Cleric
Str 14 (+1 to hit, damage, and open doors)
Int 4
Wis 16 (+2 on magic based saving throws)
Con 14
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)

Hit Points - 7
Armor Class - 5
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 37 (started with 120)
Armor - Leather Armor plus Shield
Weapons - Mace
Gear - Holy Symbol, Large Sack, Wolfsbane (1 bunch), Wine (1 qt), Lantern
Cleric
Str 13 (+1 to hit, damage, and open doors)
Int 13
Wis 18 (+3 on magic based saving throws)
Con 13
Dex 7 (-1 to hit with missiles -1 initiative)
Cha 16 (+1 reaction adjustment)

Hit Points - 7
Armor Class - 10
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Elvish

Gold Pieces - 62 (started with 120)
Armor - None
Weapons - Sling (30 stones)
Gear - Holy Symbol, Backpack, Steel Hand Mirror, Iron Spikes (12), Tinder Box, Rope (50ft), Iron Rations (1 week), Wine (1 qt)
Halfling
Str 16 (+2 to hit, damage, and open doors)
Int 14
Wis 12
Con 10
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 4
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment, Kobold

Gold Pieces - 60 (started with 140)
Armor - Chain Mail Armor
Weapons - Long Sword, Dagger
Gear - Large Sack, Steel Hand Mirror, Torches (6), Wine (1 qt), Iron Rations (1 week), Tinder Box
Elf
Str 16 (+2 to hit, damage, and open doors)
Int 16
Wis 11
Con 12
Dex 10
Cha 10

Hit Points - 6
Armor Class - 2
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Dwarvish, Goblin

Gold Pieces - 7 (started with 100)
Armor - Plate Mail Armor plus Shield
Weapons - Battle Axe
Gear - Spell Book, Backpack, Rope (50ft), Wolfsbane (1 bunch)
Spells - Detect Magic
Fighter
Str 12
Int 14
Wis 7 (-1 on magic based saving throws)
Con 14
Dex 6 (-1 to hit with missiles -1 initiative)
Cha 14 (+1 reaction adjustment)

Hit Points - 9
Armor Class - 7
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Halfling

Gold Pieces - 1 (started with 80)
Armor - Leather Armor plus Shield
Weapons - Two Handed Sword
Gear - Small Sack 3, Silver Dagger, Wine (1 qt)
Thief
Str 10
Int 9
Wis 11
Con 12
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 11

Hit Points - 4
Armor Class - 6
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 8 (started with 80)
Armor - Leather Armor
Weapons - Short Sword, Short Bow (20 arrows)
Gear - Backpack, Tinder Box, Steel Hand Mirror, Wooden Pole (10ft), Torches (6)
Cleric
Str 10
Int 11
Wis 15 (+1 on magic based saving throws)
Con 13
Dex 11
Cha 12

Hit Points - 7
Armor Class - 9
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 22 (started with 100)
Armor - None plus Shield
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Backpack, Silver Dagger, Torches (6)
Fighter
Str 15 (+1 to hit, damage, and open doors)
Int 14
Wis 11
Con 13
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 10

Hit Points - 9
Armor Class - 3
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Dragon

Gold Pieces - 16 (started with 130)
Armor - Chain Mail Armor plus Shield
Weapons - Long Sword, Dagger
Gear - Backpack, Wine (1 qt), Silver Dagger, Iron Rations (1 week)
Fighter
Str 16 (+2 to hit, damage, and open doors)
Int 7
Wis 14 (+1 on magic based saving throws)
Con 18
Dex 11
Cha 14 (+1 reaction adjustment)

Hit Points - 11
Armor Class - 2
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 1 (started with 110)
Armor - Plate Mail Armor plus Shield
Weapons - War Hammer
Gear - Backpack, Lantern, Tinder Box, Iron Rations (1 week), Rope (50ft)
Thief
Str 14 (+1 to hit, damage, and open doors)
Int 15
Wis 7 (-1 on magic based saving throws)
Con 12
Dex 17 (+2 to hit with missiles, +1 initiative)
Cha 9

Hit Points - 4
Armor Class - 5
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Orcish
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 47 (started with 120)
Armor - Leather Armor
Weapons - Long Sword, Short Bow (20 arrows)
Gear - Backpack, Standard Rations (1 week), Tinder Box
Magic User
Str 7 (-1 to hit, damage, and open doors)
Int 15
Wis 11
Con 16
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Elvish

Gold Pieces - 68 (started with 110)
Armor - None
Weapons - Daggers (2)
Gear - Spell Book, Backpack, Silver Dagger, Rope (50ft)
Spells - Sleep
Magic User
Str 10
Int 16
Wis 7 (-1 on magic based saving throws)
Con 11
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Orcish, Medusa

Gold Pieces - 143 (started with 170)
Armor - None
Weapons - Daggers (2)
Gear - Spell Book, Backpack, Lantern, Wine Skin, Steel Hand Mirror
Spells - Sleep
Thief
Str 11
Int 7
Wis 14 (+1 on magic based saving throws)
Con 15
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)

Hit Points - 5
Armor Class - 5
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 46 (started with 120)
Armor - Leather Armor
Weapons - Short Sword, Hand Axe
Gear - Small Sack 1, Silver Dagger, Wine (1 qt), Iron Spikes (12), Wolfsbane (1 bunch)
Thief
Str 14 (+1 to hit, damage, and open doors)
Int 16
Wis 10
Con 14
Dex 18 (+3 to hit with missiles, +2 initiative)
Cha 12

Hit Points - 5
Armor Class - 4
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Gnoll, Kobold
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 63 (started with 130)
Armor - Leather Armor
Weapons - Battle Axe
Gear - Backpack, Wolfsbane (1 bunch), Holy Water (vial)
Dwarf
Str 17 (+2 to hit, damage, and open doors)
Int 11
Wis 12
Con 15
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 10

Hit Points - 9
Armor Class - 3
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin

Gold Pieces - 50 (started with 120)
Armor - Chain Mail Armor plus Shield
Weapons - Long Sword
Gear - Backpack, Tinder Box, Wine Skin, Rope (50ft)
Cleric
Str 14 (+1 to hit, damage, and open doors)
Int 14
Wis 15 (+1 on magic based saving throws)
Con 15
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 10

Hit Points - 7
Armor Class - 8
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Kobold

Gold Pieces - 7 (started with 60)
Armor - None plus Shield
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Backpack, Steel Hand Mirror, Iron Spikes (12)
Dwarf
Str 12
Int 15
Wis 10
Con 10
Dex 8 (-1 to hit with missiles -1 initiative)
Cha 16 (+1 reaction adjustment)

Hit Points - 8
Armor Class - 10
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin, Elvish

Gold Pieces - 1 (started with 70)
Armor - None plus Shield
Weapons - Long Sword, Hand Axe
Gear - Backpack, Iron Rations (1 week), Holy Water (vial)
Magic User
Str 13 (+1 to hit, damage, and open doors)
Int 15
Wis 14 (+1 on magic based saving throws)
Con 17
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Gnoll

Gold Pieces - 90 (started with 110)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Lantern, Rope (50ft), Wine (1 qt)
Spells - Detect Magic
Magic User
Str 12
Int 14
Wis 16 (+2 on magic based saving throws)
Con 10
Dex 12
Cha 15 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Elvish

Gold Pieces - 43 (started with 100)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Small Sack 3, Iron Rations (1 week), Steel Hand Mirror, Silver Dagger, Torches (6)
Spells - Shield
Fighter
Str 10
Int 15
Wis 14 (+1 on magic based saving throws)
Con 17
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 8 (-1 reaction adjustment)

Hit Points - 10
Armor Class - 4
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Gnoll

Gold Pieces - 18 (started with 90)
Armor - Chain Mail Armor
Weapons - Long Sword
Gear - Small Sack 1, Standard Rations (1 week), Iron Rations (1 week), Wine (1 qt)