Elf
Str 9
Int 13
Wis 7 (-1 on magic based saving throws)
Con 8
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)

Hit Points - 5
Armor Class - 4
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Goblin

Gold Pieces - 6 (started with 70)
Armor - Chain Mail Armor
Weapons - Long Sword
Gear - Spell Book, Large Sack, Steel Hand Mirror, Torches (6), Standard Rations (1 week), Iron Spikes (12)
Spells - Sleep
Elf
Str 11
Int 11
Wis 9
Con 17
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)

Hit Points - 8
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll

Gold Pieces - 5 (started with 60)
Armor - Leather Armor plus Shield
Weapons - Pole Arm
Gear - Spell Book, Backpack, Wine (1 qt), Lantern, Rope (50ft), Torches (6)
Spells - Read Magic
Magic User
Str 10
Int 12
Wis 11
Con 12
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 60 (started with 120)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Small Sack 2, Tinder Box, Wooden Pole (10ft), Standard Rations (1 week), Iron Spikes (12), Iron Rations (1 week), Silver Dagger
Spells - Shield
Cleric
Str 15 (+1 to hit, damage, and open doors)
Int 11
Wis 15 (+1 on magic based saving throws)
Con 16
Dex 12
Cha 10

Hit Points - 8
Armor Class - 5
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 32 (started with 150)
Armor - Chain Mail Armor
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Backpack, Silver Dagger, Steel Hand Mirror, Iron Spikes (12), Standard Rations (1 week)
Magic User
Str 11
Int 15
Wis 5 (-2 on magic based saving throws)
Con 11
Dex 11
Cha 9

Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Kobold

Gold Pieces - 60 (started with 80)
Armor - None
Weapons - None
Gear - Spell Book, Backpack, Wolfsbane (1 bunch), Steel Hand Mirror
Spells - Protection from Evil
Magic User
Str 11
Int 12
Wis 10
Con 9
Dex 6 (-1 to hit with missiles -1 initiative)
Cha 16 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 15 (started with 70)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Large Sack, Standard Rations (1 week), Iron Rations (1 week), Wine (1 qt), Tinder Box, Torches (6), Holy Water (vial)
Spells - Light
Fighter
Str 10
Int 11
Wis 12
Con 11
Dex 12
Cha 16 (+1 reaction adjustment)

Hit Points - 8
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 1 (started with 90)
Armor - Chain Mail Armor
Weapons - Two Handed Sword
Gear - Small Sack 3, Steel Hand Mirror, Holy Water (vial), Rope (50ft)
Cleric
Str 6 (-1 to hit, damage, and open doors)
Int 15
Wis 16 (+2 on magic based saving throws)
Con 11
Dex 8 (-1 to hit with missiles -1 initiative)
Cha 15 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 5
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Gnome

Gold Pieces - 1 (started with 90)
Armor - Chain Mail Armor plus Shield
Weapons - Mace
Gear - Holy Symbol, Large Sack, Steel Hand Mirror, Wine (1 qt), Wooden Pole (10ft)
Magic User
Str 10
Int 13
Wis 10
Con 10
Dex 8 (-1 to hit with missiles -1 initiative)
Cha 10

Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Goblin

Gold Pieces - 32 (started with 70)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Tinder Box, Torches (6), Rope (50ft), Holy Water (vial)
Spells - Sleep
Halfling
Str 16 (+2 to hit, damage, and open doors)
Int 11
Wis 16 (+2 on magic based saving throws)
Con 15
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 9

Hit Points - 7
Armor Class - 4
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment

Gold Pieces - 2 (started with 80)
Armor - Chain Mail Armor
Weapons - Spear, Dagger
Gear - Backpack, Rope (50ft), Holy Water (vial), Wooden Pole (10ft)
Magic User
Str 8 (-1 to hit, damage, and open doors)
Int 14
Wis 14 (+1 on magic based saving throws)
Con 15
Dex 12
Cha 7 (-1 reaction adjustment)

Hit Points - 5
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling

Gold Pieces - 121 (started with 140)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Lantern, Wine Skin
Spells - Light
Thief
Str 17 (+2 to hit, damage, and open doors)
Int 11
Wis 12
Con 14
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 11

Hit Points - 5
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 120 (started with 130)
Armor - None
Weapons - Club
Gear - Backpack, Wine (1 qt), Wine Skin
Magic User
Str 13 (+1 to hit, damage, and open doors)
Int 14
Wis 11
Con 10
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 11

Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dwarvish

Gold Pieces - 48 (started with 60)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Wooden Pole (10ft), Tinder Box
Spells - Detect Magic
Fighter
Str 15 (+1 to hit, damage, and open doors)
Int 10
Wis 7 (-1 on magic based saving throws)
Con 9
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)

Hit Points - 8
Armor Class - 4
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 6 (started with 100)
Armor - Chain Mail Armor
Weapons - Long Sword
Gear - Backpack, Silver Dagger, Standard Rations (1 week), Torches (6), Tinder Box
Thief
Str 9
Int 12
Wis 12
Con 13
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 16 (+1 reaction adjustment)

Hit Points - 5
Armor Class - 6
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 15 (started with 90)
Armor - Leather Armor
Weapons - Short Sword, Hand Axe
Gear - Thieves Tools, Backpack, Lantern, Tinder Box, Wine Skin
Elf
Str 13 (+1 to hit, damage, and open doors)
Int 16
Wis 13 (+1 on magic based saving throws)
Con 13
Dex 12
Cha 13 (+1 reaction adjustment)

Hit Points - 7
Armor Class - 4
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Dwarvish, Gnome

Gold Pieces - 72 (started with 160)
Armor - Chain Mail Armor plus Shield
Weapons - Long Sword
Gear - Spell Book, Backpack, Torches (6), Iron Spikes (12), Lantern, Wine (1 qt), Wolfsbane (1 bunch)
Spells - Ventriloquism
Thief
Str 15 (+1 to hit, damage, and open doors)
Int 10
Wis 14 (+1 on magic based saving throws)
Con 10
Dex 9
Cha 13 (+1 reaction adjustment)

Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 60 (started with 100)
Armor - None
Weapons - Pole Arm, Hand Axe
Gear - Large Sack, Wolfsbane (1 bunch), Wooden Pole (10ft), Standard Rations (1 week), Wine Skin, Lantern
Cleric
Str 17 (+2 to hit, damage, and open doors)
Int 18
Wis 17 (+2 on magic based saving throws)
Con 16
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 9

Hit Points - 8
Armor Class - 8
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Elvish, Dwarvish, Human Dialect

Gold Pieces - 11 (started with 110)
Armor - None plus Shield
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Backpack, Wooden Pole (10ft), Iron Rations (1 week), Wine Skin, Wolfsbane (1 bunch), Holy Water (vial)
Dwarf
Str 12
Int 12
Wis 11
Con 16
Dex 12
Cha 15 (+1 reaction adjustment)

Hit Points - 10
Armor Class - 6
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin

Gold Pieces - 4 (started with 50)
Armor - Leather Armor plus Shield
Weapons - Battle Axe, Dagger
Gear - Backpack, Wine Skin
Dwarf
Str 10
Int 14
Wis 14 (+1 on magic based saving throws)
Con 9
Dex 10
Cha 11

Hit Points - 8
Armor Class - 2
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin, Gargoyle

Gold Pieces - 1 (started with 90)
Armor - Plate Mail Armor plus Shield
Weapons - Long Sword, Dagger
Gear - Backpack, Wine Skin