Magic User
Str 10
Int 15
Wis 5 (-2 on magic based saving throws)
Con 11
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 9
Hit Points - 4
Armor Class - 8
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Orcish
Gold Pieces - 27 (started with 80)
Armor - None
Weapons - None
Gear - Spell Book, Large Sack, Silver Dagger, Wooden Pole (10ft), Steel Hand Mirror, Iron Rations (1 week)
Spells - Sleep
Magic User
Str 11
Int 13
Wis 16 (+2 on magic based saving throws)
Con 14
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)
Hit Points - 5
Armor Class - 8
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Hobgoblin
Gold Pieces - 97 (started with 110)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Small Sack 3, Steel Hand Mirror, Torches (6), Iron Spikes (12)
Spells - Maqic Missile
Thief
Str 14 (+1 to hit, damage, and open doors)
Int 12
Wis 15 (+1 on magic based saving throws)
Con 12
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)
Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 5 (started with 80)
Armor - None
Weapons - Two Handed Sword
Gear - Thieves Tools, Small Sack 3, Holy Water (vial), Steel Hand Mirror, Wine Skin, Wooden Pole (10ft)
Fighter
Str 14 (+1 to hit, damage, and open doors)
Int 11
Wis 10
Con 12
Dex 12
Cha 16 (+1 reaction adjustment)
Hit Points - 8
Armor Class - 7
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment
Gold Pieces - 3 (started with 80)
Armor - Leather Armor
Weapons - Long Sword, Long Bow (20 arrows)
Gear - Wine (1 qt), Wooden Pole (10ft)
Thief
Str 7 (-1 to hit, damage, and open doors)
Int 12
Wis 15 (+1 on magic based saving throws)
Con 14
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 13 (+1 reaction adjustment)
Hit Points - 5
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 55 (started with 120)
Armor - None
Weapons - War Hammer, Short Bow (20 arrows)
Gear - Backpack, Iron Rations (1 week), Lantern
Magic User
Str 14 (+1 to hit, damage, and open doors)
Int 15
Wis 16 (+2 on magic based saving throws)
Con 12
Dex 11
Cha 10
Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Ogre
Gold Pieces - 87 (started with 120)
Armor - None
Weapons - Daggers (2)
Gear - Spell Book, Small Sack 1, Wolfsbane (1 bunch), Iron Rations (1 week), Torches (6)
Spells - Read Magic
Magic User
Str 11
Int 15
Wis 13 (+1 on magic based saving throws)
Con 11
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 8 (-1 reaction adjustment)
Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Gnome
Gold Pieces - 105 (started with 130)
Armor - None
Weapons - Daggers (1)
Gear - Spell Book, Backpack, Torches (6), Steel Hand Mirror, Wolfsbane (1 bunch), Iron Spikes (12)
Spells - Sleep
Magic User
Str 8 (-1 to hit, damage, and open doors)
Int 15
Wis 14 (+1 on magic based saving throws)
Con 15
Dex 11
Cha 8 (-1 reaction adjustment)
Hit Points - 5
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Orcish
Gold Pieces - 115 (started with 140)
Armor - None
Weapons - None
Gear - Spell Book, Backpack, Wooden Pole (10ft), Tinder Box, Iron Rations (1 week), Rope (50ft)
Spells - Charm Person
Thief
Str 8 (-1 to hit, damage, and open doors)
Int 13
Wis 7 (-1 on magic based saving throws)
Con 14
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 9
Hit Points - 5
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Elvish
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 17 (started with 70)
Armor - None
Weapons - Short Sword
Gear - Thieves Tools, Small Sack 1, Torches (6), Standard Rations (1 week), Wolfsbane (1 bunch), Tinder Box, Iron Spikes (12)
Cleric
Str 11
Int 14
Wis 16 (+2 on magic based saving throws)
Con 9
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 16 (+1 reaction adjustment)
Hit Points - 6
Armor Class - 6
Saving Throws - Death: 11, Wands: 12, Paralysis: 14, Dragon: 16, Spells: 15
Languages - Common, Alignment, Human Dialect
Gold Pieces - 21 (started with 120)
Armor - Leather Armor
Weapons - Mace
Gear - Holy Symbol, Backpack, Tinder Box, Holy Water (vial), Rope (50ft), Lantern, Steel Hand Mirror
Magic User
Str 12
Int 12
Wis 11
Con 17
Dex 16 (+2 to hit with missiles, +1 initiative)
Cha 15 (+1 reaction adjustment)
Hit Points - 6
Armor Class - 8
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment
Gold Pieces - 93 (started with 130)
Armor - None
Weapons - None
Gear - Spell Book, Backpack, Iron Spikes (12), Wine Skin, Silver Dagger
Spells - Shield
Magic User
Str 8 (-1 to hit, damage, and open doors)
Int 14
Wis 15 (+1 on magic based saving throws)
Con 10
Dex 12
Cha 10
Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Goblin
Gold Pieces - 49 (started with 70)
Armor - None
Weapons - None
Gear - Spell Book, Small Sack 1, Iron Rations (1 week), Tinder Box, Iron Spikes (12), Wine (1 qt)
Spells - Protection from Evil
Magic User
Str 15 (+1 to hit, damage, and open doors)
Int 15
Wis 14 (+1 on magic based saving throws)
Con 12
Dex 10
Cha 15 (+1 reaction adjustment)
Hit Points - 4
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Halfling
Gold Pieces - 78 (started with 90)
Armor - None
Weapons - None
Gear - Spell Book, Backpack, Wine Skin, Wooden Pole (10ft), Standard Rations (1 week)
Spells - Sleep
Elf
Str 12
Int 11
Wis 11
Con 18
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 12
Hit Points - 9
Armor Class - 8
Saving Throws - Death: 12, Wands: 13, Paralysis: 13, Dragon: 15, Spells: 15
Languages - Elvish, Common, Alignment, Orcish, Hobgoblin, Gnoll
Gold Pieces - 53 (started with 100)
Armor - None plus Shield
Weapons - Long Sword, Hand Axe
Gear - Spell Book, Backpack, Torches (6), Wooden Pole (10ft), Rope (50ft), Wolfsbane (1 bunch), Wine (1 qt), Iron Spikes (12), Tinder Box
Spells - Read Magic
Halfling
Str 13 (+1 to hit, damage, and open doors)
Int 9
Wis 12
Con 12
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 14 (+1 reaction adjustment)
Hit Points - 6
Armor Class - 8
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment
Gold Pieces - 1 (started with 60)
Armor - None plus Shield
Weapons - Club, Hand Axe
Gear - Backpack, Torches (6), Rope (50ft), Standard Rations (1 week), Silver Dagger
Thief
Str 7 (-1 to hit, damage, and open doors)
Int 13
Wis 9
Con 13
Dex 12
Cha 6 (-1 reaction adjustment)
Hit Points - 5
Armor Class - 10
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Elvish
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 40 (started with 120)
Armor - None
Weapons - Pole Arm
Gear - Thieves Tools, Large Sack, Silver Dagger, Wooden Pole (10ft), Lantern, Standard Rations (1 week)
Fighter
Str 9
Int 11
Wis 14 (+1 on magic based saving throws)
Con 15
Dex 14 (+1 to hit with missiles, +1 initiative)
Cha 11
Hit Points - 9
Armor Class - 2
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment
Gold Pieces - 1 (started with 80)
Armor - Plate Mail Armor
Weapons - Pole Arm
Gear - Backpack, Wooden Pole (10ft), Standard Rations (1 week), Iron Spikes (12)
Thief
Str 12
Int 15
Wis 14 (+1 on magic based saving throws)
Con 11
Dex 15 (+1 to hit with missiles, +1 initiative)
Cha 7 (-1 reaction adjustment)
Hit Points - 4
Armor Class - 9
Saving Throws - Death: 13, Wands: 14, Paralysis: 13, Dragon: 16, Spells: 15
Languages - Common, Alignment, Dwarvish
Open Locks - 15%, Find/Remove Traps = 10%, Pick Pockets - 20%, Move Silently - 20%, Climb - 87%, Hide in Shadows - 10%, Hear Noise - 1-2
Gold Pieces - 4 (started with 100)
Armor - None
Weapons - Short Sword, Long Bow (20 arrows)
Gear - Thieves Tools, Backpack, Wine (1 qt), Lantern, Rope (50ft), Iron Spikes (12), Wooden Pole (10ft)
Halfling
Str 12
Int 11
Wis 11
Con 10
Dex 13 (+1 to hit with missiles, +1 initiative)
Cha 6 (-1 reaction adjustment)
Hit Points - 6
Armor Class - 5
Saving Throws - Death: 10, Wands: 11, Paralysis: 12, Dragon: 13, Spells: 14
Languages - Halfling, Common, Alignment
Gold Pieces - 56 (started with 140)
Armor - Leather Armor plus Shield
Weapons - Spear, Short Bow (20 arrows)
Gear - Backpack, Steel Hand Mirror, Torches (6), Iron Spikes (12), Wooden Pole (10ft), Tinder Box, Standard Rations (1 week)
Fighter
Str 17 (+2 to hit, damage, and open doors)
Int 9
Wis 13 (+1 on magic based saving throws)
Con 17
Dex 11
Cha 4 (-1 reaction adjustment)
Hit Points - 10
Armor Class - 5
Saving Throws - Death: 12, Wands: 13, Paralysis: 14, Dragon: 15, Spells: 16
Languages - Common, Alignment
Gold Pieces - 5 (started with 100)
Armor - Chain Mail Armor
Weapons - Battle Axe, Crossbow (10 bolts)
Gear - Small Sack 3, Wine (1 qt), Tinder Box, Rope (50ft)