Magic User
Str 14 (+1 to hit, damage, and open doors)
Int 17
Wis 14 (+1 on magic based saving throws)
Con 11
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 12

Hit Points - 4
Armor Class - 8
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Elvish, Gnome

Gold Pieces - 88 (started with 120)
Armor - None
Weapons - Daggers (2)
Gear - Spell Book, Backpack, Iron Rations (1 week), Wine (1 qt), Tinder Box, Wooden Pole (10ft), Wine Skin
Spells - Charm Person
Elf
Str 11
Int 11
Wis 10
Con 11
Dex 12
Cha 13 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 10
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll

Gold Pieces - 19 (started with 70)
Armor - None
Weapons - Spear, Hand Axe
Gear - Spell Book, Large Sack, Wolfsbane (1 bunch), Iron Rations (1 week), Steel Hand Mirror, Lantern, Rope (50ft), Iron Spikes (12)
Spells - Shield
Magic User
Str 13 (+1 to hit, damage, and open doors)
Int 12
Wis 9
Con 7
Dex 7 (-1 to hit with missiles -1 initiative)
Cha 10

Hit Points - 3
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 13 (started with 50)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Holy Water (vial), Tinder Box, Rope (50ft)
Spells - Ventriloquism
Fighter
Str 15 (+1 to hit, damage, and open doors)
Int 14
Wis 16 (+2 on magic based saving throws)
Con 9
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 11

Hit Points - 8
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Dragon

Gold Pieces - 65 (started with 120)
Armor - Leather Armor
Weapons - Spear, Dagger
Gear - Small Sack 3, Iron Rations (1 week), Wine Skin, Wolfsbane (1 bunch)
Cleric
Str 8 (-1 to hit, damage, and open doors)
Int 11
Wis 15 (+1 on magic based saving throws)
Con 11
Dex 9
Cha 16 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 2
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 10 (started with 130)
Armor - Plate Mail Armor plus Shield
Weapons - Mace
Gear - Holy Symbol, Large Sack, Wolfsbane (1 bunch), Standard Rations (1 week), Wine (1 qt), Wine Skin, Wooden Pole (10ft)
Fighter
Str 10
Int 10
Wis 7 (-1 on magic based saving throws)
Con 13
Dex 10
Cha 13 (+1 reaction adjustment)

Hit Points - 9
Armor Class - 4
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 8 (started with 80)
Armor - Chain Mail Armor plus Shield
Weapons - Long Sword
Gear - Large Sack, Wolfsbane (1 bunch)
Thief
Str 10
Int 16
Wis 13 (+1 on magic based saving throws)
Con 15
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 9

Hit Points - 5
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Hobgoblin, Dwarvish
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 17 (started with 80)
Armor - None
Weapons - Battle Axe
Gear - Thieves Tools, Backpack, Standard Rations (1 week), Wooden Pole (10ft), Iron Rations (1 week), Tinder Box, Iron Spikes (12), Rope (50ft)
Elf
Str 14 (+1 to hit, damage, and open doors)
Int 12
Wis 10
Con 11
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 1
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll

Gold Pieces - 29 (started with 130)
Armor - Plate Mail Armor plus Shield
Weapons - Long Sword
Gear - Spell Book, Small Sack 1, Tinder Box, Wooden Pole (10ft), Rope (50ft), Iron Rations (1 week)
Spells - Shield
Cleric
Str 11
Int 7
Wis 18 (+3 on magic based saving throws)
Con 10
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 10

Hit Points - 6
Armor Class - 5
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 24 (started with 100)
Armor - Leather Armor
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Backpack, Lantern, Tinder Box, Standard Rations (1 week), Wine (1 qt)
Fighter
Str 14 (+1 to hit, damage, and open doors)
Int 15
Wis 8 (-1 on magic based saving throws)
Con 7
Dex 8 (-1 to hit with missiles -1 initiative)
Cha 11

Hit Points - 7
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Goblin

Gold Pieces - 56 (started with 130)
Armor - Chain Mail Armor plus Shield
Weapons - Battle Axe, Hand Axe
Gear - Backpack, Wooden Pole (10ft), Wine Skin, Standard Rations (1 week), Wine (1 qt)
Thief
Str 9
Int 11
Wis 12
Con 14
Dex 17 (+2 to hit with missiles, +1 initiative)
Cha 16 (+1 reaction adjustment)

Hit Points - 5
Armor Class - 5
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 3 (started with 70)
Armor - Leather Armor
Weapons - Long Sword
Gear - Backpack, Holy Water (vial), Iron Spikes (12), Standard Rations (1 week), Rope (50ft)
Dwarf
Str 11
Int 11
Wis 12
Con 13
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 8 (-1 reaction adjustment)

Hit Points - 9
Armor Class - 8
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin

Gold Pieces - 71 (started with 100)
Armor - None plus Shield
Weapons - Short Sword, Dagger
Gear - Small Sack 3, Steel Hand Mirror, Iron Spikes (12)
Fighter
Str 9
Int 11
Wis 16 (+2 on magic based saving throws)
Con 8
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)

Hit Points - 7
Armor Class - 2
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 4 (started with 80)
Armor - Plate Mail Armor
Weapons - Long Sword, Hand Axe
Gear - Large Sack
Elf
Str 17 (+2 to hit, damage, and open doors)
Int 17
Wis 13 (+1 on magic based saving throws)
Con 9
Dex 9
Cha 10

Hit Points - 6
Armor Class - 4
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Kobold, Halfling

Gold Pieces - 25 (started with 140)
Armor - Chain Mail Armor plus Shield
Weapons - Pole Arm, Long Bow (20 arrows)
Gear - Spell Book, Backpack, Steel Hand Mirror, Wooden Pole (10ft), Torches (6), Rope (50ft)
Spells - Read Languages
Cleric
Str 10
Int 9
Wis 16 (+2 on magic based saving throws)
Con 16
Dex 9
Cha 16 (+1 reaction adjustment)

Hit Points - 8
Armor Class - 9
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 2 (started with 50)
Armor - None plus Shield
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Backpack, Rope (50ft)
Thief
Str 13 (+1 to hit, damage, and open doors)
Int 9
Wis 11
Con 14
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 9

Hit Points - 5
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 1 (started with 120)
Armor - None
Weapons - Battle Axe
Gear - Thieves Tools, Backpack, Silver Dagger, Lantern, Rope (50ft), Holy Water (vial), Torches (6), Wolfsbane (1 bunch), Standard Rations (1 week)
Halfling
Str 17 (+2 to hit, damage, and open doors)
Int 10
Wis 13 (+1 on magic based saving throws)
Con 13
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 11

Hit Points - 7
Armor Class - 3
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment

Gold Pieces - 27 (started with 130)
Armor - Chain Mail Armor plus Shield
Weapons - Spear, Short Bow (20 arrows)
Gear - Large Sack, Wine Skin, Standard Rations (1 week), Wine (1 qt), Iron Spikes (12), Lantern
Fighter
Str 15 (+1 to hit, damage, and open doors)
Int 7
Wis 16 (+2 on magic based saving throws)
Con 18
Dex 12
Cha 10

Hit Points - 11
Armor Class - 10
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 84 (started with 120)
Armor - None
Weapons - Long Sword, Dagger
Gear - Backpack, Iron Rations (1 week), Wine Skin, Iron Spikes (12), Wooden Pole (10ft)
Fighter
Str 17 (+2 to hit, damage, and open doors)
Int 14
Wis 15 (+1 on magic based saving throws)
Con 12
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 6 (-1 reaction adjustment)

Hit Points - 8
Armor Class - 3
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Orcish

Gold Pieces - 3 (started with 110)
Armor - Chain Mail Armor plus Shield
Weapons - Long Sword, Short Bow (20 arrows)
Gear - Backpack, Torches (6), Wolfsbane (1 bunch), Rope (50ft)
Thief
Str 8 (-1 to hit, damage, and open doors)
Int 8
Wis 12
Con 14
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)

Hit Points - 5
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 4 (started with 90)
Armor - None
Weapons - Two Handed Sword, Crossbow (10 bolts)
Gear - Thieves Tools, Backpack, Wooden Pole (10ft)