (1 qt), Rope (50ft)
Thief
Str 8 (-1 to hit, damage, and open doors)
Int 11
Wis 15 (+1 on magic based saving throws)
Con 10
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 17 (started with 80)
Armor - None
Weapons - Long Sword, Long Bow (20 arrows)
Gear - Backpack, Wine (1 qt), Rope (50ft), Wooden Pole (10ft)
Elf
Str 10
Int 12
Wis 11
Con 11
Dex 7 (-1 to hit with missiles -1 initiative)
Cha 14 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 8
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll

Gold Pieces - 1 (started with 80)
Armor - Leather Armor
Weapons - Two Handed Sword, Short Bow (20 arrows)
Gear - Spell Book, Backpack, Steel Hand Mirror, Tinder Box, Rope (50ft)
Spells - Read Magic
Cleric
Str 11
Int 8
Wis 12
Con 12
Dex 12
Cha 8 (-1 reaction adjustment)

Hit Points - 6
Armor Class - 2
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 13 (started with 130)
Armor - Plate Mail Armor plus Shield
Weapons - Sling (30 stones)
Gear - Holy Symbol, Backpack, Standard Rations (1 week), Wolfsbane (1 bunch)
Halfling
Str 9
Int 6
Wis 15 (+1 on magic based saving throws)
Con 16
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 17 (+1 reaction adjustment)

Hit Points - 8
Armor Class - 8
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment

Gold Pieces - 14 (started with 60)
Armor - None plus Shield
Weapons - Mace
Gear - Backpack, Lantern, Wolfsbane (1 bunch), Rope (50ft), Standard Rations (1 week)
Fighter
Str 11
Int 9
Wis 14 (+1 on magic based saving throws)
Con 15
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)

Hit Points - 9
Armor Class - 2
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 26 (started with 110)
Armor - Plate Mail Armor
Weapons - Two Handed Sword
Gear - Backpack, Tinder Box, Wine Skin
Cleric
Str 11
Int 16
Wis 16 (+2 on magic based saving throws)
Con 9
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 4 (-1 reaction adjustment)

Hit Points - 6
Armor Class - 3
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling, Elvish

Gold Pieces - 6 (started with 90)
Armor - Chain Mail Armor plus Shield
Weapons - None
Gear - Holy Symbol, Backpack, Rope (50ft), Iron Spikes (12), Wine Skin, Wine (1 qt)
Fighter
Str 15 (+1 to hit, damage, and open doors)
Int 16
Wis 12
Con 12
Dex 9
Cha 13 (+1 reaction adjustment)

Hit Points - 8
Armor Class - 3
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Dwarvish, Gnoll

Gold Pieces - 3 (started with 80)
Armor - Plate Mail Armor
Weapons - Two Handed Sword
Gear - Rope (50ft), Wooden Pole (10ft)
Thief
Str 11
Int 14
Wis 6 (-1 on magic based saving throws)
Con 13
Dex 12
Cha 13 (+1 reaction adjustment)

Hit Points - 5
Armor Class - 7
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Human Dialect
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 78 (started with 180)
Armor - Leather Armor
Weapons - Pole Arm, Short Bow (20 arrows)
Gear - Thieves Tools, Backpack, Tinder Box, Wolfsbane (1 bunch), Wooden Pole (10ft), Iron Spikes (12)
Elf
Str 14 (+1 to hit, damage, and open doors)
Int 13
Wis 15 (+1 on magic based saving throws)
Con 10
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 2
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Gnome

Gold Pieces - 6 (started with 120)
Armor - Plate Mail Armor
Weapons - Short Sword, Crossbow (10 bolts)
Gear - Spell Book, Backpack, Iron Spikes (12), Wine Skin
Spells - Protection from Evil
Thief
Str 14 (+1 to hit, damage, and open doors)
Int 16
Wis 16 (+2 on magic based saving throws)
Con 10
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 18 (+2 reaction adjustment)

Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling, Dwarvish
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 41 (started with 100)
Armor - None
Weapons - Pole Arm
Gear - Thieves Tools, Backpack, Wooden Pole (10ft), Standard Rations (1 week), Iron Rations (1 week), Wine (1 qt)