Fighter
Str 15 (+1 to hit, damage, and open doors)
Int 10
Wis 13 (+1 on magic based saving throws)
Con 13
Dex 9
Cha 16 (+1 reaction adjustment)

Hit Points - 9
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 52 (started with 160)
Armor - Chain Mail Armor
Weapons - Short Sword, Hand Axe
Gear - Backpack, Rope (50ft), Iron Spikes (12), Lantern, Wolfsbane (1 bunch), Silver Dagger
Fighter
Str 11
Int 13
Wis 7 (-1 on magic based saving throws)
Con 15
Dex 11
Cha 9

Hit Points - 9
Armor Class - 9
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Halfling

Gold Pieces - 3 (started with 100)
Armor - None plus Shield
Weapons - Pole Arm, Hand Axe
Gear - Backpack, Silver Dagger, Steel Hand Mirror, Lantern, Holy Water (vial), Iron Spikes (12)
Fighter
Str 10
Int 15
Wis 11
Con 9
Dex 12
Cha 16 (+1 reaction adjustment)

Hit Points - 8
Armor Class - 4
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Elvish

Gold Pieces - 32 (started with 140)
Armor - Chain Mail Armor plus Shield
Weapons - Long Sword
Gear - Backpack, Standard Rations (1 week), Silver Dagger, Torches (6), Wooden Pole (10ft), Rope (50ft), Steel Hand Mirror
Cleric
Str 7 (-1 to hit, damage, and open doors)
Int 7
Wis 13 (+1 on magic based saving throws)
Con 11
Dex 7 (-1 to hit with missiles -1 initiative)
Cha 14 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 6
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 9 (started with 100)
Armor - Chain Mail Armor
Weapons - Mace
Gear - Holy Symbol, Backpack, Wine Skin, Wolfsbane (1 bunch), Steel Hand Mirror
Magic User
Str 13 (+1 to hit, damage, and open doors)
Int 15
Wis 15 (+1 on magic based saving throws)
Con 7
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 17 (+1 reaction adjustment)

Hit Points - 3
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Gnome

Gold Pieces - 99 (started with 120)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Large Sack, Iron Rations (1 week), Iron Spikes (12)
Spells - Sleep
Magic User
Str 13 (+1 to hit, damage, and open doors)
Int 13
Wis 9
Con 14
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 11

Hit Points - 5
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling

Gold Pieces - 82 (started with 90)
Armor - None
Weapons - None
Gear - Spell Book, Large Sack, Steel Hand Mirror, Rope (50ft)
Spells - Hold Portal
Dwarf
Str 12
Int 15
Wis 14 (+1 on magic based saving throws)
Con 14
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 11

Hit Points - 9
Armor Class - 3
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Dwarvish, Common, Alignment, Gnomish, Kobold, Goblin, Elvish

Gold Pieces - 5 (started with 100)
Armor - Chain Mail Armor plus Shield
Weapons - Long Sword, Dagger
Gear - Backpack, Wine (1 qt), Torches (6), Holy Water (vial)
Fighter
Str 13 (+1 to hit, damage, and open doors)
Int 16
Wis 11
Con 14
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 11

Hit Points - 9
Armor Class - 4
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Ogre, Minotaur

Gold Pieces - 8 (started with 70)
Armor - Chain Mail Armor
Weapons - Battle Axe, Hand Axe
Gear - Large Sack, Iron Spikes (12), Wine Skin, Torches (6), Rope (50ft), Steel Hand Mirror
Elf
Str 14 (+1 to hit, damage, and open doors)
Int 14
Wis 8 (-1 on magic based saving throws)
Con 16
Dex 18 (+3 to hit with missiles, +2 initiative)
Cha 11

Hit Points - 8
Armor Class - 1
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll, Dwarvish

Gold Pieces - 10 (started with 90)
Armor - Chain Mail Armor plus Shield
Weapons - Mace, Dagger
Gear - Spell Book, Backpack, Standard Rations (1 week), Torches (6), Lantern, Iron Spikes (12)
Spells - Charm Person
Magic User
Str 18 (+3 to hit, damage, and open doors)
Int 17
Wis 12
Con 9
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 11

Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Kobold, Gnome

Gold Pieces - 148 (started with 170)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Lantern, Torches (6), Tinder Box
Spells - Protection from Evil
Thief
Str 11
Int 8
Wis 8 (-1 on magic based saving throws)
Con 15
Dex 12
Cha 12

Hit Points - 5
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 1 (started with 110)
Armor - None
Weapons - Club, Short Bow (20 arrows)
Gear - Thieves Tools, Backpack, Iron Spikes (12), Lantern, Silver Dagger, Wine (1 qt), Wooden Pole (10ft), Tinder Box
Fighter
Str 12
Int 10
Wis 14 (+1 on magic based saving throws)
Con 11
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 16 (+1 reaction adjustment)

Hit Points - 8
Armor Class - 4
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 1 (started with 60)
Armor - Chain Mail Armor
Weapons - Two Handed Sword, Dagger
Gear - Torches (6)
Magic User
Str 14 (+1 to hit, damage, and open doors)
Int 12
Wis 11
Con 16
Dex 9
Cha 13 (+1 reaction adjustment)

Hit Points - 6
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 49 (started with 120)
Armor - None
Weapons - None
Gear - Spell Book, Backpack, Torches (6), Lantern, Silver Dagger, Holy Water (vial)
Spells - Sleep
Magic User
Str 9
Int 12
Wis 14 (+1 on magic based saving throws)
Con 6
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 7 (-1 reaction adjustment)

Hit Points - 3
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 40 (started with 90)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Wooden Pole (10ft), Wolfsbane (1 bunch), Wine Skin, Silver Dagger
Spells - Maqic Missile
Fighter
Str 11
Int 15
Wis 13 (+1 on magic based saving throws)
Con 9
Dex 12
Cha 13 (+1 reaction adjustment)

Hit Points - 8
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment, Gnoll

Gold Pieces - 9 (started with 60)
Armor - Chain Mail Armor
Weapons - Pole Arm
Gear - Large Sack, Wine (1 qt), Iron Spikes (12)
Cleric
Str 17 (+2 to hit, damage, and open doors)
Int 8
Wis 12
Con 10
Dex 10
Cha 12

Hit Points - 6
Armor Class - 5
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment

Gold Pieces - 16 (started with 110)
Armor - Chain Mail Armor
Weapons - Mace, Sling (30 stones)
Gear - Holy Symbol, Backpack, Lantern, Standard Rations (1 week), Wine (1 qt), Torches (6)
Thief
Str 6 (-1 to hit, damage, and open doors)
Int 7
Wis 10
Con 13
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)

Hit Points - 5
Armor Class - 6
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 5 (started with 90)
Armor - Leather Armor
Weapons - Two Handed Sword
Gear - Large Sack, Steel Hand Mirror, Wine Skin, Iron Spikes (12), Lantern, Rope (50ft), Silver Dagger
Thief
Str 12
Int 12
Wis 10
Con 13
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 11

Hit Points - 5
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2

Gold Pieces - 22 (started with 120)
Armor - None
Weapons - Long Sword, Short Bow (20 arrows)
Gear - Backpack, Holy Water (vial), Iron Rations (1 week), Lantern, Tinder Box
Fighter
Str 11
Int 7
Wis 13 (+1 on magic based saving throws)
Con 10
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)

Hit Points - 8
Armor Class - 3
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 9 (started with 130)
Armor - Chain Mail Armor plus Shield
Weapons - Two Handed Sword, Short Bow (20 arrows)
Gear - Small Sack 1, Iron Spikes (12), Iron Rations (1 week), Steel Hand Mirror, Tinder Box, Wine Skin
Fighter
Str 16 (+2 to hit, damage, and open doors)
Int 10
Wis 12
Con 14
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 12

Hit Points - 9
Armor Class - 8
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment

Gold Pieces - 13 (started with 100)
Armor - None
Weapons - War Hammer, Long Bow (20 arrows)
Gear - Large Sack, Rope (50ft), Wine (1 qt), Silver Dagger, Tinder Box