Magic User
Str 7 (-1 to hit, damage, and open doors)
Int 14
Wis 10
Con 10
Dex 8 (-1 to hit with missiles -1 initiative)
Cha 14 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Orcish

Gold Pieces - 93 (started with 110)
Armor - None
Weapons - None
Gear - Spell Book, Backpack, Iron Spikes (12), Lantern, Wine Skin
Spells - Hold Portal
Magic User
Str 14 (+1 to hit, damage, and open doors)
Int 11
Wis 10
Con 10
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 17 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 73 (started with 90)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Large Sack, Iron Spikes (12), Lantern, Wine (1 qt)
Spells - Hold Portal
Fighter
Str 12
Int 11
Wis 11
Con 14
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)

Hit Points - 9
Armor Class - 9
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 115 (started with 140)
Armor - None
Weapons - Two Handed Sword
Gear - Backpack, Tinder Box, Iron Spikes (12), Wooden Pole (10ft)
Cleric
Str 12
Int 15
Wis 16 (+2 on magic based saving throws)
Con 13
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)

Hit Points - 7
Armor Class - 3
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Orcish

Gold Pieces - 19 (started with 120)
Armor - Chain Mail Armor plus Shield
Weapons - Club, Sling (30 stones)
Gear - Holy Symbol, Backpack, Standard Rations (1 week), Lantern, Torches (6)
Magic User
Str 14 (+1 to hit, damage, and open doors)
Int 15
Wis 16 (+2 on magic based saving throws)
Con 14
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)

Hit Points - 5
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Gnoll

Gold Pieces - 70 (started with 100)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Wolfsbane (1 bunch), Lantern, Wooden Pole (10ft), Rope (50ft)
Spells - Charm Person
Fighter
Str 9
Int 10
Wis 12
Con 7
Dex 11
Cha 15 (+1 reaction adjustment)

Hit Points - 7
Armor Class - 9
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 1 (started with 100)
Armor - None plus Shield
Weapons - Long Sword, Crossbow (10 bolts)
Gear - Backpack, Silver Dagger, Iron Spikes (12), Tinder Box
Thief
Str 18 (+3 to hit, damage, and open doors)
Int 14
Wis 13 (+1 on magic based saving throws)
Con 13
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 16 (+1 reaction adjustment)

Hit Points - 5
Armor Class - 5
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Human Dialect
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 34 (started with 110)
Armor - Leather Armor
Weapons - Spear, Short Bow (20 arrows)
Gear - Backpack, Lantern, Iron Spikes (12), Steel Hand Mirror, Wooden Pole (10ft), Torches (6)
Cleric
Str 8 (-1 to hit, damage, and open doors)
Int 13
Wis 9
Con 9
Dex 7 (-1 to hit with missiles -1 initiative)
Cha 13 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 6
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Elvish

Gold Pieces - 3 (started with 80)
Armor - Chain Mail Armor
Weapons - War Hammer
Gear - Holy Symbol, Small Sack 3, Tinder Box, Wine (1 qt)
Cleric
Str 12
Int 11
Wis 18 (+3 on magic based saving throws)
Con 15
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 7 (-1 reaction adjustment)

Hit Points - 7
Armor Class - 6
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 13 (started with 70)
Armor - Leather Armor
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Small Sack 3, Wine Skin, Wooden Pole (10ft)
Cleric
Str 8 (-1 to hit, damage, and open doors)
Int 18
Wis 16 (+2 on magic based saving throws)
Con 9
Dex 12
Cha 14 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 10
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Gnoll, Human Dialect, Halfling

Gold Pieces - 34 (started with 90)
Armor - None
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Small Sack 3, Wooden Pole (10ft), Wolfsbane (1 bunch), Tinder Box, Standard Rations (1 week), Wine Skin, Wine (1 qt)
Fighter
Str 17 (+2 to hit, damage, and open doors)
Int 10
Wis 12
Con 8
Dex 11
Cha 17 (+1 reaction adjustment)

Hit Points - 7
Armor Class - 2
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 3 (started with 90)
Armor - Plate Mail Armor plus Shield
Weapons - Long Sword, Dagger
Gear - Large Sack, Rope (50ft), Torches (6)
Magic User
Str 8 (-1 to hit, damage, and open doors)
Int 15
Wis 9
Con 9
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Goblin

Gold Pieces - 3 (started with 70)
Armor - None
Weapons - Daggers (2)
Gear - Spell Book, Backpack, Tinder Box, Iron Spikes (12), Standard Rations (1 week), Wooden Pole (10ft), Silver Dagger, Iron Rations (1 week), Wine (1 qt)
Spells - Sleep
Magic User
Str 13 (+1 to hit, damage, and open doors)
Int 10
Wis 15 (+1 on magic based saving throws)
Con 10
Dex 12
Cha 14 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 21 (started with 70)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Small Sack 3, Wolfsbane (1 bunch), Iron Spikes (12), Steel Hand Mirror, Holy Water (vial), Wine (1 qt), Wine Skin
Spells - Sleep
Cleric
Str 7 (-1 to hit, damage, and open doors)
Int 8
Wis 16 (+2 on magic based saving throws)
Con 12
Dex 9
Cha 13 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 10
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 19 (started with 60)
Armor - None
Weapons - Club
Gear - Holy Symbol, Backpack, Standard Rations (1 week), Wooden Pole (10ft), Torches (6), Rope (50ft)
Fighter
Str 14 (+1 to hit, damage, and open doors)
Int 8
Wis 13 (+1 on magic based saving throws)
Con 10
Dex 11
Cha 10

Hit Points - 8
Armor Class - 6
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 55 (started with 100)
Armor - Leather Armor plus Shield
Weapons - Club, Hand Axe
Gear - Small Sack 1, Iron Spikes (12), Standard Rations (1 week), Wooden Pole (10ft)
Thief
Str 12
Int 10
Wis 12
Con 9
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 5
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 7 (started with 70)
Armor - Leather Armor
Weapons - Long Sword, Dagger
Gear - Thieves Tools, Large Sack, Wooden Pole (10ft), Wine Skin, Wine (1 qt)
Thief
Str 14 (+1 to hit, damage, and open doors)
Int 9
Wis 14 (+1 on magic based saving throws)
Con 16
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 11

Hit Points - 6
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 5 (started with 70)
Armor - None
Weapons - Short Sword, Hand Axe
Gear - Thieves Tools, Backpack, Tinder Box, Wolfsbane (1 bunch), Standard Rations (1 week), Wine Skin, Steel Hand Mirror
Cleric
Str 13 (+1 to hit, damage, and open doors)
Int 11
Wis 12
Con 10
Dex 8 (-1 to hit with missiles -1 initiative)
Cha 11

Hit Points - 6
Armor Class - 8
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 87 (started with 150)
Armor - Leather Armor
Weapons - Mace
Gear - Holy Symbol, Backpack, Tinder Box, Standard Rations (1 week)
Thief
Str 13 (+1 to hit, damage, and open doors)
Int 9
Wis 13 (+1 on magic based saving throws)
Con 7
Dex 11
Cha 15 (+1 reaction adjustment)

Hit Points - 3
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 20 (started with 60)
Armor - None
Weapons - Pole Arm
Gear - Backpack, Rope (50ft), Holy Water (vial), Wine Skin, Torches (6)
Dwarf
Str 12
Int 13
Wis 8 (-1 on magic based saving throws)
Con 15
Dex 11
Cha 18 (+2 reaction adjustment)

Hit Points - 9
Armor Class - 6
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin, Human Dialect

Gold Pieces - 16 (started with 100)
Armor - Leather Armor plus Shield
Weapons - Long Sword, Hand Axe
Gear - Backpack, Wine Skin, Holy Water (vial), Tinder Box, Steel Hand Mirror, Torches (6)