Thief
Str 9
Int 11
Wis 17 (+2 on magic based saving throws)
Con 9
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)
Hit Points - 4
Armor Class - 6
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 6 (started with 90)
Armor - Leather Armor
Weapons - Battle Axe
Gear - Small Sack 3, Lantern, Wine (1 qt), Holy Water (vial), Wolfsbane (1 bunch), Tinder Box, Standard Rations (1 week)
Magic User
Str 14 (+1 to hit, damage, and open doors)
Int 9
Wis 14 (+1 on magic based saving throws)
Con 16
Dex 9
Cha 11
Hit Points - 6
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 89 (started with 130)
Armor - None
Weapons - Daggers (2)
Gear - Spell Book, Large Sack, Standard Rations (1 week), Iron Spikes (12), Wine (1 qt), Wooden Pole (10ft), Holy Water (vial)
Spells - Light
Fighter
Str 14 (+1 to hit, damage, and open doors)
Int 7
Wis 13 (+1 on magic based saving throws)
Con 16
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 18 (+2 reaction adjustment)
Hit Points - 10
Armor Class - 0
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment
Gold Pieces - 6 (started with 100)
Armor - Plate Mail Armor plus Shield
Weapons - Spear
Gear - Backpack, Wine (1 qt), Torches (6), Wolfsbane (1 bunch), Tinder Box, Iron Spikes (12)
Cleric
Str 9
Int 6
Wis 14 (+1 on magic based saving throws)
Con 7
Dex 11
Cha 15 (+1 reaction adjustment)
Hit Points - 5
Armor Class - 4
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 4 (started with 140)
Armor - Chain Mail Armor plus Shield
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Backpack, Torches (6), Tinder Box, Silver Dagger, Standard Rations (1 week), Lantern
Magic User
Str 12
Int 16
Wis 5 (-2 on magic based saving throws)
Con 10
Dex 10
Cha 7 (-1 reaction adjustment)
Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Elvish, Kobold
Gold Pieces - 34 (started with 80)
Armor - None
Weapons - None
Gear - Spell Book, Backpack, Wolfsbane (1 bunch), Steel Hand Mirror, Holy Water (vial), Iron Spikes (12)
Spells - Charm Person
Cleric
Str 15 (+1 to hit, damage, and open doors)
Int 12
Wis 13 (+1 on magic based saving throws)
Con 10
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)
Hit Points - 6
Armor Class - 2
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 16 (started with 90)
Armor - Plate Mail Armor
Weapons - Mace
Gear - Backpack, Wooden Pole (10ft), Wine Skin, Torches (6), Wine (1 qt)
Magic User
Str 11
Int 12
Wis 12
Con 8
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 7 (-1 reaction adjustment)
Hit Points - 3
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 39 (started with 90)
Armor - None
Weapons - None
Gear - Spell Book, Backpack, Steel Hand Mirror, Silver Dagger, Iron Spikes (12), Lantern
Spells - Read Languages
Dwarf
Str 13 (+1 to hit, damage, and open doors)
Int 12
Wis 13 (+1 on magic based saving throws)
Con 12
Dex 12
Cha 12
Hit Points - 8
Armor Class - 5
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin
Gold Pieces - 8 (started with 80)
Armor - Chain Mail Armor
Weapons - Long Sword
Gear - Backpack, Rope (50ft), Wolfsbane (1 bunch), Wine (1 qt), Steel Hand Mirror
Dwarf
Str 14 (+1 to hit, damage, and open doors)
Int 9
Wis 8 (-1 on magic based saving throws)
Con 17
Dex 11
Cha 11
Hit Points - 10
Armor Class - 6
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin
Gold Pieces - 6 (started with 50)
Armor - Leather Armor plus Shield
Weapons - Pole Arm
Gear - Backpack, Rope (50ft), Iron Spikes (12)
Magic User
Str 9
Int 11
Wis 8 (-1 on magic based saving throws)
Con 15
Dex 10
Cha 8 (-1 reaction adjustment)
Hit Points - 5
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 62 (started with 100)
Armor - None
Weapons - None
Gear - Spell Book, Backpack, Lantern, Iron Spikes (12), Iron Rations (1 week), Torches (6), Wine (1 qt), Standard Rations (1 week)
Spells - Hold Portal
Dwarf
Str 16 (+2 to hit, damage, and open doors)
Int 11
Wis 6 (-1 on magic based saving throws)
Con 13
Dex 9
Cha 11
Hit Points - 9
Armor Class - 4
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin
Gold Pieces - 2 (started with 130)
Armor - Chain Mail Armor plus Shield
Weapons - Long Sword, Short Bow (20 arrows)
Gear - Backpack, Holy Water (vial), Wine (1 qt), Iron Spikes (12), Wooden Pole (10ft), Steel Hand Mirror
Fighter
Str 16 (+2 to hit, damage, and open doors)
Int 10
Wis 9
Con 10
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 11
Hit Points - 8
Armor Class - 2
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment
Gold Pieces - 1 (started with 80)
Armor - Plate Mail Armor
Weapons - Long Sword, Dagger
Gear - Backpack, Torches (6)
Cleric
Str 10
Int 9
Wis 12
Con 14
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 12
Hit Points - 7
Armor Class - 3
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 25 (started with 120)
Armor - Chain Mail Armor plus Shield
Weapons - Club
Gear - Holy Symbol, Backpack, Iron Spikes (12), Lantern, Torches (6)
Halfling
Str 15 (+1 to hit, damage, and open doors)
Int 7
Wis 12
Con 13
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)
Hit Points - 7
Armor Class - 0
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment
Gold Pieces - 18 (started with 140)
Armor - Plate Mail Armor plus Shield
Weapons - Long Sword
Gear - Backpack, Wooden Pole (10ft), Wolfsbane (1 bunch), Holy Water (vial), Rope (50ft)
Magic User
Str 10
Int 16
Wis 12
Con 13
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)
Hit Points - 5
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Orcish, Halfling
Gold Pieces - 91 (started with 160)
Armor - None
Weapons - Daggers (2)
Gear - Spell Book, Backpack, Tinder Box, Holy Water (vial), Silver Dagger
Spells - Charm Person
Cleric
Str 10
Int 12
Wis 15 (+1 on magic based saving throws)
Con 17
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)
Hit Points - 8
Armor Class - 3
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 3 (started with 70)
Armor - Chain Mail Armor plus Shield
Weapons - War Hammer
Gear - Backpack, Iron Spikes (12), Tinder Box, Wooden Pole (10ft), Wine (1 qt), Rope (50ft)
Elf
Str 10
Int 11
Wis 12
Con 15
Dex 12
Cha 12
Hit Points - 7
Armor Class - 7
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll
Gold Pieces - 88 (started with 130)
Armor - Leather Armor
Weapons - Battle Axe, Dagger
Gear - Spell Book, Backpack, Tinder Box, Iron Spikes (12), Rope (50ft), Wooden Pole (10ft), Wine (1 qt)
Spells - Shield
Thief
Str 6 (-1 to hit, damage, and open doors)
Int 11
Wis 18 (+3 on magic based saving throws)
Con 9
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)
Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 20 (started with 100)
Armor - None
Weapons - Long Sword
Gear - Thieves Tools, Backpack, Lantern, Iron Rations (1 week), Steel Hand Mirror, Wolfsbane (1 bunch)
Fighter
Str 9
Int 14
Wis 13 (+1 on magic based saving throws)
Con 15
Dex 9
Cha 15 (+1 reaction adjustment)
Hit Points - 9
Armor Class - 7
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Dwarvish
Gold Pieces - 30 (started with 110)
Armor - Leather Armor
Weapons - Long Sword
Gear - Backpack, Standard Rations (1 week), Wolfsbane (1 bunch), Rope (50ft), Lantern, Tinder Box, Wooden Pole (10ft), Iron Rations (1 week)
Dwarf
Str 16 (+2 to hit, damage, and open doors)
Int 11
Wis 13 (+1 on magic based saving throws)
Con 16
Dex 11
Cha 11
Hit Points - 10
Armor Class - 6
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin
Gold Pieces - 16 (started with 80)
Armor - Leather Armor plus Shield
Weapons - Long Sword
Gear - Backpack, Rope (50ft), Steel Hand Mirror, Torches (6), Wooden Pole (10ft), Wine Skin, Wolfsbane (1 bunch)