Magic User
Str 8 (-1 to hit, damage, and open doors)
Int 16
Wis 14 (+1 on magic based saving throws)
Con 10
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling, Goblin

Gold Pieces - 44 (started with 70)
Armor - None
Weapons - Daggers (2)
Gear - Spell Book, Backpack, Lantern, Tinder Box, Wine Skin, Torches (6)
Spells - Charm Person
Thief
Str 7 (-1 to hit, damage, and open doors)
Int 11
Wis 9
Con 14
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 11

Hit Points - 5
Armor Class - 6
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 3 (started with 40)
Armor - Leather Armor
Weapons - Long Sword
Gear - Backpack, Wooden Pole (10ft), Wine Skin
Magic User
Str 7 (-1 to hit, damage, and open doors)
Int 13
Wis 9
Con 10
Dex 11
Cha 16 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Pixie

Gold Pieces - 66 (started with 100)
Armor - None
Weapons - None
Gear - Spell Book, Large Sack, Wooden Pole (10ft), Lantern, Steel Hand Mirror, Iron Rations (1 week), Wine Skin
Spells - Maqic Missile
Cleric
Str 10
Int 7
Wis 16 (+2 on magic based saving throws)
Con 14
Dex 9
Cha 14 (+1 reaction adjustment)

Hit Points - 7
Armor Class - 7
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 39 (started with 140)
Armor - Leather Armor
Weapons - War Hammer
Gear - Holy Symbol, Backpack, Holy Water (vial), Iron Rations (1 week), Wine (1 qt), Standard Rations (1 week)
Elf
Str 17 (+2 to hit, damage, and open doors)
Int 14
Wis 14 (+1 on magic based saving throws)
Con 13
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 12

Hit Points - 7
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Dwarvish

Gold Pieces - 6 (started with 70)
Armor - Leather Armor plus Shield
Weapons - Long Sword
Gear - Spell Book, Backpack, Iron Spikes (12), Wine (1 qt), Rope (50ft), Iron Rations (1 week), Wooden Pole (10ft)
Spells - Light
Thief
Str 14 (+1 to hit, damage, and open doors)
Int 16
Wis 11
Con 16
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 12

Hit Points - 6
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Kobold, Halfling
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 53 (started with 130)
Armor - None
Weapons - Long Sword, Hand Axe
Gear - Backpack, Rope (50ft), Lantern, Wooden Pole (10ft), Holy Water (vial), Iron Spikes (12), Steel Hand Mirror, Iron Rations (1 week)
Magic User
Str 5 (-2 to hit, damage, and open doors)
Int 15
Wis 13 (+1 on magic based saving throws)
Con 15
Dex 6 (-1 to hit with missiles -1 initiative)
Cha 14 (+1 reaction adjustment)

Hit Points - 5
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Elvish

Gold Pieces - 94 (started with 150)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Silver Dagger, Wolfsbane (1 bunch), Wooden Pole (10ft), Rope (50ft), Torches (6), Steel Hand Mirror
Spells - Sleep
Magic User
Str 9
Int 15
Wis 15 (+1 on magic based saving throws)
Con 7
Dex 17 (+2 to hit with missiles, +1 initiative)
Cha 10

Hit Points - 3
Armor Class - 8
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Gnoll

Gold Pieces - 121 (started with 130)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Small Sack 2, Iron Spikes (12), Tinder Box
Spells - Light
Halfling
Str 13 (+1 to hit, damage, and open doors)
Int 10
Wis 15 (+1 on magic based saving throws)
Con 14
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 11

Hit Points - 7
Armor Class - 5
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment

Gold Pieces - 3 (started with 70)
Armor - Leather Armor plus Shield
Weapons - War Hammer, Short Bow (20 arrows)
Gear - Wine (1 qt), Wooden Pole (10ft)
Dwarf
Str 14 (+1 to hit, damage, and open doors)
Int 18
Wis 8 (-1 on magic based saving throws)
Con 13
Dex 10
Cha 12

Hit Points - 9
Armor Class - 2
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin, Elvish, Halfling, Harpy

Gold Pieces - 24 (started with 110)
Armor - Plate Mail Armor plus Shield
Weapons - Long Sword
Gear - Backpack, Wooden Pole (10ft)
Thief
Str 8 (-1 to hit, damage, and open doors)
Int 8
Wis 10
Con 10
Dex 12
Cha 9

Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 1 (started with 110)
Armor - None
Weapons - War Hammer, Crossbow (10 bolts)
Gear - Thieves Tools, Large Sack, Silver Dagger, Iron Spikes (12), Standard Rations (1 week), Wine (1 qt)
Magic User
Str 15 (+1 to hit, damage, and open doors)
Int 13
Wis 11
Con 10
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Goblin

Gold Pieces - 90 (started with 110)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Large Sack, Steel Hand Mirror, Wolfsbane (1 bunch)
Spells - Shield
Magic User
Str 9
Int 16
Wis 11
Con 13
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)

Hit Points - 5
Armor Class - 8
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Elvish, Gargoyle

Gold Pieces - 49 (started with 90)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Wooden Pole (10ft), Silver Dagger, Iron Spikes (12), Rope (50ft)
Spells - Sleep
Fighter
Str 13 (+1 to hit, damage, and open doors)
Int 10
Wis 17 (+2 on magic based saving throws)
Con 12
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 7 (-1 reaction adjustment)

Hit Points - 8
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 25 (started with 110)
Armor - Leather Armor plus Shield
Weapons - Battle Axe, Hand Axe
Gear - Backpack, Standard Rations (1 week), Silver Dagger, Rope (50ft), Tinder Box
Thief
Str 10
Int 7
Wis 9
Con 18
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 11

Hit Points - 7
Armor Class - 6
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 47 (started with 110)
Armor - Leather Armor
Weapons - Long Sword
Gear - Backpack, Holy Water (vial), Torches (6), Wine Skin, Wooden Pole (10ft)
Dwarf
Str 16 (+2 to hit, damage, and open doors)
Int 15
Wis 12
Con 15
Dex 9
Cha 10

Hit Points - 9
Armor Class - 9
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin, Minotaur

Gold Pieces - 69 (started with 120)
Armor - None plus Shield
Weapons - Short Sword
Gear - Backpack, Torches (6), Wooden Pole (10ft), Holy Water (vial), Wine Skin, Rope (50ft)
Elf
Str 15 (+1 to hit, damage, and open doors)
Int 17
Wis 18 (+3 on magic based saving throws)
Con 14
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 12

Hit Points - 7
Armor Class - 4
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Dwarvish, Human Dialect

Gold Pieces - 22 (started with 80)
Armor - Chain Mail Armor
Weapons - Short Sword, Dagger
Gear - Spell Book, Large Sack, Tinder Box, Wine (1 qt), Rope (50ft), Wine Skin
Spells - Read Languages
Magic User
Str 12
Int 14
Wis 14 (+1 on magic based saving throws)
Con 12
Dex 10
Cha 14 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling

Gold Pieces - 10 (started with 60)
Armor - None
Weapons - Daggers (2)
Gear - Spell Book, Large Sack, Wolfsbane (1 bunch), Torches (6), Rope (50ft), Silver Dagger
Spells - Hold Portal
Fighter
Str 14 (+1 to hit, damage, and open doors)
Int 10
Wis 13 (+1 on magic based saving throws)
Con 17
Dex 11
Cha 6 (-1 reaction adjustment)

Hit Points - 10
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 3 (started with 110)
Armor - Chain Mail Armor
Weapons - Short Sword, Dagger
Gear - Backpack, Wolfsbane (1 bunch), Standard Rations (1 week), Rope (50ft), Torches (6), Silver Dagger, Steel Hand Mirror
Elf
Str 9
Int 14
Wis 17 (+2 on magic based saving throws)
Con 18
Dex 11
Cha 12

Hit Points - 9
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Halfling

Gold Pieces - 34 (started with 140)
Armor - Chain Mail Armor
Weapons - Long Sword, Dagger
Gear - Spell Book, Backpack, Rope (50ft), Silver Dagger, Iron Rations (1 week), Iron Spikes (12), Wine (1 qt)
Spells - Read Magic