Cleric
Str 13 (+1 to hit, damage, and open doors)
Int 13
Wis 10
Con 11
Dex 9
Cha 12

Hit Points - 6
Armor Class - 7
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Kobold

Gold Pieces - 13 (started with 100)
Armor - Leather Armor
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Backpack, Wolfsbane (1 bunch), Steel Hand Mirror, Standard Rations (1 week), Lantern
Halfling
Str 11
Int 8
Wis 11
Con 16
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)

Hit Points - 8
Armor Class - 1
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment

Gold Pieces - 15 (started with 110)
Armor - Plate Mail Armor plus Shield
Weapons - Long Sword, Dagger
Gear - Backpack, Standard Rations (1 week), Torches (6), Wine (1 qt)
Magic User
Str 4 (-2 to hit, damage, and open doors)
Int 12
Wis 12
Con 15
Dex 12
Cha 13 (+1 reaction adjustment)

Hit Points - 5
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 76 (started with 120)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Wooden Pole (10ft), Holy Water (vial), Wolfsbane (1 bunch)
Spells - Light
Fighter
Str 15 (+1 to hit, damage, and open doors)
Int 13
Wis 14 (+1 on magic based saving throws)
Con 10
Dex 10
Cha 15 (+1 reaction adjustment)

Hit Points - 8
Armor Class - 4
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Halfling

Gold Pieces - 21 (started with 100)
Armor - Chain Mail Armor plus Shield
Weapons - Long Sword, Dagger
Gear - Backpack, Steel Hand Mirror, Iron Spikes (12), Standard Rations (1 week)
Fighter
Str 10
Int 6
Wis 5 (-2 on magic based saving throws)
Con 11
Dex 11
Cha 11

Hit Points - 8
Armor Class - 6
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 27 (started with 90)
Armor - Leather Armor plus Shield
Weapons - Battle Axe
Gear - Large Sack, Wooden Pole (10ft), Steel Hand Mirror, Iron Rations (1 week), Tinder Box
Cleric
Str 13 (+1 to hit, damage, and open doors)
Int 11
Wis 12
Con 10
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 12

Hit Points - 6
Armor Class - 1
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 1 (started with 90)
Armor - Plate Mail Armor plus Shield
Weapons - Club, Sling (30 stones)
Gear - Large Sack, Wine Skin, Lantern, Wooden Pole (10ft)
Halfling
Str 10
Int 14
Wis 12
Con 17
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)

Hit Points - 8
Armor Class - 6
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment, Orcish

Gold Pieces - 42 (started with 120)
Armor - Leather Armor
Weapons - Long Sword
Gear - Small Sack 1, Iron Rations (1 week), Wine Skin, Wine (1 qt), Silver Dagger
Dwarf
Str 18 (+3 to hit, damage, and open doors)
Int 16
Wis 11
Con 14
Dex 11
Cha 15 (+1 reaction adjustment)

Hit Points - 9
Armor Class - 5
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin, Halfling, Ogre

Gold Pieces - 19 (started with 80)
Armor - Chain Mail Armor
Weapons - Club, Hand Axe
Gear - Backpack, Wine Skin, Rope (50ft), Wooden Pole (10ft), Iron Spikes (12), Standard Rations (1 week)
Fighter
Str 13 (+1 to hit, damage, and open doors)
Int 7
Wis 7 (-1 on magic based saving throws)
Con 14
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 17 (+1 reaction adjustment)

Hit Points - 9
Armor Class - 8
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 9 (started with 50)
Armor - None plus Shield
Weapons - Long Sword, Hand Axe
Gear - Backpack, Wine (1 qt), Wooden Pole (10ft), Wolfsbane (1 bunch)
Magic User
Str 13 (+1 to hit, damage, and open doors)
Int 11
Wis 11
Con 7
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)

Hit Points - 3
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 87 (started with 140)
Armor - None
Weapons - Daggers (2)
Gear - Spell Book, Backpack, Holy Water (vial), Wooden Pole (10ft), Iron Rations (1 week), Torches (6)
Spells - Read Languages
Elf
Str 10
Int 13
Wis 14 (+1 on magic based saving throws)
Con 7
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 12

Hit Points - 5
Armor Class - 4
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Halfling

Gold Pieces - 40 (started with 100)
Armor - Chain Mail Armor
Weapons - Long Sword, Dagger
Gear - Spell Book, Backpack, Rope (50ft), Wine Skin
Spells - Sleep
Fighter
Str 16 (+2 to hit, damage, and open doors)
Int 16
Wis 12
Con 11
Dex 12
Cha 9

Hit Points - 8
Armor Class - 4
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Elvish, Halfling

Gold Pieces - 1 (started with 110)
Armor - Chain Mail Armor plus Shield
Weapons - Two Handed Sword, Short Bow (20 arrows)
Gear - Large Sack, Lantern, Wooden Pole (10ft), Rope (50ft)
Magic User
Str 12
Int 11
Wis 12
Con 13
Dex 11
Cha 12

Hit Points - 5
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 77 (started with 90)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Standard Rations (1 week)
Spells - Sleep
Fighter
Str 16 (+2 to hit, damage, and open doors)
Int 15
Wis 11
Con 17
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 12

Hit Points - 10
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Halfling

Gold Pieces - 56 (started with 110)
Armor - Leather Armor plus Shield
Weapons - Long Sword
Gear - Small Sack 2, Lantern, Torches (6), Rope (50ft)
Fighter
Str 12
Int 13
Wis 12
Con 16
Dex 11
Cha 16 (+1 reaction adjustment)

Hit Points - 10
Armor Class - 4
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Goblin

Gold Pieces - 24 (started with 90)
Armor - Chain Mail Armor plus Shield
Weapons - Long Sword
Gear - Backpack, Iron Spikes (12)
Thief
Str 9
Int 14
Wis 13 (+1 on magic based saving throws)
Con 10
Dex 9
Cha 10

Hit Points - 4
Armor Class - 7
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Ogre
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 54 (started with 120)
Armor - Leather Armor
Weapons - Two Handed Sword
Gear - Large Sack, Tinder Box, Wine Skin, Holy Water (vial)
Magic User
Str 16 (+2 to hit, damage, and open doors)
Int 15
Wis 16 (+2 on magic based saving throws)
Con 13
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)

Hit Points - 5
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Gnoll

Gold Pieces - 10 (started with 40)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Iron Rations (1 week), Steel Hand Mirror, Iron Spikes (12), Rope (50ft)
Spells - Charm Person
Cleric
Str 18 (+3 to hit, damage, and open doors)
Int 12
Wis 12
Con 14
Dex 12
Cha 12

Hit Points - 7
Armor Class - 7
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 23 (started with 110)
Armor - Leather Armor
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Large Sack, Iron Spikes (12), Steel Hand Mirror, Lantern, Standard Rations (1 week), Wine Skin, Wolfsbane (1 bunch), Wine (1 qt)
Cleric
Str 10
Int 16
Wis 13 (+1 on magic based saving throws)
Con 15
Dex 10
Cha 10

Hit Points - 7
Armor Class - 3
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling, Elvish

Gold Pieces - 10 (started with 80)
Armor - Plate Mail Armor
Weapons - Club
Gear - Backpack, Torches (6), Wooden Pole (10ft)
Dwarf
Str 14 (+1 to hit, damage, and open doors)
Int 16
Wis 14 (+1 on magic based saving throws)
Con 12
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 9

Hit Points - 8
Armor Class - 3
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin, Elvish, Ogre

Gold Pieces - 86 (started with 170)
Armor - Chain Mail Armor plus Shield
Weapons - Long Sword
Gear - Backpack, Wine Skin, Wooden Pole (10ft), Wine (1 qt), Wolfsbane (1 bunch), Standard Rations (1 week), Rope (50ft)