Cleric
Str 12
Int 6
Wis 13 (+1 on magic based saving throws)
Con 13
Dex 11
Cha 8 (-1 reaction adjustment)

Hit Points - 7
Armor Class - 6
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 48 (started with 130)
Armor - Leather Armor plus Shield
Weapons - Mace
Gear - Holy Symbol, Backpack, Rope (50ft), Steel Hand Mirror, Wolfsbane (1 bunch), Torches (6)
Cleric
Str 14 (+1 to hit, damage, and open doors)
Int 6
Wis 13 (+1 on magic based saving throws)
Con 14
Dex 9
Cha 13 (+1 reaction adjustment)

Hit Points - 7
Armor Class - 4
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 18 (started with 100)
Armor - Chain Mail Armor plus Shield
Weapons - Club
Gear - Holy Symbol, Small Sack 2, Torches (6), Wooden Pole (10ft)
Fighter
Str 12
Int 13
Wis 9
Con 10
Dex 12
Cha 9

Hit Points - 8
Armor Class - 6
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Elvish

Gold Pieces - 11 (started with 70)
Armor - Leather Armor plus Shield
Weapons - Battle Axe
Gear - Backpack, Rope (50ft), Wooden Pole (10ft), Iron Rations (1 week)
Thief
Str 11
Int 12
Wis 12
Con 12
Dex 12
Cha 13 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 32 (started with 70)
Armor - None
Weapons - Short Sword
Gear - Thieves Tools, Small Sack 2, Iron Spikes (12), Tinder Box
Dwarf
Str 12
Int 13
Wis 11
Con 15
Dex 12
Cha 10

Hit Points - 9
Armor Class - 2
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin, Ogre

Gold Pieces - 11 (started with 110)
Armor - Plate Mail Armor plus Shield
Weapons - Mace
Gear - Backpack, Iron Rations (1 week), Rope (50ft), Tinder Box
Cleric
Str 8 (-1 to hit, damage, and open doors)
Int 12
Wis 15 (+1 on magic based saving throws)
Con 11
Dex 12
Cha 16 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 3
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 3 (started with 90)
Armor - Plate Mail Armor
Weapons - Mace
Gear - Backpack, Standard Rations (1 week), Wolfsbane (1 bunch), Wooden Pole (10ft), Wine (1 qt)
Thief
Str 5 (-2 to hit, damage, and open doors)
Int 11
Wis 10
Con 13
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 11

Hit Points - 5
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 40 (started with 90)
Armor - None
Weapons - Short Sword, Dagger
Gear - Backpack, Iron Spikes (12), Rope (50ft), Tinder Box, Silver Dagger
Magic User
Str 14 (+1 to hit, damage, and open doors)
Int 16
Wis 15 (+1 on magic based saving throws)
Con 14
Dex 10
Cha 17 (+1 reaction adjustment)

Hit Points - 5
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Orcish, Human Dialect

Gold Pieces - 40 (started with 90)
Armor - None
Weapons - None
Gear - Spell Book, Backpack, Wooden Pole (10ft), Iron Spikes (12), Iron Rations (1 week), Holy Water (vial), Tinder Box
Spells - Charm Person
Elf
Str 15 (+1 to hit, damage, and open doors)
Int 16
Wis 11
Con 11
Dex 12
Cha 15 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 7
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Ogre, Goblin

Gold Pieces - 5 (started with 130)
Armor - Leather Armor
Weapons - Battle Axe, Long Bow (20 arrows)
Gear - Spell Book, Small Sack 1, Wolfsbane (1 bunch), Iron Spikes (12), Rope (50ft), Silver Dagger, Lantern
Spells - Detect Magic
Fighter
Str 16 (+2 to hit, damage, and open doors)
Int 15
Wis 12
Con 11
Dex 9
Cha 12

Hit Points - 8
Armor Class - 4
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Orcish

Gold Pieces - 48 (started with 140)
Armor - Chain Mail Armor plus Shield
Weapons - Club
Gear - Small Sack 1, Wine (1 qt), Wine Skin, Silver Dagger, Rope (50ft), Steel Hand Mirror
Dwarf
Str 12
Int 9
Wis 10
Con 16
Dex 10
Cha 9

Hit Points - 10
Armor Class - 10
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin

Gold Pieces - 49 (started with 110)
Armor - None
Weapons - Long Sword, Dagger
Gear - Backpack, Iron Rations (1 week), Wine Skin, Holy Water (vial), Wine (1 qt), Torches (6)
Magic User
Str 11
Int 13
Wis 14 (+1 on magic based saving throws)
Con 13
Dex 11
Cha 13 (+1 reaction adjustment)

Hit Points - 5
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling

Gold Pieces - 74 (started with 130)
Armor - None
Weapons - None
Gear - Spell Book, Backpack, Iron Rations (1 week), Wine (1 qt), Wolfsbane (1 bunch), Holy Water (vial)
Spells - Maqic Missile
Fighter
Str 14 (+1 to hit, damage, and open doors)
Int 10
Wis 13 (+1 on magic based saving throws)
Con 10
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 10

Hit Points - 8
Armor Class - 4
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 38 (started with 140)
Armor - Chain Mail Armor
Weapons - Battle Axe
Gear - Small Sack 3, Torches (6), Lantern, Wolfsbane (1 bunch), Silver Dagger, Wine Skin
Cleric
Str 6 (-1 to hit, damage, and open doors)
Int 11
Wis 16 (+2 on magic based saving throws)
Con 10
Dex 10
Cha 12

Hit Points - 6
Armor Class - 10
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 56 (started with 100)
Armor - None
Weapons - Club
Gear - Holy Symbol, Small Sack 2, Rope (50ft), Wolfsbane (1 bunch), Tinder Box
Elf
Str 18 (+3 to hit, damage, and open doors)
Int 13
Wis 7 (-1 on magic based saving throws)
Con 14
Dex 12
Cha 9

Hit Points - 7
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Ogre

Gold Pieces - 7 (started with 90)
Armor - Chain Mail Armor
Weapons - Long Sword, Dagger
Gear - Spell Book, Large Sack, Iron Spikes (12), Torches (6), Holy Water (vial), Wine (1 qt)
Spells - Read Languages
Dwarf
Str 14 (+1 to hit, damage, and open doors)
Int 8
Wis 11
Con 13
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 9

Hit Points - 9
Armor Class - 8
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin

Gold Pieces - 21 (started with 80)
Armor - None
Weapons - Club
Gear - Backpack, Iron Rations (1 week), Silver Dagger, Steel Hand Mirror, Iron Spikes (12)
Halfling
Str 12
Int 11
Wis 12
Con 11
Dex 12
Cha 11

Hit Points - 6
Armor Class - 5
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment

Gold Pieces - 6 (started with 70)
Armor - Chain Mail Armor
Weapons - Club, Dagger
Gear - Small Sack 3, Lantern, Wine (1 qt), Rope (50ft), Tinder Box
Thief
Str 12
Int 11
Wis 11
Con 10
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 10 (started with 90)
Armor - None
Weapons - Club, Crossbow (10 bolts)
Gear - Thieves Tools, Large Sack, Tinder Box, Standard Rations (1 week), Wine (1 qt), Iron Spikes (12)
Thief
Str 8 (-1 to hit, damage, and open doors)
Int 8
Wis 10
Con 8
Dex 12
Cha 13 (+1 reaction adjustment)

Hit Points - 3
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 30 (started with 80)
Armor - None
Weapons - Spear
Gear - Thieves Tools, Large Sack, Lantern, Standard Rations (1 week), Wine Skin, Tinder Box, Torches (6)
Elf
Str 11
Int 14
Wis 16 (+2 on magic based saving throws)
Con 6
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 16 (+1 reaction adjustment)

Hit Points - 5
Armor Class - 8
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Kobold

Gold Pieces - 29 (started with 60)
Armor - None plus Shield
Weapons - Battle Axe
Gear - Spell Book, Backpack, Tinder Box, Standard Rations (1 week), Torches (6)
Spells - Charm Person