Cleric
Str 9
Int 15
Wis 15 (+1 on magic based saving throws)
Con 12
Dex 6 (-1 to hit with missiles -1 initiative)
Cha 13 (+1 reaction adjustment)
Hit Points - 6
Armor Class - 7
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dwarvish
Gold Pieces - 13 (started with 100)
Armor - Leather Armor plus Shield
Weapons - Club
Gear - Holy Symbol, Large Sack, Iron Rations (1 week), Torches (6), Tinder Box, Iron Spikes (12), Steel Hand Mirror, Wooden Pole (10ft), Rope (50ft)
Halfling
Str 11
Int 9
Wis 14 (+1 on magic based saving throws)
Con 15
Dex 12
Cha 12
Hit Points - 7
Armor Class - 5
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment
Gold Pieces - 109 (started with 170)
Armor - Chain Mail Armor
Weapons - Pole Arm
Gear - Large Sack, Wooden Pole (10ft), Lantern, Torches (6)
Thief
Str 14 (+1 to hit, damage, and open doors)
Int 16
Wis 9
Con 16
Dex 17 (+2 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)
Hit Points - 6
Armor Class - 5
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dwarvish, Elvish
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 8 (started with 70)
Armor - Leather Armor
Weapons - Short Sword, Hand Axe
Gear - Thieves Tools, Large Sack, Wooden Pole (10ft), Wine Skin, Iron Spikes (12), Torches (6)
Fighter
Str 16 (+2 to hit, damage, and open doors)
Int 15
Wis 15 (+1 on magic based saving throws)
Con 13
Dex 9
Cha 12
Hit Points - 9
Armor Class - 7
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Lizard Man
Gold Pieces - 19 (started with 70)
Armor - Leather Armor
Weapons - Short Sword, Hand Axe
Gear - Backpack, Standard Rations (1 week), Wolfsbane (1 bunch)
Elf
Str 14 (+1 to hit, damage, and open doors)
Int 9
Wis 8 (-1 on magic based saving throws)
Con 11
Dex 11
Cha 10
Hit Points - 6
Armor Class - 6
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll
Gold Pieces - 35 (started with 90)
Armor - Leather Armor plus Shield
Weapons - Battle Axe, Hand Axe
Gear - Spell Book, Backpack, Iron Spikes (12), Tinder Box, Steel Hand Mirror
Spells - Hold Portal
Magic User
Str 13 (+1 to hit, damage, and open doors)
Int 14
Wis 11
Con 11
Dex 8 (-1 to hit with missiles -1 initiative)
Cha 17 (+1 reaction adjustment)
Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dwarvish
Gold Pieces - 39 (started with 80)
Armor - None
Weapons - None
Gear - Spell Book, Small Sack 1, Silver Dagger, Tinder Box, Steel Hand Mirror, Wooden Pole (10ft), Wine (1 qt)
Spells - Read Languages
Dwarf
Str 13 (+1 to hit, damage, and open doors)
Int 11
Wis 12
Con 13
Dex 17 (+2 to hit with missiles, +1 initiative)
Cha 11
Hit Points - 9
Armor Class - 0
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin
Gold Pieces - 16 (started with 110)
Armor - Plate Mail Armor plus Shield
Weapons - Long Sword
Gear - Backpack, Steel Hand Mirror, Wine Skin, Tinder Box
Magic User
Str 13 (+1 to hit, damage, and open doors)
Int 9
Wis 14 (+1 on magic based saving throws)
Con 11
Dex 9
Cha 13 (+1 reaction adjustment)
Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 115 (started with 150)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Steel Hand Mirror, Iron Spikes (12), Wine (1 qt), Iron Rations (1 week), Standard Rations (1 week)
Spells - Hold Portal
Halfling
Str 15 (+1 to hit, damage, and open doors)
Int 8
Wis 11
Con 14
Dex 10
Cha 14 (+1 reaction adjustment)
Hit Points - 7
Armor Class - 7
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment
Gold Pieces - 67 (started with 100)
Armor - Leather Armor
Weapons - Long Sword
Gear - Small Sack 1, Torches (6), Rope (50ft)
Halfling
Str 11
Int 15
Wis 12
Con 9
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 8 (-1 reaction adjustment)
Hit Points - 6
Armor Class - 5
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment, Orcish
Gold Pieces - 15 (started with 100)
Armor - Leather Armor plus Shield
Weapons - Short Sword, Short Bow (20 arrows)
Gear - Large Sack, Iron Rations (1 week), Iron Spikes (12)
Fighter
Str 11
Int 3
Wis 12
Con 17
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)
Hit Points - 10
Armor Class - 3
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment
Gold Pieces - 7 (started with 100)
Armor - Chain Mail Armor plus Shield
Weapons - Short Sword, Short Bow (20 arrows)
Gear - Large Sack, Wooden Pole (10ft), Rope (50ft), Wine (1 qt), Iron Spikes (12)
Magic User
Str 13 (+1 to hit, damage, and open doors)
Int 15
Wis 12
Con 17
Dex 12
Cha 12
Hit Points - 6
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dwarvish
Gold Pieces - 79 (started with 90)
Armor - None
Weapons - None
Gear - Spell Book, Backpack, Rope (50ft), Wine Skin, Tinder Box, Wooden Pole (10ft)
Spells - Maqic Missile
Thief
Str 12
Int 14
Wis 10
Con 8
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 9
Hit Points - 3
Armor Class - 5
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Human Dialect
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 42 (started with 110)
Armor - Leather Armor
Weapons - Two Handed Sword, Dagger
Gear - Thieves Tools, Large Sack, Wooden Pole (10ft), Iron Spikes (12), Wine (1 qt)
Fighter
Str 17 (+2 to hit, damage, and open doors)
Int 7
Wis 15 (+1 on magic based saving throws)
Con 12
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 7 (-1 reaction adjustment)
Hit Points - 8
Armor Class - 4
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment
Gold Pieces - 6 (started with 130)
Armor - Chain Mail Armor
Weapons - Short Sword, Long Bow (20 arrows)
Gear - Small Sack 1, Silver Dagger, Rope (50ft)
Fighter
Str 15 (+1 to hit, damage, and open doors)
Int 8
Wis 15 (+1 on magic based saving throws)
Con 14
Dex 12
Cha 14 (+1 reaction adjustment)
Hit Points - 9
Armor Class - 3
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment
Gold Pieces - 29 (started with 150)
Armor - Plate Mail Armor
Weapons - Long Sword
Gear - Backpack, Torches (6), Wine (1 qt), Tinder Box, Holy Water (vial), Iron Rations (1 week), Iron Spikes (12)
Fighter
Str 12
Int 14
Wis 11
Con 16
Dex 9
Cha 12
Hit Points - 10
Armor Class - 9
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Elvish
Gold Pieces - 18 (started with 100)
Armor - None plus Shield
Weapons - Pole Arm
Gear - Large Sack, Iron Spikes (12), Silver Dagger, Iron Rations (1 week), Wine (1 qt), Rope (50ft), Standard Rations (1 week), Lantern
Elf
Str 15 (+1 to hit, damage, and open doors)
Int 13
Wis 14 (+1 on magic based saving throws)
Con 9
Dex 8 (-1 to hit with missiles -1 initiative)
Cha 16 (+1 reaction adjustment)
Hit Points - 6
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Doppleganger
Gold Pieces - 33 (started with 120)
Armor - Chain Mail Armor plus Shield
Weapons - War Hammer, Hand Axe
Gear - Spell Book, Large Sack, Iron Rations (1 week), Lantern, Wine Skin
Spells - Charm Person
Cleric
Str 12
Int 10
Wis 12
Con 12
Dex 7 (-1 to hit with missiles -1 initiative)
Cha 12
Hit Points - 6
Armor Class - 10
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 19 (started with 80)
Armor - None
Weapons - Mace
Gear - Holy Symbol, Backpack, Iron Spikes (12), Holy Water (vial)
Elf
Str 12
Int 13
Wis 5 (-2 on magic based saving throws)
Con 14
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)
Hit Points - 7
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Dwarvish
Gold Pieces - 26 (started with 100)
Armor - Leather Armor plus Shield
Weapons - War Hammer
Gear - Spell Book, Backpack, Tinder Box, Torches (6), Lantern, Iron Rations (1 week), Standard Rations (1 week)
Spells - Maqic Missile
Fighter
Str 14 (+1 to hit, damage, and open doors)
Int 11
Wis 10
Con 13
Dex 12
Cha 11
Hit Points - 9
Armor Class - 2
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment
Gold Pieces - 9 (started with 140)
Armor - Plate Mail Armor plus Shield
Weapons - Long Sword, Short Bow (20 arrows)
Gear - Large Sack, Standard Rations (1 week), Iron Spikes (12), Lantern, Torches (6), Rope (50ft), Wooden Pole (10ft)