Thief
Str 9
Int 11
Wis 12
Con 10
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)
Hit Points - 4
Armor Class - 6
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 25 (started with 110)
Armor - Leather Armor
Weapons - Spear, Long Bow (20 arrows)
Gear - Large Sack, Steel Hand Mirror, Wolfsbane (1 bunch)
Dwarf
Str 16 (+2 to hit, damage, and open doors)
Int 12
Wis 15 (+1 on magic based saving throws)
Con 16
Dex 11
Cha 11
Hit Points - 10
Armor Class - 7
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin
Gold Pieces - 54 (started with 110)
Armor - Leather Armor
Weapons - Long Sword
Gear - Small Sack 3, Wine (1 qt), Standard Rations (1 week), Rope (50ft), Iron Rations (1 week), Torches (6)
Cleric
Str 8 (-1 to hit, damage, and open doors)
Int 9
Wis 16 (+2 on magic based saving throws)
Con 10
Dex 9
Cha 11
Hit Points - 6
Armor Class - 4
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 17 (started with 120)
Armor - Chain Mail Armor plus Shield
Weapons - War Hammer
Gear - Holy Symbol, Backpack, Tinder Box, Iron Rations (1 week)
Dwarf
Str 10
Int 13
Wis 15 (+1 on magic based saving throws)
Con 10
Dex 10
Cha 10
Hit Points - 8
Armor Class - 5
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin, Halfling
Gold Pieces - 37 (started with 110)
Armor - Chain Mail Armor
Weapons - Long Sword
Gear - Large Sack, Standard Rations (1 week), Wolfsbane (1 bunch), Steel Hand Mirror, Wine (1 qt)
Dwarf
Str 12
Int 14
Wis 8 (-1 on magic based saving throws)
Con 12
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)
Hit Points - 8
Armor Class - 2
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin, Ogre
Gold Pieces - 5 (started with 120)
Armor - Plate Mail Armor
Weapons - Club, Short Bow (20 arrows)
Gear - Backpack, Iron Rations (1 week), Wooden Pole (10ft), Iron Spikes (12)
Magic User
Str 14 (+1 to hit, damage, and open doors)
Int 14
Wis 11
Con 16
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 8 (-1 reaction adjustment)
Hit Points - 6
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Gnoll
Gold Pieces - 109 (started with 150)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Small Sack 1, Standard Rations (1 week), Wine (1 qt), Silver Dagger, Torches (6)
Spells - Sleep
Elf
Str 15 (+1 to hit, damage, and open doors)
Int 15
Wis 12
Con 12
Dex 10
Cha 15 (+1 reaction adjustment)
Hit Points - 6
Armor Class - 7
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Dwarvish
Gold Pieces - 3 (started with 70)
Armor - Leather Armor
Weapons - Mace, Short Bow (20 arrows)
Gear - Spell Book, Backpack, Torches (6), Wine (1 qt), Steel Hand Mirror
Spells - Ventriloquism
Halfling
Str 10
Int 8
Wis 11
Con 9
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 10
Hit Points - 6
Armor Class - 4
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment
Gold Pieces - 41 (started with 100)
Armor - Chain Mail Armor
Weapons - Short Sword, Dagger
Gear - Backpack, Wine (1 qt), Tinder Box
Cleric
Str 8 (-1 to hit, damage, and open doors)
Int 7
Wis 17 (+2 on magic based saving throws)
Con 12
Dex 10
Cha 12
Hit Points - 6
Armor Class - 7
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 1 (started with 100)
Armor - Leather Armor
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Backpack, Silver Dagger, Torches (6), Lantern, Iron Spikes (12)
Dwarf
Str 15 (+1 to hit, damage, and open doors)
Int 6
Wis 10
Con 16
Dex 11
Cha 13 (+1 reaction adjustment)
Hit Points - 10
Armor Class - 6
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin
Gold Pieces - 10 (started with 90)
Armor - Leather Armor plus Shield
Weapons - Long Sword
Gear - Backpack, Wolfsbane (1 bunch), Rope (50ft), Standard Rations (1 week), Wooden Pole (10ft), Tinder Box, Iron Rations (1 week)
Dwarf
Str 10
Int 16
Wis 14 (+1 on magic based saving throws)
Con 14
Dex 12
Cha 17 (+1 reaction adjustment)
Hit Points - 9
Armor Class - 10
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin, Elvish, Halfling
Gold Pieces - 19 (started with 80)
Armor - None
Weapons - Club, Short Bow (20 arrows)
Gear - Large Sack, Holy Water (vial), Wine (1 qt)
Cleric
Str 9
Int 14
Wis 15 (+1 on magic based saving throws)
Con 14
Dex 11
Cha 15 (+1 reaction adjustment)
Hit Points - 7
Armor Class - 10
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling
Gold Pieces - 56 (started with 120)
Armor - None
Weapons - Mace
Gear - Holy Symbol, Backpack, Tinder Box, Holy Water (vial), Wine (1 qt)
Elf
Str 10
Int 9
Wis 10
Con 14
Dex 7 (-1 to hit with missiles -1 initiative)
Cha 14 (+1 reaction adjustment)
Hit Points - 7
Armor Class - 3
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll
Gold Pieces - 1 (started with 140)
Armor - Plate Mail Armor plus Shield
Weapons - Two Handed Sword
Gear - Spell Book, Backpack, Standard Rations (1 week), Lantern, Torches (6), Silver Dagger, Tinder Box
Spells - Detect Magic
Thief
Str 9
Int 15
Wis 13 (+1 on magic based saving throws)
Con 13
Dex 12
Cha 11
Hit Points - 5
Armor Class - 7
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dwarvish
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 32 (started with 130)
Armor - Leather Armor
Weapons - Two Handed Sword
Gear - Backpack, Silver Dagger, Iron Spikes (12), Wooden Pole (10ft), Holy Water (vial), Rope (50ft)
Magic User
Str 14 (+1 to hit, damage, and open doors)
Int 17
Wis 7 (-1 on magic based saving throws)
Con 11
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)
Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dwarvish, Gnoll
Gold Pieces - 114 (started with 130)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Large Sack, Torches (6), Wolfsbane (1 bunch)
Spells - Hold Portal
Fighter
Str 12
Int 15
Wis 9
Con 13
Dex 12
Cha 17 (+1 reaction adjustment)
Hit Points - 9
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Elvish
Gold Pieces - 58 (started with 110)
Armor - Chain Mail Armor
Weapons - Mace, Hand Axe
Gear - Large Sack, Wooden Pole (10ft)
Cleric
Str 8 (-1 to hit, damage, and open doors)
Int 8
Wis 12
Con 18
Dex 11
Cha 14 (+1 reaction adjustment)
Hit Points - 9
Armor Class - 7
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 28 (started with 110)
Armor - Leather Armor
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Backpack, Iron Rations (1 week), Wine (1 qt), Tinder Box, Wooden Pole (10ft), Standard Rations (1 week)
Magic User
Str 12
Int 12
Wis 9
Con 14
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 17 (+1 reaction adjustment)
Hit Points - 5
Armor Class - 8
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 43 (started with 130)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Steel Hand Mirror, Silver Dagger, Iron Rations (1 week), Rope (50ft), Holy Water (vial), Tinder Box
Spells - Light
Magic User
Str 14 (+1 to hit, damage, and open doors)
Int 9
Wis 11
Con 16
Dex 12
Cha 8 (-1 reaction adjustment)
Hit Points - 6
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 54 (started with 130)
Armor - None
Weapons - Daggers (2)
Gear - Spell Book, Small Sack 1, Wolfsbane (1 bunch), Holy Water (vial), Tinder Box, Silver Dagger, Wooden Pole (10ft)
Spells - Light
Dwarf
Str 12
Int 10
Wis 9
Con 14
Dex 11
Cha 14 (+1 reaction adjustment)
Hit Points - 9
Armor Class - 7
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin
Gold Pieces - 7 (started with 80)
Armor - Leather Armor
Weapons - Short Sword, Short Bow (20 arrows)
Gear - Backpack, Standard Rations (1 week), Iron Spikes (12), Steel Hand Mirror