Thief
Str 10
Int 9
Wis 10
Con 16
Dex 12
Cha 18 (+2 reaction adjustment)

Hit Points - 6
Armor Class - 7
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 64 (started with 160)
Armor - Leather Armor
Weapons - Two Handed Sword, Long Bow (20 arrows)
Gear - Small Sack 3, Rope (50ft), Steel Hand Mirror, Standard Rations (1 week), Iron Spikes (12), Wine (1 qt)
Magic User
Str 9
Int 16
Wis 15 (+1 on magic based saving throws)
Con 8
Dex 12
Cha 7 (-1 reaction adjustment)

Hit Points - 3
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Ogre, Gnoll

Gold Pieces - 146 (started with 170)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Iron Rations (1 week), Rope (50ft)
Spells - Maqic Missile
Cleric
Str 12
Int 7
Wis 14 (+1 on magic based saving throws)
Con 17
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 10

Hit Points - 8
Armor Class - 1
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 4 (started with 140)
Armor - Plate Mail Armor
Weapons - War Hammer, Sling (30 stones)
Gear - Holy Symbol, Backpack, Silver Dagger, Standard Rations (1 week), Rope (50ft), Tinder Box
Elf
Str 17 (+2 to hit, damage, and open doors)
Int 11
Wis 14 (+1 on magic based saving throws)
Con 15
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 10

Hit Points - 7
Armor Class - 8
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll

Gold Pieces - 12 (started with 60)
Armor - None
Weapons - Two Handed Sword
Gear - Spell Book, Small Sack 1, Silver Dagger, Wine Skin, Torches (6)
Spells - Maqic Missile
Fighter
Str 12
Int 14
Wis 11
Con 14
Dex 9
Cha 14 (+1 reaction adjustment)

Hit Points - 9
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Halfling

Gold Pieces - 30 (started with 90)
Armor - Chain Mail Armor
Weapons - Spear
Gear - Large Sack, Wooden Pole (10ft), Rope (50ft), Tinder Box, Lantern
Fighter
Str 17 (+2 to hit, damage, and open doors)
Int 13
Wis 13 (+1 on magic based saving throws)
Con 12
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 11

Hit Points - 8
Armor Class - 3
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Goblin

Gold Pieces - 48 (started with 140)
Armor - Chain Mail Armor plus Shield
Weapons - Long Sword
Gear - Small Sack 1, Steel Hand Mirror, Rope (50ft), Holy Water (vial)
Dwarf
Str 9
Int 11
Wis 14 (+1 on magic based saving throws)
Con 14
Dex 9
Cha 13 (+1 reaction adjustment)

Hit Points - 9
Armor Class - 6
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin

Gold Pieces - 8 (started with 70)
Armor - Leather Armor plus Shield
Weapons - Long Sword
Gear - Backpack, Standard Rations (1 week), Wooden Pole (10ft), Wolfsbane (1 bunch), Wine Skin
Thief
Str 8 (-1 to hit, damage, and open doors)
Int 15
Wis 11
Con 14
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)

Hit Points - 5
Armor Class - 8
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Elvish
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 32 (started with 100)
Armor - None
Weapons - Long Sword
Gear - Thieves Tools, Small Sack 2, Wooden Pole (10ft), Silver Dagger
Thief
Str 10
Int 13
Wis 8 (-1 on magic based saving throws)
Con 9
Dex 12
Cha 10

Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Gnome
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 1 (started with 60)
Armor - None
Weapons - Long Sword, Crossbow (10 bolts)
Gear - Backpack, Tinder Box, Wooden Pole (10ft)
Dwarf
Str 14 (+1 to hit, damage, and open doors)
Int 12
Wis 13 (+1 on magic based saving throws)
Con 12
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)

Hit Points - 8
Armor Class - 0
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin

Gold Pieces - 3 (started with 90)
Armor - Plate Mail Armor plus Shield
Weapons - Long Sword
Gear - Backpack, Wine Skin, Torches (6)
Magic User
Str 11
Int 12
Wis 13 (+1 on magic based saving throws)
Con 16
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 25 (started with 70)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Small Sack 2, Holy Water (vial), Lantern, Rope (50ft), Tinder Box, Wooden Pole (10ft)
Spells - Hold Portal
Fighter
Str 15 (+1 to hit, damage, and open doors)
Int 13
Wis 15 (+1 on magic based saving throws)
Con 16
Dex 10
Cha 8 (-1 reaction adjustment)

Hit Points - 10
Armor Class - 7
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Orcish

Gold Pieces - 88 (started with 140)
Armor - Leather Armor
Weapons - Battle Axe, Hand Axe
Gear - Backpack, Iron Rations (1 week), Wine Skin
Dwarf
Str 13 (+1 to hit, damage, and open doors)
Int 11
Wis 9
Con 14
Dex 8 (-1 to hit with missiles -1 initiative)
Cha 11

Hit Points - 9
Armor Class - 6
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin

Gold Pieces - 11 (started with 60)
Armor - Chain Mail Armor
Weapons - Pole Arm
Gear - Small Sack 1, Rope (50ft)
Fighter
Str 15 (+1 to hit, damage, and open doors)
Int 10
Wis 11
Con 10
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 11

Hit Points - 8
Armor Class - 3
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 26 (started with 130)
Armor - Chain Mail Armor
Weapons - Club, Crossbow (10 bolts)
Gear - Backpack, Wine Skin, Wolfsbane (1 bunch), Rope (50ft), Torches (6), Tinder Box
Thief
Str 12
Int 12
Wis 11
Con 13
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 12

Hit Points - 5
Armor Class - 6
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 2 (started with 110)
Armor - Leather Armor
Weapons - Long Sword, Short Bow (20 arrows)
Gear - Large Sack, Wine (1 qt), Rope (50ft), Iron Spikes (12), Wolfsbane (1 bunch), Tinder Box, Holy Water (vial), Standard Rations (1 week)
Magic User
Str 14 (+1 to hit, damage, and open doors)
Int 10
Wis 15 (+1 on magic based saving throws)
Con 17
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 12

Hit Points - 6
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 97 (started with 120)
Armor - None
Weapons - Daggers (2)
Gear - Spell Book, Large Sack, Torches (6), Standard Rations (1 week), Iron Spikes (12), Steel Hand Mirror, Tinder Box
Spells - Sleep
Elf
Str 11
Int 12
Wis 12
Con 13
Dex 10
Cha 13 (+1 reaction adjustment)

Hit Points - 7
Armor Class - 2
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll

Gold Pieces - 18 (started with 100)
Armor - Plate Mail Armor plus Shield
Weapons - War Hammer
Gear - Spell Book, Backpack, Torches (6), Iron Spikes (12)
Spells - Protection from Evil
Elf
Str 13 (+1 to hit, damage, and open doors)
Int 15
Wis 12
Con 16
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 10

Hit Points - 8
Armor Class - 1
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Ogre

Gold Pieces - 7 (started with 120)
Armor - Plate Mail Armor
Weapons - Long Sword, Dagger
Gear - Spell Book, Backpack, Silver Dagger, Standard Rations (1 week)
Spells - Charm Person
Thief
Str 14 (+1 to hit, damage, and open doors)
Int 8
Wis 15 (+1 on magic based saving throws)
Con 17
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 9

Hit Points - 6
Armor Class - 6
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 72 (started with 120)
Armor - Leather Armor
Weapons - Short Sword, Dagger
Gear - Small Sack 3, Wolfsbane (1 bunch), Steel Hand Mirror
Cleric
Str 9
Int 13
Wis 15 (+1 on magic based saving throws)
Con 15
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 10

Hit Points - 7
Armor Class - 7
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dwarvish

Gold Pieces - 7 (started with 80)
Armor - None plus Shield
Weapons - Sling (30 stones)
Gear - Holy Symbol, Backpack, Wooden Pole (10ft), Silver Dagger