Elf
Str 14 (+1 to hit, damage, and open doors)
Int 14
Wis 10
Con 6
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 9

Hit Points - 5
Armor Class - 3
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Kobold

Gold Pieces - 2 (started with 120)
Armor - Chain Mail Armor
Weapons - Long Sword, Crossbow (10 bolts)
Gear - Spell Book, Backpack, Steel Hand Mirror, Wine (1 qt), Wooden Pole (10ft), Rope (50ft), Iron Rations (1 week)
Spells - Sleep
Thief
Str 11
Int 16
Wis 12
Con 13
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 12

Hit Points - 5
Armor Class - 6
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling, Elvish
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 3 (started with 100)
Armor - Leather Armor
Weapons - Long Sword, Crossbow (10 bolts)
Gear - Thieves Tools, Wine Skin, Torches (6)
Magic User
Str 18 (+3 to hit, damage, and open doors)
Int 16
Wis 9
Con 12
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 16 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling, Dwarvish

Gold Pieces - 70 (started with 90)
Armor - None
Weapons - Daggers (2)
Gear - Spell Book, Large Sack, Iron Spikes (12), Wine Skin, Wolfsbane (1 bunch)
Spells - Ventriloquism
Fighter
Str 15 (+1 to hit, damage, and open doors)
Int 14
Wis 12
Con 7
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 9

Hit Points - 7
Armor Class - 6
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Halfling

Gold Pieces - 13 (started with 70)
Armor - Leather Armor
Weapons - Long Sword, Dagger
Gear - Small Sack 1, Tinder Box, Steel Hand Mirror, Standard Rations (1 week), Lantern
Magic User
Str 12
Int 12
Wis 15 (+1 on magic based saving throws)
Con 7
Dex 17 (+2 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)

Hit Points - 3
Armor Class - 8
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 134 (started with 170)
Armor - None
Weapons - None
Gear - Spell Book, Backpack, Standard Rations (1 week), Iron Rations (1 week), Lantern, Iron Spikes (12)
Spells - Hold Portal
Cleric
Str 14 (+1 to hit, damage, and open doors)
Int 10
Wis 13 (+1 on magic based saving throws)
Con 16
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 17 (+1 reaction adjustment)

Hit Points - 8
Armor Class - 1
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 2 (started with 120)
Armor - Plate Mail Armor plus Shield
Weapons - War Hammer, Sling (30 stones)
Gear - Holy Symbol, Backpack, Wolfsbane (1 bunch), Wine Skin
Thief
Str 15 (+1 to hit, damage, and open doors)
Int 9
Wis 13 (+1 on magic based saving throws)
Con 9
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 9

Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 27 (started with 130)
Armor - None
Weapons - Long Sword, Short Bow (20 arrows)
Gear - Thieves Tools, Backpack, Wine Skin, Wooden Pole (10ft), Iron Spikes (12), Silver Dagger
Cleric
Str 6 (-1 to hit, damage, and open doors)
Int 10
Wis 16 (+2 on magic based saving throws)
Con 10
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 4
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 23 (started with 110)
Armor - Chain Mail Armor
Weapons - Sling (30 stones)
Gear - Holy Symbol, Large Sack, Rope (50ft), Iron Spikes (12), Iron Rations (1 week), Wooden Pole (10ft)
Thief
Str 16 (+2 to hit, damage, and open doors)
Int 12
Wis 7 (-1 on magic based saving throws)
Con 16
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 6 (-1 reaction adjustment)

Hit Points - 6
Armor Class - 6
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 13 (started with 120)
Armor - Leather Armor
Weapons - Mace, Hand Axe
Gear - Thieves Tools, Small Sack 1, Lantern, Wolfsbane (1 bunch), Wine (1 qt), Wine Skin, Steel Hand Mirror, Holy Water (vial)
Fighter
Str 12
Int 16
Wis 9
Con 13
Dex 12
Cha 14 (+1 reaction adjustment)

Hit Points - 9
Armor Class - 7
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Elvish, Pixie

Gold Pieces - 48 (started with 140)
Armor - Leather Armor
Weapons - War Hammer, Crossbow (10 bolts)
Gear - Backpack, Wolfsbane (1 bunch), Lantern, Wooden Pole (10ft), Iron Spikes (12)
Magic User
Str 7 (-1 to hit, damage, and open doors)
Int 16
Wis 3 (-3 on magic based saving throws)
Con 13
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 6 (-1 reaction adjustment)

Hit Points - 5
Armor Class - 8
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling, Elvish

Gold Pieces - 77 (started with 90)
Armor - None
Weapons - None
Gear - Spell Book, Small Sack 3, Standard Rations (1 week), Wine Skin, Tinder Box, Wooden Pole (10ft)
Spells - Charm Person
Fighter
Str 15 (+1 to hit, damage, and open doors)
Int 13
Wis 17 (+2 on magic based saving throws)
Con 9
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 8 (-1 reaction adjustment)

Hit Points - 8
Armor Class - 3
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Gnoll

Gold Pieces - 2 (started with 120)
Armor - Chain Mail Armor plus Shield
Weapons - Long Sword, Short Bow (20 arrows)
Gear - Small Sack 1, Iron Rations (1 week), Wolfsbane (1 bunch), Wine (1 qt), Iron Spikes (12)
Fighter
Str 13 (+1 to hit, damage, and open doors)
Int 11
Wis 11
Con 14
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)

Hit Points - 9
Armor Class - 1
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 7 (started with 90)
Armor - Plate Mail Armor
Weapons - Club
Gear - Backpack, Tinder Box, Iron Spikes (12), Wine (1 qt), Lantern
Magic User
Str 12
Int 14
Wis 10
Con 11
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 9

Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Goblin

Gold Pieces - 80 (started with 100)
Armor - None
Weapons - None
Gear - Spell Book, Large Sack, Iron Rations (1 week), Iron Spikes (12), Torches (6), Wine (1 qt)
Spells - Sleep
Thief
Str 6 (-1 to hit, damage, and open doors)
Int 10
Wis 9
Con 12
Dex 17 (+2 to hit with missiles, +1 initiative)
Cha 10

Hit Points - 4
Armor Class - 8
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 85 (started with 180)
Armor - None
Weapons - Mace, Short Bow (20 arrows)
Gear - Backpack, Silver Dagger, Holy Water (vial)
Cleric
Str 14 (+1 to hit, damage, and open doors)
Int 10
Wis 12
Con 15
Dex 10
Cha 14 (+1 reaction adjustment)

Hit Points - 7
Armor Class - 2
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 16 (started with 150)
Armor - Plate Mail Armor plus Shield
Weapons - Club
Gear - Holy Symbol, Backpack, Tinder Box, Wine (1 qt), Iron Rations (1 week), Lantern, Iron Spikes (12), Torches (6)
Thief
Str 8 (-1 to hit, damage, and open doors)
Int 9
Wis 11
Con 12
Dex 9
Cha 8 (-1 reaction adjustment)

Hit Points - 4
Armor Class - 7
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 4 (started with 100)
Armor - Leather Armor
Weapons - Short Sword, Hand Axe
Gear - Thieves Tools, Backpack, Wooden Pole (10ft), Silver Dagger, Tinder Box, Wine (1 qt)
Cleric
Str 10
Int 10
Wis 13 (+1 on magic based saving throws)
Con 16
Dex 10
Cha 12

Hit Points - 8
Armor Class - 5
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 1 (started with 80)
Armor - Chain Mail Armor
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Backpack, Wooden Pole (10ft), Wine (1 qt)
Magic User
Str 13 (+1 to hit, damage, and open doors)
Int 15
Wis 10
Con 13
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 12

Hit Points - 5
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Bugbear

Gold Pieces - 82 (started with 100)
Armor - None
Weapons - None
Gear - Spell Book, Backpack, Lantern, Rope (50ft), Torches (6), Iron Spikes (12)
Spells - Sleep
Dwarf
Str 11
Int 15
Wis 13 (+1 on magic based saving throws)
Con 16
Dex 8 (-1 to hit with missiles -1 initiative)
Cha 14 (+1 reaction adjustment)

Hit Points - 10
Armor Class - 5
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin, Elvish

Gold Pieces - 36 (started with 100)
Armor - Chain Mail Armor plus Shield
Weapons - Club
Gear - Small Sack 3, Wooden Pole (10ft), Wine Skin, Wine (1 qt), Standard Rations (1 week)